Shalelu Andosana

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Rycke wrote:
There's no feat tax. You get all the abilities of a human except the extra chosen ability. Instead, you get 2 abilities from the other race. If anything, you're getting 2 things for the cost of one.

The feat tax is exactly as you state - Even if the feat is free I have to spend it to be "Half-"whatever. Another character has a slight edge over this Half-race.

In the long term a smart player will skip this to get a more powerful ancestry feat. Or, if this method gives a feat that is too powerful, there will be no human characters.


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Ron Sterling wrote:
I personally enjoy how they have it right now. I think it's a neat idea. I'm not sure where people are drawing the line from 4th edition dungeons and dragons to pathfinder 2nd, but it's not even close.

D&D 4E is infamous for removing the charts and the number grids. Charts scare new players, tbh. The numbers and stats are hidden in the words. Just like PF 2E.

At the same time D&D 4E framed ALL classes on the same proficiency tree. So it didnt feel that each class was unique. Thats why PF 2E has 'T/E/M/L'. To give the feel of each class as unique in power.

If this system will work idk. However, its a step away from feeling like a paper WoW that D&D 4E felt like.


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To begin, I see the logic of moving Half-Orc and Half-Elf. But this move is akin to Wizards of the Coast removing the gnome race from D&D 4E - its a bad idea.

To play a "standard" race, iconic to the fantasy game, there is a feat tax. The feat tax - One of the huge flaws from D&D 3.5E that translated in Pathfinder RPG.

Please put Half-Orc and Half-Elf back. Please don't make the same mistake as D&D 4E.


Hello Katina,

Thank you for your help. I have sent an e-mail with the updated information.

Have a good day!
Steve


Hello,

I placed Order 4211691 but the shipping address is wrong. How can I get this corrected before this product ships?

Thank you,


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Go big or go home.

The rogue planet called [Insert Impressive Name Here] has been floating in the Dark Tapestry for untold epochs. (A rogue planet is a celestial body that orbits no star)

This rogue planet is found to one living creature that considers itself a deity. To feed the rogue planet smashes into other celestial bodies, breaking them apart, making it easy for digestion.

Said rogue planet targets the Golarion system. Can add drama by making it a servant of Rovagug searching for its former master. Due to The Gap no one knows where to his former master is located now.

Heroes must search for a way to stopping this rogue planet god from devouring and destroying the planets of Golarion in a rage once it realizes Rovagug is gone.

One possible path? The heroes must find ancient weapons that were once used to throw down Rovagug by the gods that were actual spaceships used by mortals to aid their deities in the fight. The heroes must find one of these 'swordships' to pierce the rogue planet god's heart and slay the soul inside.


Question - How will temporal mechanics (the function of time) be addressed in Starfinder?

We live in a universe where space and time are one in the same. Thanks, Einstein. Pathfinder did a fantastic job in addressing realism in a fantasy setting so how about Starfinder with spacetime?


Hey guys! Okay, I apologize for the hijacking attempt, but I think you all would enjoy checking out this kickstarter. Bite Me! The Gaming Guide To Lycanthropes contains themes similar to Blood of the Night, helping to create a more dynamic (and possibly more terrify) adventures for you and fellow players.

http://www.kickstarter.com/projects/962794554/bite-me-the-gaming-guide-to-l ycanthropes

I am personal friends with Dawson Kriska and his creativity is amazing. Backed by Christina Stiles, I bet you'll be impressed. This book contains all new ways to create ANY type of lycanthropes, along with plenty of other additional materials and creativity. I've been playing Pathfinder since the original Pathfinder CRB Beta and if I'm going to bump any project on Kickstarter, this would be it.