Fighter

Storm Fleetfoot's page

26 posts. Alias of Aroach1188.


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Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Sorry ive been gone, switching ISP at my house right now, should be good by monday at the latest


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm hops off his horse, Quick Dismount: 1d20 + 6 ⇒ (1) + 6 = 7 But ends up slipping off his horse. He draws his lance


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm loads and fires at the last bandit
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)
GM_wu wrote:
Storm hits the bandit in I5 with an arrow but he still seems to be able to fight. do not forget bless and inspire courage

Forgot about those. So hit roll was 22 and damage was 6


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm lets out another arrow at I5

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Are they on the roof or in the barn?

Storm pulls out his own longbow and takes a shot at the bandit at I5

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

And it falls out of the air as it flies, landing square in the barn wall


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm whispers to the group, "I see a bandit near that barn, there might be more but I am not sure."


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

"I agree. Fight the bandits first."


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Sorry missed the fort save part.

Fort: 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm moves to the closest centipede and attacks

Attack+PA: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm charges at h4

Charge: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 2d8 + 3 ⇒ (1, 2) + 3 = 6


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

If they attack, i say attack


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

As long as I can charge at the enemy, im good.


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm does not know his way around, but will follow behind the leader while mounted on his horse


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

"Yes, it is quite unusual to see one of my order alone, but I am searching for my troop. They left without me for I was not done training yet."


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

"I am Storm Fleetfoot, servant of Abadar and the Order of the Dragon. Bandit problems? I could be of assistance. I have been traveling from my home in Brevoy, helping where I can."


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

The tall man sitting on top of his horse directs it towards the group. "Greetings fellow adventurers!" His lance is visible from its holster, his breastplate glimmering in the daylight "What brings you all here?"


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm trots into town, and dots the campaign thread


Male Human Cavalier 2 (HP 20, AC 17/11/16 F +5 R +1 W +3)

Storm Fleetfoot, Cavalier representing the Order of the Dragon reporting for duty


GM_wu wrote:
Storm Fleetfoot wrote:
GM_wu wrote:
Storm Fleetfoot wrote:
Storm has been updated with gear, bought armor for the horse and some potions
Potions are not legal as they are personal spells. Pick something else. That rule is in the magic item creation section.
So I cannot have the potions or can I just change the spells? I know CLW works, but I forgot about the personal rule. Enlarge Person and Shield of Faith would be the changes, both non personal spells
Change spells sorry for not being clear.

Ok, fixed. Changed to Enlarge Person and Shield of Faith


GM_wu wrote:
Storm Fleetfoot wrote:
Storm has been updated with gear, bought armor for the horse and some potions
Potions are not legal as they are personal spells. Pick something else. That rule is in the magic item creation section.

So I cannot have the potions or can I just change the spells? I know CLW works, but I forgot about the personal rule. Enlarge Person and Shield of Faith would be the changes, both non personal spells


Storm has been updated with gear, bought armor for the horse and some potions


Storm Fleetfoot V 1.3

Updates:

-Fixed Point Buy


It never hurts to have extra healing


Storm Fleetfoot V 1.2

Updates:

-Added Backstory
-Added Traits


Storm Fleetfoot, Human Cavalier, Order of the Dragon