Ngoga

Guaripolo's page

8 posts. Alias of pedrogrullo.


RSS


gesalt wrote:
Guaripolo wrote:
I hadn't realised that you get to choose the order. That does make it better than I thought, though I think I still prefer Phase Familiar overall to prevent the familiar from going unconscious. Although the effect of ongoing misery happens when you cast/sustain the hex, so I wonder if being out of range, and getting within range with Patron's Puppet actually works that way. After all, you would've you would've been out of range when the hex was cast.

That ordering is also up to the player.

remaster wrote:
One of your familiar’s two bonus abilities is always the one listed here, a mark of your patron’s indelible influence. The benefit can occur only once per round when you Cast or Sustain a hex, and you can choose whether it occurs before or after the effects of Casting or Sustaining the hex.

That's cool! Yeah, that makes Patron's Puppet a lot better than I thought.


shroudb wrote:

Another thing I just noticed with Patron's puppet that actually bumps it up even more imo:

Because it has the Trigger of "when your turn starts" it means that you can get it off BEFORE you countdown the remaining duration of spells

Quote:

Many things happen automatically at the start of your

turn—it’s a common point for tracking the passage of time
for effects that last multiple rounds. At the start of each of
your turns, take these steps in any order you choose:
• If you created an effect lasting for a certain number
of rounds, reduce the number of rounds remaining
by 1. The effect ends if the duration is reduced to 0.
For example, if you cast a spell that lasts 3 rounds
on yourself during your first turn of a fight, it would
affect you during that turn, decrease to 2 rounds of
duration at the start of your second turn, decrease to
1 round of duration at the start of your third turn, and
expire at the start of your fourth turn.
• You can use 1 free action or reaction with a trigger of
“Your turn begins” or something similar.

And since the effects of Ongoing Misery can trigger after the effects of the Patron's puppet (which would be after the 2 actions of the familiar) it means that even if you didn't activate it the previous turn, you can Activate it before an effect with a 1 round duration ends.

As an example, you have to move+slow on t1, enemy makes the save, next round you can Puppet (the familiar moves twice and gets near the enemy)->ongoing misery misery to extend duration from 1->2 -> then duration decreases from 2->1 without the slow falling off.

I hadn't realised that you get to choose the order. That does make it better than I thought, though I think I still prefer Phase Familiar overall to prevent the familiar from going unconscious. Although the effect of ongoing misery happens when you cast/sustain the hex, so I wonder if being out of range, and getting within range with Patron's Puppet actually works that way. After all, you would've been out of range when the hex was cast. I think it probably does work, as it makes sense to resolve the Patron's Puppet first and then Familiar of Ongoing Misery happens, and not the other way around.


1 person marked this as a favorite.

Well done! FYI, the House Drake's slowed 1 reaction only needs a failure.


1 person marked this as a favorite.
Atalius wrote:
Also certain Crit specialization abilities Ongoing Misery should apply ie. The target is clumsy 1 until the start of your next turn (Spear)

Yes, I covered them in the miscellaneous section, and mentioned when talking about the fighter too. Sword, spear and brawling groups all work!


1 person marked this as a favorite.

I have added all synergising ancestry feats I could find. Let me know if I missed anything!


Gortle wrote:
Thanks. The Ongoing Misery familiar has a great ability. Just as an aside there is another similar ability in the game in Razzle Dazzle It has a lot of restrictions. But if you can inflict the blinded condition and make it last another round it is really effective. Especially if it is something like until the start of their turn. I've always liked it.

Huh, I can't believe I overlooked ancestry feats completely. I will go over them tonight, I just checked with my filter and it's only about 27 or so that could potentially work. Thanks!


Ravingdork wrote:

Regarding poisons and similar afflictions: You may not be able to extend the individual rounds, but I see no reason why you couldn't extend the maximum duration of the overall poisoned condition. Changing an injury poison with a max duration of 6 rounds to 7+ rounds, for example.

This is unlikely to actually extend the effects of most poisons (or similar afflictions) unless the target victim fails numerous saves though.

"Poisoned" is not a condition, so no dice on that front. I'm using the list of them found in Player Core pg. 427, or this equivalent Nethys page

Ravingdork wrote:
Also, you may want to consider adding another font color or symbol to those effects with long condition durations (a minute or more) to denote that they are unlikely to get much use from Ongoing Misery before an encounter ends.

Everything covered has at least a degree of success with a condition that's listed in terms of rounds. I will actually go ahead and make that clear in the document itself.


3 people marked this as a favorite.

I figured I would share this here. I have compiled a big list of abilities that work with Familiar of Ongoing Misery, from spells to feats of all kind. I hope it can be helpful for those of you out there playing a Resentment witch, or playing with one and looking for ways to synergise.

Here's the link

While it started out as a list only, there is some advice from my brief experience playing this kind of witch, and my own interpretation of the ability, which may differ from some people (I don't include frightened, or afflictions, for example). You're welcome to discuss different interpretations, but I don't plan on engaging in too much discussion, this is mostly a resource I hope can be helpful.

If you find any synergies missing from this, especially noteworthy items which is an area I admittedly didn't review super thoroughly, then please post them here and they may be added.