Full Name |
"Stitches" |
Race |
Ratfolk |
Classes/Levels |
Alchemist 1 |
Gender |
Male |
Size |
Small |
Alignment |
True Neutral |
Location |
Riddleport |
Languages |
Common, Draconic, Aklo, Goblin |
Occupation |
Unlicensed Medical Doctor |
Strength |
10 |
Dexterity |
17 |
Constitution |
12 |
Intelligence |
17 |
Wisdom |
12 |
Charisma |
10 |
About _Stitches_
Stitches
Ratfolk alchemist 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 3 231)
N Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +1
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Offense
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Speed 20 ft.
Melee tailblade +1 (1d2)
Ranged bomb +5 (1d6+3 fire) or
. . sling +4 (1d3)
Special Attacks bomb 4/day (1d6+3 fire, DC 13)
Alchemist Extracts Prepared (CL 1st; concentration +4)
. . 1st—shield, targeted bomb admixture[UC]
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Statistics
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Str 10, Dex 17, Con 12, Int 17, Wis 12, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Brew Potion, Splash Weapon Mastery, Throw Anything
Traits devoted healer, portentous perception, precise treatment
Skills Acrobatics +2 (-2 to jump), Appraise +7, Bluff +0 (-4 vs. those who have an attitude of indifferent or better), Craft (alchemy) +9 (+10 to create alchemical items), Disable Device +4, Heal +8, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +7, Sleight of Hand +6, Spellcraft +7; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Goblin
SQ alchemy (alchemy crafting +1), cheek pouches, guilty fraud, mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear alchemist's kindness[APG] (5), candlerod[UE] (5), firecracker, keros oil[UE] (2); Other Gear studded leather, sling with 20 sling bullets, tailblade[ARG], alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, healer's kit (2) ink, inkpen, mess kit[UE], pot, soap, sunrod (2), tindertwig (9), trail rations (5), waterskin, 9 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Guilty Fraud -4 to bluff vs. those with attitude of indifferent or better.
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Portentous Perception For you, Perception checks only start increasing in difficulty at a range of 20 feet or farther, as opposed to the normal 10.