Ratfolk Elder

_Stitches_'s page

77 posts. Alias of rungok.


Full Name

"Stitches"

Race

Ratfolk

Classes/Levels

Alchemist 1

Gender

Male

Size

Small

Alignment

True Neutral

Location

Riddleport

Languages

Common, Draconic, Aklo, Goblin

Occupation

Unlicensed Medical Doctor

Strength 10
Dexterity 17
Constitution 12
Intelligence 17
Wisdom 12
Charisma 10

About _Stitches_

Stitches
Ratfolk alchemist 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 3 231)
N Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee tailblade +1 (1d2)
Ranged bomb +5 (1d6+3 fire) or
. . sling +4 (1d3)
Special Attacks bomb 4/day (1d6+3 fire, DC 13)
Alchemist Extracts Prepared (CL 1st; concentration +4)
. . 1st—shield, targeted bomb admixture[UC]
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 12, Int 17, Wis 12, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Brew Potion, Splash Weapon Mastery, Throw Anything
Traits devoted healer, portentous perception, precise treatment
Skills Acrobatics +2 (-2 to jump), Appraise +7, Bluff +0 (-4 vs. those who have an attitude of indifferent or better), Craft (alchemy) +9 (+10 to create alchemical items), Disable Device +4, Heal +8, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +7, Sleight of Hand +6, Spellcraft +7; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Goblin
SQ alchemy (alchemy crafting +1), cheek pouches, guilty fraud, mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear alchemist's kindness[APG] (5), candlerod[UE] (5), firecracker, keros oil[UE] (2); Other Gear studded leather, sling with 20 sling bullets, tailblade[ARG], alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, healer's kit (2) ink, inkpen, mess kit[UE], pot, soap, sunrod (2), tindertwig (9), trail rations (5), waterskin, 9 sp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Guilty Fraud -4 to bluff vs. those with attitude of indifferent or better.
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Portentous Perception For you, Perception checks only start increasing in difficulty at a range of 20 feet or farther, as opposed to the normal 10.