Cruel Devotee

Sterling the Zen Archer's page

26 posts. Organized Play character for Peter nielson.


Full Name

Sterling Archer

Race

Arrows:
Blunt 20/20; Cold Iron 50/50; Normal 56/60; Silver 50/50; Whistling 20/20

Classes/Levels

Dwarf; 69693-3

Gender

ZAM(Q) 6/Inq 2

Stats:
HP 54/54; AC 20/20/18; CMD 29; Saves 9/6/15; Init +14; Percep +19;
Consume:
13/14 ki; Judge 1/1; 4/4 lvl 1; PS 5/6; CLWand 40/50

Size

Medium

Age

58

Special Abilities

See Description

Alignment

LN

Deity

Erastil

Location

Absolom

Languages

Common, Dwarven

Occupation

N/A

Strength 18
Dexterity 13
Constitution 12
Intelligence 7
Wisdom 24
Charisma 5

About Sterling the Zen Archer

Sterling
Male Dwarf Inquisitor 2/Monk (Zen Archer, Qinggong Monk) 6 (Pathfinder RPG Advanced Player's Guide 0, 38; Pathfinder RPG Ultimate Magic 0)
LN Medium humanoid (dwarf)
Init +14; Senses darkvision 60 ft.; Perception +19
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Defense:

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AC 20, touch 20, flat-footed 18 (+1 Dex, +1 dodge, +8 untyped)
hp 54 (8d8+11)
Fort +9, Ref +6, Will +15; +1 trait bonus vs illusion effects., +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

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Offense:

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Speed 40 ft.
Melee unarmed strike +9 (1d8+4)
Ranged +2 adaptive Mighty (+4) darkwood composite longbow +15 (1d8+8/×3)
... Ranged with PBS +16 (1d8+9/x3)
... Ranged Flurry +15/+15/+10 (1d8+8/x3)
... Ranged Flurry w/ PBS +16/+16/+11 (1d8+9/x3)
... Ranged Flurry w/ Deadly Aim +13/+13/+8 (1d8+12/x3)
... Ranged Flurry w/ Ki point +15/+15/+15/+10 (1d8+8/x3)
... Ranged Flurry w/ Everything +14/+14/+14/+9 (1d8+13/x3)
Special Attacks flurry of blows, +1 on attack rolls against goblinoid and orc humanoids, ki flurry, ki speed, ki strike, magic, zen archery
Spell-Like Abilities (CL 8th; concentration +5)
. . At will—detect alignment
. . —barkskin (self only, 1 ki)
Inquisitor Spells Known (CL 2nd; concentration +9):
. . 1st (4/day)—bless, command (DC 18), protection from evil
. . 0 (at will)—create water, detect magic, guidance, light, read magic
. . Domain Conversion Inquisition

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Statistics:

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Str 18, Dex 13, Con 12, Int 7, Wis 24, Cha 5
Base Atk +5; CMB +9; CMD 29 (33 vs. bull rush, 33 vs. trip)
Feats Deadly Aim, Dodge, Improved Initiative, Improved Precise Shot, Improved Unarmed Strike, Perfect Strike[APG], Point Blank Master[APG], Point-Blank Shot, Precise Shot, Snake Style[UC], Weapon Focus (longbow), Weapon Specialization (longbow)
Traits hardly a fool, reactionary
Skills Acrobatics +6, Appraise -2 (+0 to determine the price of nonmagic items with precious metals or gemstones), Bluff +11, Diplomacy +11, Heal +12, Intimidate +8, Perception +19 (+21 to notice unusual stonework), Sense Motive +23, Survival +11 (+13 to avoid becoming lost)
Languages Common, Dwarven
SQ cunning initiative, fast movement, judgement 1/day, ki archery, ki arrows, ki defense, ki pool, monk vows (vow of celibacy, vow of cleanliness, vow of fasting, vow of silence, vow of truth), monster lore +7, stern gaze, track +1, unarmed strike
Combat Gear adamantine arrows (50), cold iron arrows (50), silver arrows (50), wand of cure light wounds (50 charges), wand of shield of faith (50 charges); Other Gear +2 adaptive darkwood composite longbow, arrows (60), blunt arrows (20), whistling arrow (20), belt of physical might +2 (Str, Con), headband of inspired wisdom +2, cracked dark blue rhomboid ioun stone, wayfinder, backpack, bedroll, blanket, flint and steel, silver holy symbol (Erastil), hemp rope (50 ft.), trail rations (10), waterskin, 293 gp, 9 sp

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TRACKED RESOURCES:

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Adamantine arrows - 0/50
Arrows - 0/60
Blunt arrows - 0/20
Cold Iron arrows - 0/50
Judgement (1/day) (Su) - 0/1
Ki Pool (Su) - 0/14
Perfect Strike (2d20, 6/day) - 0/6
silver arrows - 0/50
Trail rations - 0/10
Wand of cure light wounds (50 charges) - 40/50
Wand of shield of faith (50 charges) - 0/50
Whistling arrow - 0/20

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Special Abilities:

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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deny Death Costs 0 ki points to activate.

As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 k
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +5/+5/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Hardly a Fool +1 trait bonus to save vs. illusion effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense +4 (Su) Use 1 ki as a swift action, to gain a +4 dodge bonus to AC for 1 rd.
Ki Flurry (Su) Use 1 ki as a swift action to gain an extra Flurry of Blows attack.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Speed (Su) Use 1 ki as a swift action to increase speed by 20 ft for 1 rd.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Monster Lore +7 (Ex) +7 to Knowledge checks when identifying the weaknessess of creatures.
Perfect Strike (2d20, 6/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Track +1 Add the listed bonus to survival checks made to track.
Unarmed Strike (1d8) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.
Vow of Celibacy (+1 Ki) The monk must abstain from all sexual and intimate physical activity. A monk with this vow takes it to an extreme, refusing to even share a room with another person, or sleeping on the opposite side of a camp from other people in a group. A celibate
Vow of Cleanliness (+1 Ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Fasting (+1 Ki) The monk eats nothing but rice (or a similar bland, staple food) and drinks nothing but water. On certain days (usually once per month or on a religious holiday), he may eat a small portion of other simple, bland food to maintain proper nutrition. Th
Vow of Silence The monk must speak no words and attempt to be quiet in his actions. Accidental noises and the sounds of battle (such as the sound of a fist or weapon striking an opponent) do not affect his vow, though most monks with this vow choose their weapons a
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
Wand of shield of faith (50 charges) Add this item to create a wand of a chosen spell.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, [snip] granting you a +2 circumstance bonus on Survival checks to avoid becoming lost.[snip]

Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.