Greenhorn

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I waited a few days. Things seem to be working fine now. No more 404 errors I was getting from remote3. Thanks for making this bundle available. It's an incredible value.


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Scott Betts wrote:


I personally don't think it's a bad thing, though. I like the idea of having two (relative) giants at the forefront of the industry.

Yeah, I think that's good too. Competition in the industry is better than having a 500-pound gorilla dominating everything. In that respect, I also hope 5e is a good game. I don't harbor any ill-will to WotC. I don't like 4e. I have friends who like it. If 5e is good (in my opinion) I'll play it, and I'm sure I'll be playing Pathfinder and others as well.


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Adamantine Dragon wrote:


As far as the "doesn't feel like D&D" argument is concerned, I totally agree with that. 4e is not D&D. It's a different game.

I think people pretend to misunderstand this sentiment on purpose. It isn't hard to grasp. 4e has the brand name, but it is different enough that many consider it more like a new game.

If Ferrari released a $10,000 car meant to compete with Kia's base model, it would have the Ferrari brand on it, but I doubt anyone would have a problem understanding just what an existing Ferrari owner means when he says "it's just not a Ferrari."


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Marshall Jansen wrote:


Colossal failure of 5e is MUCH more likely to have Hasbro shelve everything, putting all of the licenses out of reach of anyone using them, be it WotC, Paizo, or whoever.

They can't put the OGL out of reach.


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I'm not thrilled to see people from the 4e design team on board. I think it is the worst edition of D&D to come along, and the design team's attitude toward players of previous editions didn't sit well with me either.

I'll keep an eye on 5e, however. If they release something great, then I'll buy it. Short of that, I'll stick with Pathfinder and the other games I play. D&D no longer has the brand loyalty/connection it did for me prior to 4e, so I don't have any kind of emotional investment in liking 5e when it comes out.

The stated intentions are a bit worrisome, just because I think they'll be extremely difficult to pull off. There are some fundamental reasons why some like or dislike 4e as compared to previous editions. Trying to "marry" those differences into a single system that appeals to both groups is more likely to alienate both groups.

But my curiosity is aroused, and as I said above I'll be keeping an eye on 5e.

Full Name

Altoid Ant

Race

Formian

Classes/Levels

Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Gender

M

Size

M

Age

21

Special Abilities

Solar Disciple

Alignment

NG

Deity

Pharasma

Location

Castrovel: The Wild

Languages

Common, Castrovelian, Abyssal, Elven

Strength 16
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 9
Charisma 10

About Altoid Ant

Racials
4 HP
Existing Formian
Size and Type
Formians are Medium monstrous humanoids.
Formian Senses
Formians have darkvision with a range of 60 feet, and they have blindsense (scent) with a range of 30 feet.
Limited Telepathy
Formians can communicate telepathically with any creatures within 30 feet with whom they share a language.
Natural Weapons
Formians are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and those attacks don’t count as archaic. Formians gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level).
Sonic Resistance
Thanks to the chitinous plates that cover them, formians have sonic resistance 5.
Class and Theme
Hunter’s Expertise (Ex) - 1st Level
You add Perception to your list of class skills, and you gain a free skill rank at each soldier level you can use only for Perception or Survival (this does not allow you to exceed the maximum number of skill ranks in a single skill). If you take the hunter fighting style as your secondary fighting style, you gain a free skill rank for these skills only at 9th level and at each soldier level gained thereafter.
Solar Disciple theme
You’ve read extensively about the physics of the sun and its associated planes and the best theories about how they interact to produce the solar environment. You’ve also made a study of every sun-based religion of the Pact Worlds, from the Church of the Dawnflower down to the most primitive sun cult. Reduce the DC of Physical Science checks to recall knowledge about scientific questions concerning the sun and light by 5. Reduce the DC of Mysticism checks to recall knowledge about sun-focused religions, the Elemental Plane of Fire, and the Positive Energy Plane by 5. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Feats
Level 1: Toughness

Skills
Class Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.

1. Acrobatics: 1 Rank, 1 Dex, 3 Trained: 5
2. Athletics: 1 Rank, 3 Str, 3 Trained: 7
3. Piloting: 1 Rank, 1 Dex, 3 Trained: 5
4. Survival: 1 Rank, -1 Wis, 3 Trained: 3
5. Engineering: 1 rank, 1 Init, 3 Trained: 5
6. Perception: 1 Rank, -1 Wis, 3 Trained, 1 theme: 4

Equipment
1. Tactical Pike: 475 Credits
2. Engineering Kit: 20 Credits
3. Second Skin: 250 Credits
4. Gulchgun: 90 Credits
5. 25 Shells: 55 Credits
6. Credstick: 1368 Credits

Attacks
1. Tactical Pike: +4 to hit. 1d8+3 piercing. Analog, reach. 2 Hands, bulk 2.
2. Gulchgun: +2 to hit. holds 4 shells. 1d8 fire. Range 20 feet. Analog. Critical: Burn 1d6.

XP: 1.50