Pirate Sniper

Stelikara's page

42 posts. Organized Play character for pH unbalanced.


Full Name

Stelikara

Race

Kitsune

Classes/Levels

Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Gender

F

Alignment

CG

Deity

Calistria

Languages

Common, Elvish, Sylvan, Tien

Strength 10
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 12
Charisma 16

About Stelikara

Stelikara:

GENERAL:
Female Kitsune Fighter (Calistrian Hunter) 2
CG Medium Humanoid (Kitsune. Shapechanger)
Init: +3; Perception: +5; Low-light Vision
Languages: Common, Elvish, Sylvan, Tien

Str: 10 Dex: 17 Con: 12 Int: 12 Wis: 12 Cha: 16

BOOKKEEPING:

Archetype: Calistrian Hunter
Faction: Liberty's Edge
Favored Class: Fighter (+2 skill)
Feats: Weapon Finesse (Lvl 1), Weapon Focus (Whip) (Fighter 1), Whip Mastery (Fighter 2)
Traits: Indelible Ire (Combat), Opportunistic (Religion),
Skills Purchased: 1 Ranks in Intimidate, 1 Rank each in Acrobatics, Diplomacy, Knowledge (Local), Perception, Survival, Swim

COMBAT INFO:

DEFENSE

AC:19, Touch 13, Flat-footed 16 (+6 armor, +3 Dex)
hp 18 (2d10 +2)
Fort +4, Ref +3, Will +1
CMD 14

OFFENSE

BAB +2; CMB +2/(+5 w/Finessable Weapon)
Spd 20 ft.

Melee Weapons:
MW Whip +7 (1d3, x2, S)
Cold Iron Short Sword +5 (1d6, 19-20,x2, P)
Silver Light Hammer +5 (1d4, x2, B, 20ft)
Bite (fox form) +5 (1d4, x2, B/S/P)

Ranged Weapons:
Sling +5 (1d4, x2, B, 50ft)

SKILLS:

Acrobatics: +3 (+6 Jump)
Bluff: +3
Diplomacy: +7 (+8 Gather Info)
Handle Animal +3
Intimidate: +10
Knowledge (Local) +5
Perception: +5
Survival +5 (+6 Track)
Swim +1

CALISTRIAN HUNTER ABILITIES:

Tenacious Tracker (Ex): At 2nd level, a Calistrian hunter gains a +1 bonus on Diplomacy checks to gather information and on Survival checks made to identify or follow tracks. This bonus increases by 1 for every 4 levels the Calistrian hunter possesses beyond 2nd. This ability replaces bravery.

KITSUNE ABILITIES:

Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.

Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.

Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.

TRAITS, DRAWBACKS & FEATS:

indelible Ire: When you are gravely wounded, you’re stirred to greater combat focus. Each time a critical hit is confirmed against you, you gain a +1 trait bonus on attack rolls for 1 round.

Opportunistic: Requirement(s) Calistria
You have learned to recognize openings that your foes leave, and you know how to take advantage of them. You gain a +1 trait bonus on attacks of opportunity when using a dagger, sword, or whip.

Weapon Finesse: You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.

Weapon Focus (Whip): Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Whip Mastery: Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
Prerequisites: Weapon Focus (whip), base attack bonus +2.
Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature's armor bonus or natural armor bonus.
Normal: Attacking with a whip provokes attacks of opportunity as if you used a ranged weapon. A whip deals no damage to a creature that has an armor bonus of +1 or natural armor bonus of +3.

EQUIPMENT:

Masterwork Agile Breastplate
Masterwork Whip
Cold Iron Short Sword
Silver Light Hammer
Sling
Sling Bullets x20
Wayfinder
Mask of Tiger's Eye (MW Intimidate Tool - uses head slot)
Alchemists Fire x2
Burst Jar
Impact Foam
Smoked Goggles
Earplugs
Wand of CLW (43 charges)
Fighter Kit:
Backpack
Bedroll
Belt Pouch
Flint & Steel
Iron Pot
Mess Kit
Rope
Soap
Torches x10
Trail Rations x5
Waterskin

New purchases:
Hot Weather Gear (8gp)
Acid Flasks x3 (30gp) (1 used)
Scroll of Endure Elements (25gp) (used)
Smelling Salts (25gp)
Deluxe Dungeoneering Kit (130gp)
Candles x2
Chalk
Hammer & 4x pitons
50' Silk Rope
Sacks x2
Sunrods x3
Tindertwigs x4
Everburning Torch