Ratfolk Caravan Guard

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No posts. Organized Play character for GM Harpwizard.




Unchained Rogue (Knife Master) 2

About Stank Slithertail

18. Stank Slithertail
Male ratfolk unchained rogue 2 (Pathfinder RPG Bestiary 3 231, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CN Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +7
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 19 (2d8+6)
Fort +2, Ref +7, Will +0
Defensive Abilities evasion
Speed 20 ft.
Melee dagger +4 (1d3+1/19-20) or
dagger +4 (1d3+1/19-20) or
dagger +6 (1d3+1/19-20) or
dagger +6 (1d3+1/19-20) or
dagger +6 (1d3+1/19-20) or
dagger +6 (1d3+1/19-20)
Special Attacks sneak attack (unchained) +1d6, swarming
Str 10, Dex 18, Con 14, Int 16, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 14
Feats Two-weapon Fighting, Weapon Finesse
Traits clever wordplay, river rat (marsh or river)
Skills Acrobatics +8 (+4 to jump), Appraise +7, Bluff +3, Climb +4, Craft (alchemy) +9, Diplomacy +7, Disable Device +10, Disguise +3, Escape Artist +8, Intimidate +3, Knowledge (dungeoneering) +7, Knowledge (local) +7, Linguistics +7, Perception +7, Sense Motive +4, Sleight of Hand +8 (+9 to conceal a light blade), Stealth +13, Swim +5, Use Magic Device +6; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device, rodent empathy
Languages Common, Draconic, Gnoll, Goblin, Undercommon
SQ hidden blade, rogue talent (stand up)
Other Gear leather armor, dagger, dagger, dagger, dagger, dagger, dagger, backpack, bedroll, belt pouch, belt pouch, chalk (10), flint and steel, masterwork thieves' tools, mirror, trail rations (5), waterskin, 9 gp, 3 sp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Stand Up (Ex) Stand up as a free action (provokes AoO) or swift action (no AoO).
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.