| Full Name |
Sraxx |
| Race |
Human |
| Classes/Levels |
11 Brawler |
| Gender |
M |
| Size |
Medium |
| Age |
30 |
| Special Abilities |
-- |
| Alignment |
Neutral Good |
| Deity |
Cayden Cailean |
| Languages |
Common; Goblin |
| Strength |
20 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
8 |
| Wisdom |
11 |
| Charisma |
7 |
About Sraxx
Not the most intelligent train on the bus, but he hits like a train. Wait. He's a train. He hits like a train. Also, thank you for your sword, please pass on my well wishes to the floor when you next see it.
Sraxx started his life in the slums of Cheliax, fighting through the pits in hopes of escaping the desperate life the Cheliaxian nobles had set for those below them. He managed to escape using his winnings and made his way to Absalom, joining the Pathfinders as a means of supporting himself. Through his time there, he was required to visit a temple of Cayden Cailean, where grew to appreciate both the mentality and the drive for self challenge. While he long ago gathered enough coin to retire, he continues to accept missions to push himself and harass any Cheliaxian nobles he encounters.
SRAXX
NG Medium Human Level 11 Brawler
Init +5; Senses Perception +20
DEFENSE
AC: 21 (10+3[dex]+1[deflection]+5[armor]+2[class])
HP: 92 (11d10+22)
Saves: Fort +13; Ref +12; Will +7
OFFENSE
Speed 30ft.
Melee Unarmed +22/+17 (1d10+11) OR Brawlers Flurry +20/+20/+15/+15/+10 (1d10+11) [B or P, magic, silver, cold iron, and good aligned attacks]
Ranged Sling +15/+10 (1d6+7)
Space 5ft.; Reach 5ft.
STATISTICS
Str 24, Dex 16, Con 14, Int 8, Wis 11, Cha 7
Base Atk +11/+6/+1;
Base CMB +19 (+11[BAB]+7[Str]+1[Ioun]);
-Grapple CMB +25(+11[BAB]+7[Str]+2[Feat]+2[Armor]+2[Maneuver Bonus]+1[Ioun]);
-Disarm CMB +27(+11[BAB]+7[Str]+2[Armor]+3[Maneuver Bonus]+3[Feats]+1[Ioun]);
-Trip CMB +23(+11[BAB]+7[Str]+2[Armor]+1[Feat]+1[Maneuver Mastery]+1[Ioun]);
-Sunder CMB (Adamantine Cestus) +20(+11[BAB]+7[Str]+1[Wpn Enhancement]+1[Ioun]);
Base CMD 34 (10[Base]+11[BAB]+7[Str]+3[Dex]+2[AC Bonus]+1[Deflection])
-Grapple CMD 48 (10[Base]+11[BAB]+7[Str]+3[Dex]+2[AC Bonus]+10[FCB]+2[Feat]+1[Deflection]+2[Maneuver Mastery]);
-Trip CMD 45 (10[base]+11[BAB]+7[Str]+3[Dex]+2[AC Bonus]+10[FCB]+1[Deflection]+1[Maneuver Mastery]);
-Disarm 39 (10[base]+11[BAB]+7[Str]+3[Dex]+2[AC Bonus]+3[Maneuver Mastery]+3[Deflection])
Feats Improved Unarmed Strike, Improved Disarm, Power Attack, Combat Expertise, Snake Style, Snake Sidewinder, Snake Fang, Iron Will, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Improved Grapple, Skill Focus (Sense Motive +6)
Skills Acrobatics +9***, Climb +11*, Intimidate +2*, Knowledge (dungeoneering) +3*, Knowledge (local) +3*, Perception +20***********, Sense Motive +28***********, Swim +11
Languages Common, Goblin
Special Abilities
Martial Flexibility (Ex) as a move action, Sraxx can take 3 combat feats he qualifies for. As a swift action he can take 2 combat feats he qualifies for. As a free action he can take 1 combat feat he qualifies for. The feats end after 1 minute. Sraxx can use this ability to take a total of 8 combat feats a day.
Unarmed Strike Sraxx's unarmed strikes have increased damage die, and count as both a manufactured and natural weapon regarding spells and effects.
Brawler's Flurry (Ex) By spending a full attack action, Sraxx may enter a brawler's flurry. For that round, Sraxx gains the effects of the Two Weapon Fighting and Improved Two Weapon Fighting feats.
Maneuver Training(Ex) Sraxx gets a +2 to CMB/CMD for disarm, and a +1 to CMB/CMD for grapple.
AC Bonus (Ex) Sraxx gains a +2 dodge bonus to AC and to CMD
Knockout (Ex) As part of a successful attack, Sraxx may force the target to make a DC 22 Fort save. Failure knocks the target unconscious for 1d4 rounds, with additional saves to awaken allowed as full round actions each round.
Brawler's Strike (Ex) Sraxx's unarmed strikes count as magic, bludgeoning, silver, and cold iron.
Close Weapon Mastery (Ex) Close weapons used by Sraxx do 1d8 damage or their natural damage, whichever is better.
Snake Style Sraxx can enter the style as a swift action. He may inflict piercing damage with his unarmed attacks, and as an immediate action he may roll Sense Motive and use it as his AC or Touch AC against a single attack. He also gains a +4 to CMD vs. Trip and +4 to Acrobatics vs. being knocked prone. If Sraxx would threaten a critical, he may use his Sense Motive to confirm it. Upon a successful crit, Sraxx may spend an immediate action to move 5 feet, even if he already has that turn. Finally, if an opponent misses Sraxx, he gets an attack of opportunity against them, and may spend an immediate action to attack again if the AoO hits.
Favored Class Bonuses Skill Point +1, CMD vs. Trip & Grapple +9
Equipment:
-Dark Blue Rhomboid (Alertness; Implanted)
-Pale Green Prism (Attack Bonus +1; Implanted)
-+1 Brawling Chain Shirt (worn)
-+1 Adamantine Cestus (worn)
-Amulet of Mighty Fists: Holy [+2d6 dmg vs. evil; good aligned unarmed strikes] (16000gp)
-Hat of Disguise (worn)
-Nexus Crystal (carried)
-Deliquescent Gloves (8k, worn)
-Ring of Deflection +1 (worn)
-Cloak of Resistance +2 (worn)
-Catfall Boots (worn)
-Clear Spindle (slotted in Wayfinder)
-Wayfinder (carried)
-Swarmbane Clasp (carried)
-Belt of Giant's Strength +4 (worn)
-Cracked Magenta Prism (implanted; Sense Motive) (800gp)
-Cracked Magenta Prism (implanted; Perception) (800gp)
-Pathfinder's Pouch (worn; 1000gp)
- 3x Anti-plague
- 3x Anti-toxin
- 2x Air Crystals (100gp)
- Smelling Salts (25gp)
- 2x Bladeguard (80gp)
- 2x Ambrosia (200gp)
- Potion of Remove Blindness (750gp)
- 2x Potion of Darkvision (600gp)
- 2x Elixer of Vision (500gp)
- 2x Ioun Torch (150gp)
- Potion of Fly
- Traveller's Any Tool (250gp)