Lizardfolk Scion

Ssearfenth's page

14 posts. Alias of Almonihah.


Full Name

Ssearfenth

Race

Lizardfolk

Classes/Levels

Druid 3

Gender

M

Size

M

Alignment

NG

Languages

Common, Draconic

Strength 14
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 14
Charisma 11

About Ssearfenth

Medium Male Lizardfolk Druid

Saves
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Reflex 3 = 1 base + 2 Dex
Fortitude 6 = 3 base + 3 Con
Will 6 = 3 base + 2 Wis
+1 bonus vs. fire effects, +4 vs. hot weather

Attacks
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Bite +4 or -1 (2 BAB + 2 Str) 1d3 +2 (+1 secondary) x2 Crit
Claws +4/+4 or -1 (2 BAB + 2 Str) 1d4 +2 (+1 secondary) x2 Crit

CMB 4 = 2 BAB + 2 Str
Initiative 2 = 2 Dex

Defenses
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HP: 30/30
AC: 16 = 10 + 2 Dex + 4 Armor + 1 Natural
CMD: 16 = 10 + 2 BAB + 2 Str + 2 Dex

Skills
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(Skill points 5 = 4 from druid, 1 from Int)
Climb 16 = 3 skill points + 3 Class + 2 Str + 8 racial
Heal 6 = 1 skill point + 3 Class + 2 Wis
Knowledge (Nature) 9 = 3 skill points + 3 Class + 1 Int + 2 Nature Sense
Perception 8 = 3 skill points + 3 Class + 2 Wis
Stealth 4 = 2 skill points + 2 Dex
Survival 11 = 3 skill points + 3 Class + 2 Wis + 1 Trait + 2 Nature Sense

Background Skills
Handle Animal 6 = 3 skill points + 3 Class
Knowledge (Geography) 7 = 3 skill points + 3 Class + 1 Int

Feats and Traits
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Animal Soul
VMC Oracle (Lure of the Heavens revelation)
Stealth Synergy (Bonus teamwork)

Traits:
Savage
Desert Child

Racial Traits
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Speed 30'
Climb 20'
Medium size
Bite 1d3
Claws 1d4
Natural Armor +1

Languages:
Common
Draconic

Spells
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0th level(4): create water, detect magic, light, mending
1st level(3): cure light wounds, remove sickness, produce flame
2nd level(2): binding earth, tar ball

Class Features
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Druid Weapon Proficiencies
Light & Medium Armor Proficiency
Nature Bond (Animal Companion)
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step

VMC Oracle:
Cold-blooded lizardfolk curse

Equipment
--------------------------------------

gp sp cp

Weight Carried:
Light Load: Medium: Heavy:

Appearance:
Ssearfenth looks like a bizarre blend of several reptiles. His thick tail boasts crocodilian scutes, but his body and limbs have more of the lean, wiry strength of a serpent or small lizard. His hands and feet have the broad digits of a gecko, his neck has just enough more length than a human's to be uncomfortably reminiscent of a snake, and his head combines elements of both snake and gecko, complete with lidless eyes and a tongue long enough to clean them.

Background:
Ssearfenth has always been friends with the stars.

In the Great Desert, change was a constant, but the stars were always there at night. Even during the rare storms, he knew they were there above the clouds. Whenever he was lost he could count on them to lead him back to his small tribe. Even among them he was different, his body more slender, his neck longer, but they appreciated his closeness with the desert environment, his wisdom in guiding the chief.

Even so, he did not tell them of his dreams. When it was cold and he slept, the stars whispered to Ssearfenth, telling him of safe places to seek water or food. The trouble was figuring out when they meant--sometimes it might be days or weeks in the future before he would recognize what he had seen in his dreams, other times it was only hours after wakening.

Which was why, when he began to consistently dream of shadows blotting out the sky and consuming the ground, he was not quite certain what to make of it.

When they became more frequent, more insistent, he grew worried.

When Ssearfenth began to see armies in those shadows, he knew he had to act.

There was power in the Great Desert, but no unity. He considered and quickly dismissed trying to change that. No, he would have to seek help elsewhere. He had heard of kingdoms, far away on another face of the world. Surely they would be concerned about his tidings.

Ssearfenth never found out if they would, for the tidings arrived before he did. After a long and perilous journey from the Desert to the face of the Kingdoms, he was shocked to see a the shadow he had dreamed of begin to cover the skies. He only just barely made it to the walls of Mullern before the hordes of the Dead surrounded them.

Since that time he has done his best to learn the ways of the city, to fight alongside them, but within his heart sickens knowing the devastation that has come upon the world. The bounty of life he had seen upon arriving on this face is now ruined, killed by the hordes, and he can only imagine his desert home has likewise been stripped of its own hardy forms of life. Hope, it seems, is hard to find.

...and yet he knows, no matter how thick the clouds, the stars still shine behind them.


Personality & Motivation:

Companion: Hssrath, Deinonychus
Link, Share Spells, Evasion
27 HP, AC 19, Touch 16, FF 14 (10 + 4 Dex + 3 Natural Armor + 1 Size + 1 Dodge)
Size Small; Speed 60 ft.;
Attack 2 talons +7/+7 (1d6+1), bite +7 (1d4+1);
Ability Scores Str 12, Dex 18, Con 17, Int 2, Wis 12, Cha 14;
Special Qualities low-light vision, scent.
Feats: Light Armor Proficiency, Dodge
Skills: Stealth 14 (3 ranks + 3 class + 4 size + 4 Dex)