Drow Dancer

Ssin Lubella's page

5 posts. Alias of mousestalker.


Full Name

Ssin Lubella

Race

Drow

Classes/Levels

3

Gender

female

Size

medium

Age

100 or so, she isn't telling

Alignment

chaotic good

Deity

Eilestraee

Strength 12
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 14
Charisma 18

About Ssin Lubella

[spoiler=Trial Stats]Ssin Lubella
Female Drow Cleric 3
CG Medium Humanoid (elf)
Init +1; Senses darkvision 120 ft., low-light vision; Perception +5
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 19 (3d8+3)
Fort +3, Ref +2, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities; SR 9
Weakness light blindness
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Offense
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Speed 30 ft.
Melee Light Shield Bash -1 (1d3+1/x2) and
. . +1 Bastard sword +4 (1d10+2/19-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks battle rage (5/day), touch of chaos (5/day)
Spell-Like Abilities Battle Rage (5/day), Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day), Touch of Chaos (5/day)
Cleric Spells Prepared (CL 3):
2 (2/day) Spiritual Weapon, Cure Moderate Wounds, Ancestral Regression
1 (3/day) Cure Light Wounds, Magic Weapon, Protection from Evil, Detect Evil
0 (at will) Guidance, Resistance, Create Water, Detect Magic
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Statistics
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Str 12, Dex 12, Con 10, Int 14, Wis 14, Cha 18
Base Atk +2; CMB +3; CMD 14
Feats Arcane Talent (Penumbra) (3/day), Elven Battle Training
Traits Ease of Faith, Killer
Skills Acrobatics +0, Appraise +6, Climb +0, Diplomacy +9, Disguise +5, Escape Artist +0, Fly +0, Heal +6, Knowledge (nobility) +6, Knowledge (religion) +6, Linguistics +6, Perception +5, Perform (dance) +8, Ride +0, Sense Motive +6, Spellcraft +6, Stealth +0, Survival +3 (+5 to get along in the wild, +5 to avoid becoming lost when using this), Swim +0
Languages Common, Draconic, Drow Sign Language, Elven, Undercommon
SQ aura, cleric channel positive energy 2d6 (7/day) (dc 15), domains (chaos, war), poison use, spontaneous casting
Other Gear Mithral Chain shirt, Light steel shield, +1 Bastard sword, Crossbow bolts (20), Light crossbow, Handy haversack (82 @ 91.94 lbs), Ball (10 in.), Tethyr, Candlestick, Candlestick, Chalk (2), Cleric's kit, Compass, Elven trail rations (7), Grooming kit, Heritage book, Eilestraee, Eilestraee, Ink, black, Inkpen (2), Journal, Marbles, Mess kit, Mirror, Paper (2), Perfume, common (10), Powder, Sealing wax, Sewing needle, Silk rope (2), Soap (2), Stationery, Survival kit, masterwork, Tea ceremony set, Tea, ceremonial (per cup) (6), Trail rations (6), Tethyr, Waterskin, 55 GP, 8 SP, 9 CP
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Special Abilities
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Arcane Talent (Penumbra) (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (5/day) (Sp) Grant +1 to a melee damage rolls.
Cleric Channel Positive Energy 2d6 (7/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities - Sleep You are immune to magic sleep effects.
Elven Battle Training +2 CMD vs disarm & sunder with elven weapons, one additional attack of opportunity.
Elven Immunities +2 save bonus vs Enchantments.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Killer Add weapon's critical modifier to its critical bonus damage.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (9) You have Spell Resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Chaos (5/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
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Ssin is from a small colony of mostly good aligned Drow in the Underdark. When her community was wiped out by drow raiders, she fled. Since that time she has worked her way to the surface.

Edited 4/26/13