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My input? Range. Had a barbarian (Ironborn named Wrath), with a keen nodachi (1d10 15-20X2). The damage output was not ridiculous, but it was high and very consistent.


Yup! He will Jackie Chan various items to be weapons, and yes chaoseffect, I agree. The area is pretty racist.... and yes, I MUST play a bard here now!!!


Summoner, there is an archetype I believe where instead of summoning something, you transform into something. Might be worth looking into, oh, the alchemist archetypes too! Viviscectionist or something!


Not really, he wants more of a western theme. I just thought of him as an assassin from -Asia equivalent- who is doing his best to blend in completely. Inquisitor does really fit too though!


How so?


Starting a ninja in a western setting. He will look and talk like all the cowboys, dress like them too. Steal and kill a lot also. I will be the face man and skill monkey.

So, my question is should I really play a ninja? (bard, or rogue?)


Played a Kitsune bard once, it was awesome until the GM decided to start killing us off (seriously they told me in private later, we don't game with them now). Bard and Ninja are my votes (:


Nei Jing* (Su): The ninja has mastered the art of internal power (nei jing), and can use it to deliver attacks without appearing to apply force, by using the nei jing to create harmful harmonic vibrations within the target. When the ninja makes an unarmed attack, she may make a Sleight of Hand check (opposed by observers’ Perception checks) to make the attack appear to be no more than a casual touch. The target of a nei jing attack gains a +5 bonus to this Perception check.
Rather than dealing damage immediately, the unarmed attack deals one die of its damage each round (any bonus to the damage is added to the last die of damage dealt). If the ninja delivers a nei jing attack as a sneak attack, the sneak attack dice are dealt before unarmed damage, at a rate of 1 die per round. A ninja may end an ongoing nei jing attack she initiated with a touch as a standard action.
The cause of the damage dealt by a nei jing attack is not immediately obvious. A Heal check can reveal the attack as an imbalance of the target’s internal harmonics (DC 10+level of attacking ninja +maximum value of the ninja’s ki pool). Only characters with a ki pool can attempt to stop on ongoing nei jing attack with a Heal check, which has a DC 10 higher than detecting the attack and requires the healer to expend one ki point.
A ninja must take the Improved Unarmed Strike feat before she can take this trick. A ninja must have at least 1 ki point left to use this trick.

Innocuous Armaments (Su):
The ninja may
use non-weapon objects to make a attacks as if
they were light, 1-handed, or thrown exotic,martial, or simple weapons with which she
are proficient.For example, you may use this
trick to treat ale mugs as maces, silk scarves as katanas, or playing cards as shuriken This does not change the object’s hardness or hp A ninja must have at least 1 ki point to use this trick.

Playing a sneaky, talkative ninja that's adapting and fitting (disguise) in with a wild west type setting. So far my best ideas were (for Nei Jing) torture and walking into a place, brushing past everyone, and having them all drop in pain like I was the reaper. For the Innocuous Armaments I was thinking of holding a deck of cards, letting them slide forward and harden into a wakizashi, or showing someone a trick with paper, folding it into a knife and stabbing their hand, nailed it to the table. Paper-mancy! I love random.

Lemme know whatcha think!


I'll see what he says oh the matter too. Generally he is very willing to accept third party publications, he supports a lot of them. Just trying to see where to draw the line for damage/utility.


Kinda back and forth on the idea of combining the two. My last character was a barbarian who dealt out so much damage I started to feel bad, I felt like it was becoming difficult for the GM and other PCs. I want to be awesome, but I don't want to be *that* guy either.


Take it as you will, but our interpretation of it was that you could select multiple totems at the cost of only being able to use those complimenting rages and totems. I know it's not what it says but we think it's that they meant....

edit: I know this is an old post, but I figure if I needed to know this now, maybe someone else is relying on this now too. (:


Power of the Ninja (by Ultimate Options) page 7. Basically lets me do Ninja trick->Shadow Style->Shuriken Style! Shadow Style (in this exact instance) is both the name of the trick and of course the description. :) The restrictions are that I must have the pre reqs if any, my Ninja level is used in place of my Shadow Assassin level, and that this can be taken more than once, but not more than once per three Ninja levels.

Does the rest look kosher? Is this power gaming? Min maxing? Is power gaming or min maxing bad? General advice? (:


Oh yeah! With my poison on each attack (DC 20 if they all hit, DC's go up that way, still 1d2Dex and 1 cure though.

Kinda deciding between builds too. Shurikens, Sap, or just cool.

And yes... (: I like parenthesis :)


I will attempt to be the most organized person I can for this (my first post).

As it stands I will be starting out at level 1 playing E8 (no more leveling up after 8th level, but a feat every 5000xp) low magic campaign.
So far we have:
Class= Ninja (Shuriken Build)(Rogue alt class, no archetype, no multiclassing)
Race= Vishkanya
AC= 18 (10+ Dex= 4, Chainmail Shirt=4 [Helmet soon=2 w/o dex penalties])
Str= 14
Dex= 18
Con= 16
Int= 10
Wis= 10
Cha= 17
Trait= Sound of Mind +1dmg while flanking that IS multiplied on crit
Trait= Dirty Fighter +2 save vs mind affecting effects
Feat= see below*
Racial= Poison Use, Con mod/day (3) secrete poison, 1d2 Dex 1/rnd 6rnds 1 cure saves DC 10+half level+ Con mod= 14
HP= 12
CMB= 2
CMD= 16

For feats I was thinking: Extra Ki, Godless Healing, Point Blank Shot, Precise Shot, Dodge, Wind Stance, Osyluth Guile [MAYBE Weapon Prof Sap, Sap Adept, Sap Master].

For tricks I was thinking: Shadow Style->Shuriken Style, Flurry of Stars, Forgotten trick, Vanishing trick, Combat trick-> above feat*, Rogue talent->Offensive Defense, Rogue talent->Slow Reactions [MAYBE Rogue talent->Underhanded{if Stars are considered hidden}, Shadow Blade {just cool}, Innocuous Armaments {just cool}].

The goal here if for damage like this (and to be usefull/awesome):
(1d2+1)+1+1+2+2d6+4d6= Min 12, Max 43(w/o crit) per hit, I'll have four, one and two naturally, two more from Flurry of Stars (no the extra Ki isn't worth burning to make that a fifth to me)
So, 48 to 172 per turn.
The damage by the way was this, in order: Shuriken, Dirty fighter, sharpened (whetstone), Point Blank Shot, STR mod, Shuriken Style, Sneak Attack. All at 8th level, all while flanking. Perfect case scenario... but is it worth it? Does this work in real playtesting or is it a trap? I haven't done the math yet yet but my to hit is going be be bad I believe, perhaps to balance the damage output.

Just wanted some insight and suggestions as to which feat/ trick to take and at which level and such. Thanx all!!