| Full Name |
Squart |
| Race |
'Mutant' |
| Classes/Levels |
Bombardier / Level 1 / HP 20 |
| Gender |
Male |
| Size |
6'2" |
| Age |
Over 20 |
| Special Abilities |
Ashes to Mother Deep |
| Deity |
None |
| Languages |
Common |
| Occupation |
Bomb enthusiast. |
| Strength |
13 |
| Dexterity |
15 |
| Constitution |
12 |
| Intelligence |
16 |
| Wisdom |
9 |
| Charisma |
8 |
About Squart
Squid faced bombadier. Had a tough life being branded a mutant. Always had thoughts of getting back at those that mocked ‘him.’ After first signing up to work on a ship (they only accepted him because he was able to breath underwater and could take care of things under the boat) he found out about black powder and bombs. He convinced the bombadier of that boat to teach him in exchange for getting him pearls from the bottom of the ocean for the girl he fancied. After learning what he could, which wasn’t much( let’s face it, the guy on the ship didn’t have a whole lot of knowledge), he started toying with the different chemicals that make up bombs and grenades. After making a few low skill bombs, and after the ship getting back to port where he grew up, he took it upon himself to take revenge in the best way he could think, with the new skill he just acquired. He blew up the houses of everyone that tortured him, but he didn’t leave any traces. He was looking for adventure away from this wretched place before his unstable hatred once again took control and he took more innocent lives along with the lives of those that deserved it. His motivation is to cause as much destruction to those that he sees fit to deserve his newfound prowess, and to never have to be called mutant again by proving his worth with the ash of his enemies fed to the ocean that he regards as the true home.
Odd Characteristic: Every enemy he turns to ash, he must collect most of their ashes and release them to the ocean, no matter the cost.
He has tentacles on his face, acting somewhat like a mustache, thought, quite a bit longer, and having strength of their own. He is a gray green colour. Under his tentaclestache there are lips that look quite human, but a bit wider than normal. When he speaks people are taken even further aback by the beak in place of teeth or gums. He has two eyes with very wide, and dark pupils, but there is some colouration around the edges, but the colour escapes people, and they could get lost into it, contemplating life itself. He has a skull that is quite humanoid, but a bit longer in the back to carry the weight of the ink sac that hangs there. He has no hair, and his skin looks wet always. You can see the outline of his skill due to the ink sac pulling the skin back with its' weight. His fingers are normal, except they also have small suction cups on them, which gives Squart better control over what he is carrying.
Squart never really had any friends growing up, so he prizes friendship over all else.
Bonds
Squart feels grateful to Kale, for the chance to join a real crew and prove himself. He counts Kale as his first friend.
Obed intrigues Squart. Squart is not incredibly interested in his history, and even if he found out, he feels nothing for his kind, who he feels abandoned him. And so he is resistant to take anything Obed says too seriously. He feels Obed must prove himself a friend before he can be trusted.
Squart wants to see Sebastion's true self.
Gear:
Load is 9 + Str(+2) = (11)
Bandolier with 6 grenades (6 weight) +
Leather coat and Blast goggles (1 Armor)
Sabre (1 weight) +
Flintlock Pistol (1 weight) +
Gunpowder and balls (3 ammo)
Musket (2 weight) +
Rations [5 uses] (1 weight) =
current load: 11!
HP 8 + con(12) = 20!
Skills:
Powder monkey (Can make black powder from core ingredients.)
--
Grenadier [Dex] (can make grenades if I spend a day in the workshop
When I light a grenade and throw or lunch at enemies roll+dex
On 7-9 the GM chooses one complication
• It falls slightly wide of the mark.
• It does not detonate at the exact right moment
• You have to move to get the shot placing you in danger
as described by the GM
On 10+ it hits exactly where I want and explodes at the exact right moment.
--
Bomb Jack [Int]
When you diffuse an armed bomb or lit grenade roll+int
On 7-9 you defuse the bomb for now, but it is still very volatile and may go off unexpectedly at a later stage
On 10+ you succeed.
--
Nerves of steel [Int] (When you defy danger(int) take +1)
--
Chemical Expert [Int] (Can identify volatile chemicals)
When you spout chemical lore take +1
--
When you die every explosive device you have blows, even your body explodes