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After action report.
The players were shocked when the handout was their mission statement since they have become used to long paragraphs of textboxes. They were a little unclear on the mission, especially as the cause became clear.
They pretty much decided right away the portal was the more likely option but bungled their checks to find the cause until they met Azure. None of them really wanted to gamble since it doesn't seem to benefit them when they could just wait and see. Jamila not helping them fight rubbed them the wrong way since Explore Report Cooperate apparently only applies to players. They were then confused as to why the portal needed to be closed. In their mind a tropical forest would be beneficial to a town of loggers. Also the concordance might need a bit more motivation, their debut scenario involves them stopping a portal they should want to study instead.
One player almost drowned in the ice water and went back early to try and survive so the party face had singing hairclips for the rest of the scenario once they returned. Once the players got into combat range it was over quickly. The final fight was a cakewalk even with the environmental hazards.
The players absolutely adored the items they got. A pair of them are twin princesses and got hair clips that sing and a tiara that bubbles. They seemed to really like the flavor of the land and I think this scenario does a great job of making the first world seem alien and strange. As a GM I loved how the wild hunt responds to social skills, its a really good way to make them seem inhuman.
In summary, the NPCs are off putting and the fights are easy, but the environment is great and the rewards are memorable.
Players seemed to love it once they got to the first world.
Hopefully this helps someone figure out where to focus their effort.
