LE Human(Kelishite) Male {Infiltrator, Preacher, Sanctified Slayer}Inquisitor(of Asmodeus) 1
Size
Medium
Age
30
Alignment
CE
Deity
Rovagug
Strength
16
Dexterity
10
Constitution
10
Intelligence
12
Wisdom
13
Charisma
14
About Steth
Human (Keleshite) Male {Infiltrator, Preacher, Sanctified Slayer} Inquisitor of Asmodeus 1
Alternate Racial Trait: Focused Study
LE Medium Humanoid (Human) Init +0; Senses Normal (Ioun Torch); Perception +5
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AC 17, TAC 10, FAC 17
(+5 Scale Mail, +2 Heavy Steel Shield) HP 8 (1 HD) Fort +2, Ref +0, Will +4
Base Atk +0; CMB +3; CMD 13
Abilities: Str 16(3), Dex 10(0), Con 10(0), Int 12(1), Wis 13(1), Cha 14(2)
Speed: 20 ft. (4 squares)
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Melee 2H: Greataxe -1(1d12+4, x3, S) Melee 1H: Heavy Mace +3 (1d8+3, x2, B) Melee 1H: Heavy Shield +3(1d4+3, x2, B)
Spell-Like Abilities:
Misdirection - Choose an alignment when preparing spells at the start of each day. Detects as that alignment as though Misdirection had been cast on a creature with that alignment.
Sudden Shift - As an Immediate action after being missed by a melee attack, Teleport 10' to seen square within reach of attacking creature. 0|4
Languages: Taldane Common, Kelish, Infernal, Necril
Feats: Skill Focus: Bluff(+3 Bluff), Persuasive(+2 Diplo/Intim) Traits: Unpredictable +1 Bluff
Dangerously Curious +1 UMD, Class Skill
Indomitable Faith +1 Will Saves Drawback: Meticulous -2 vs. non-Class skill checks SQ: Domain:Trickery(Deception){Sudden Shift}, Misdirection, Orisons, Guilefule Lore(+WisMod Bluff/Diplo), Studied Target(Full Text in Spoiler Below)
Studied Target:
Study an opponent seen as a move action, gain a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of class abilities against that opponent increase by 1. These bonuses can only be maintained against one opponent at a time, and remain in effect until either the opponent is dead or a new target is studied.
If sneak attack damage is dealt to a target, may study that target as an immediate action, and apply studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to DCs vs a studied target increase by 1. In addition, at each such interval, these bonuses can be maintained against an additional studied target at the same time. May discard this connection to a studied target as a free action.
At 7th level, study an opponent as a move or swift action.
Equipment:
Worn: Greataxe(12lbs), Heavy Mace(8lbs), Scale Mail(30lbs), Heavy Steel Shield(15lbs),
Silver Holy Symbol of Asmodeus((1lb),engraved on reverse of Symbol of Rovagug), Ioun Torch, 10-Foot Pole(8lbs)
Weight: 74 lbs
Backpack(66 lbs): Bedroll, Winter Blanket, Hammock, Soap, Medium Tent, Small Steel Mirror, 50' Hemp Rope, Flint and Steel, Waterskin(3), Whetstone
4GP 2SP 2CP
~0.25lbs
"Thoughts"; "Speech, withMagic Item/Spell Names and emphasis on certain words"; Spell and Magic Item names, and if ever applicable, "telepathic communications;"Whispered conversations, sign languages; Not Common language: "Words in that language."
Appearance and Personality:
Steth stands six and a half feet tall, and weighs in over 200 pounds; his large bulk and wild demeanor give him a frightful presence, and it's exacerbated by his wild mane of black hair and unkempt, ragged beard. Often, bits of food and other detritus moulder about his face, which is typical of those of Keleshte ancestry; deep olive skin and chocolate eyes often twisted in poses of delightful insanity.
Steth is mad, as one would expect from a worshiper of the Rough Beast; his actions are often unpredictable and hazardous to himself and those around.
In the midst of combat, however, rare moments of sanity emerge, and Steth acts with clear intent and obvious style. These manifest even more rarely outside of combat, with Steth suddenly bathing, maintaining his equipment, or even trimming his hair.
He frequently mutters nonsensical phrases, smattering words from a verisimilitude of languages, many of which he is unable to speak.
Character Background:
When he answers any questions with a modicum of truth and sanity, Steth will admit to being from Qadira. When he was young, he took a pilgrimage to the interior of the Empire, and various trade arrangements sent his family to the Pit of Gormuz. A curious young Steth peered over the edge, and became fascinated with a strange red glow that seemed to emanate from deep within Golarion.
When his father resorted to force, pulling him away from the gap, Steth snapped, and hurled his father into the chasm. His family stood agape as Steth grinned wildly, and were paralyzed with fear as he slaughtered them in cold blood.
Steth left the Pit, but the Pit never left Steth. As he wandered throughout the Empire, he relied on guile and cunning, pandering for food and shelter as a poor man inflicted with insanity. Kind souls would often wake to their animals having been mercilessly slaughtered in the night and Steth long gone. He followed the whispered words in his head, which haunted him at all hours with incessant, barely-intelligible chatter, picking his way from village to city to monstrous enclave; it was in the latter locations that he found followers of his God, and he spent many years preaching the madness of his master to various demihumans. Often, they would be bolstered by his words, and gather courage to attack human settlements. Steth would be there, guiding them to their deaths through faulty tactics and poor plans, vanishing amidst the chaos and screams of those who trusted him.
One voice speaks strongly to Steth, infrequently in his youth but growing more constant and clear as the years pass. This voice, unlike all the others, speaks with definition and purpose, driving Steth ever onward in search of its meaning:
"That is not dead which can eternal lie, and with strange aeons even death may die."