![]()
![]()
![]() The idea that monsters or battle forms can't perform skill actions unless they have an explicit ability doesn't make sense to me. I see no reason not to allow a druid wild shaped into a bear to shove grapple, or trip. If the number of appendages to hold a grapple comes up, then we make a reasonable compromise. ![]()
![]() I'd like to ask again since I didn't see an answer- How will the review system work if someone received the content for free, sich as for convention support or as part of the venture agent program. Will they get gold for reviewing products they were given? Will they be able to review these products at all? If the answer to the former is no, that's not the end of the world, but tracking it on our end if we wish to leave reviews for gold will be annoying. If the answer to the latter is also no, that's going to cut down on the abilitu of a lot of prolific GMs to leave reviews on scenarios. ![]()
![]() John Warren wrote: Is there any word on what VTTs will have Starfinder 2E support at launch? Or soon after? Foundry says Murder in Metal City is expected to be available for download, "in August 2025", so I expect the Foundry Module will be available soon after launch if not on launch day. ![]()
![]() I think the Impossible Playtest was for next Gencon's release, probably pushed up to allow the SF2 Tech playtest to happen before launch. I don't forsee a lot of Book of the Dead content when the original is easy enough to remaster. Secrets of Magic stuff... Maybe, but I think they'd prefer to release mostly new stuff in sich a release. I wouldn't be surprised to see some spells or archetypes reprinted (Per previews, Battlecry has emastered Aldori Duelist and Drow Shootist archetypes), but the classes would eat up a lot of page space. ![]()
![]() Tristan d'Ambrosius wrote:
The organizations are very much enemies. Pretty sure there's standing orders to terminate any Pathfinder found in Ilizmagorti, after all. ![]()
![]() Tomppa wrote:
Having not reported many scenarios, I didn't know if an event that old would still be editable. In a bit of serendipity, though, I happen to know the people who did the reporting at GaryCon the last two years, and should be able to forward them the information they need to fix things, James. I've sent you A PM so I can get the information. ![]()
![]() The Godsrain is also a second metaplot in season 6 of Pathfinder Society. The inciting event is the catalyst for adventure 6-02: Rain falls on the Mountain of Sea and Sky, and there are 7 other adventures this year where the society deals with the fallout in one way or another (6-03, 6-04, 6-07, 6-09, 6-11, 6-17, and 6-18). Of course the nature of pathfinder society means you can't play these as a linear story with the same characters due to the level range going up and down through the season. The godsrain affected everyone, so some early adventures demanded experienced Pathfinder Agents, and consequences of the Godsrain continue to pop up for groups of novice agents as well. ![]()
![]() Personally it feels to me like two instances of the same instance of a unique effect and would discourage it, as much to avoid setting a precedent that I'd have to go back on later when someone uses this logic for aomething else. I agree it's not game breaking in this case, though. The stone is strongest in those first few levels before medicine or focus spell repetition have enough support, or if your party composition is unpredictable (e.g. PFS, where one session you may just have one person trained in treat wounds, and the next you may have 3 experts with multiple skill feats each, within the same level bracket). ![]()
![]() HammerJack wrote:
The intent was not to leave a loophole for amped cantrips. As for basic psi cantrips, the cantrips available from the dedication would be nice to have, but they wouldn't feel build defining, especially if conflux spells were reworked to be 2 action spells you used on turns you didn't spellstrike, which was a key part of my idea. ![]()
![]() HammerJack wrote:
I don't see it. Most of the non-attack spells aren't terribly desirable as a Magus since your action economy is so tight. I guess it's a way to get an additional focus point, but there are a decent number of archetypes that give a focus point in the dedication by now. ![]()
![]() Sparky, the Electric Bard wrote:
This is no longer correct. Spellcasting Proficiency was unified by the remaster, so the character would cast spells at expert from 9th level onward, and at master from 17th level onward.even before the remaster, if the multiclass spellcasting dedication chosing shard a tradition woth your primary class, you could use your primary class's spell DC progression (That's why wizard was a popular multiclass for Maguses back then) John R. wrote: use my tome as a shield for tankiness I don't reccomend this bit. Raise a tome is only valuable for its circumstance bonus to recall knowledge, which your Charisma magus will not be good at. You are much better off investing in an actual shield. ![]()
![]() Aside from the reactive strike problem and making arcane cascade a free action to use (or letting you do something as you enter the stance, I think the two biggest things I'd change on Magus are 1) You can't spellstrike with focus spells. This removes the pressure to multiclass out for a spell attack focus spell, and directly ties into point 2,
![]()
![]() lotrotk wrote: I don't get it. Why are the books not available for free to download on free RPG day itself? Because Free RPG day is a marketing event for game stores (Who pay for the product they give out, by the way), the organization requires an embargo (one month, I think?) where the products are not supposed to be available outside the event. ![]()
![]() For future reference, you can use spiuler tags to hide things instead of creating a new thread. The code is [ spoiler ] your text [ /spoiler ] without the spaces next to the brackets. Your character needs to purchase the item normally, and consensus when I posed your question to the VO chat was they will need to be level 5 as well, since the rules text is the same as the many ACP Collector boons and those are definitely not intended to let you purchase items early. ![]()
![]() The time I asked this question myself Time having passed, I'm inclined to agree with Hillary when she answered the first time. The one gray area is players using features like Ancestral Longevity to become trained in such a lore skill. In that case I would probably ask them to reduce the scope of the requestsd lore skill to a more appropriate subject (which would probably cover everything the player needs anyway). ![]()
![]() If the item appears in the items section of an adventure's chronicle sheet, it is available at level 3. But if the chronicle is a boon, I'm less sure. There are a few boons like that (sometimes the adventure has the item appear on its chronicle and gives you a boon to give another character access). ![]()
![]() Aerotan wrote: Is Kobold Breath no longer legal for new kobolds, even using the new exemplars table? You can use legacy options as long as they do not have a newer vesion with the same name printed or are specifically called out as retired. ![]()
![]() The guidance for running Runelords in PFS is to use the old schools as an example. That's not the same thing as official errata (although a decent percentage of PFS clarifications have gone on to become errata), but it's a good starting point. I agree that illusion spells should be fine, but most things have the Emotion and/or Mental trait would be part of your anathema. So Illusory Creature is fine, Daze, Fear, and vision of Death are not. ![]()
![]() You can find the errata on the FAQ. Not much changed. They confirmed Nephilim can take the Aasimar and Tiefling feats in the book (Note that despite Ganzi and Aphorite being added as Nephilim heritages in War of the Immortals, Nephilim do not have access to the Aphorite and Ganzi feats in the Ancestry Guide as of this writing). Also, Sprites and Strix had their flight feats errata'd to be in line with those of the Awakened Animal. ![]()
![]() Oni Shogun wrote:
I wasn't at the panel where it was announced, but This article summarizes the anouncements. The impending war between Cheliax and Andoran has disrupted the Strix's isolation in Cheliax, and led to them becoming more prominent in the Inner Sea. I anticipate the formal announcement coming later this week, as the Organized Play team had two conventions back to back, so some there's some administrative stuff piling up. You can find the rules for Dragonkin on Demiplane. There are still two months in the playtest period if you want to try and unlock them. ![]()
![]() While accuracy improvements are one thing that's missing, I feel it's not the only thing. Melee characters have access to 5 different athletics maneuvers that offer alternative ways to use your multiple attack penalty and lots of 3rd action options. Ranged characters just have less to do natively. The other issue I've noticed is in encounter design. Ranged characters aren't encouraged to move much. Some of that might be because most parties have melee characters who can do the moving for them and keep certain threats away from ranged characters, but environments that offer tactical advantages for moving to a specific positon, or objectives that can only be completed by moving could go a long way to making ranged combat more dynamic. ![]()
![]() Claxon wrote: I was going to say Monk as well, but Swashbucklers get a much bigger bonus to their speed, which I hadn't previously realized. A Monk only gets the bonus to their land speed. Whenever the rules say Speed without specifying, only land speed is affected. The Swashbuckler's Stylish Combatant is unusual in that it refers to speeds (plural), possibly to support daring climbs or dramatic dives into the water. They aren't any faster than monks on land, though (In fact they're slower without panache). ![]()
![]() It's just odd because the Dragonkin's high level feat to briefly become huge does call out your gear changing size, so I can't tell if this is a deliberate omission. At the same time, there's a ton of combat shapeshifting feats for Astrazoans, several of which are dedicated specifically to changing size, and those don't work well if you lose your gear as you shapeshift. ![]()
![]() So Astrazoans can transform into any small, medium or large ancestry and maintain that form more or less indefinitely. How does that affect gear? A Skittermander and a Dragonkin need wildly different clothing/armor, for an extreme example? This also has mechanical implications at low levels, since large gear has twice the base cost. ![]()
![]() Zoken44 wrote: I was just wondering if any of the feats had a religious/divine undertone to them, given the nature of AbadarCorp, but good to know it is worded so that re-flavor wouldn't be a problem. Indeed. Dedication name aside, the archetype is perfect for a representative of, say, Zo! Media or Zeizerer Munitions, right out of the box. ![]()
![]() Alex Speidel wrote:
The pedant in me would be remiss if I didn't point out that 19 we're looking at 19 launch Ancestries (10 in the player core, 6 from the Galaxy Guide, 2 in the SFS player's guide, and 1 in Murder in Metal City), actually. ![]()
![]() Zoken44 wrote: Does the AbadarCorp Rep work as a general corpo-rep, or is there stuff specific to AbadarCorp in there? (being that AbadarCorp is both a company AND a church) No, there's no requirement to work for AbdarCorp, and the feats themselves only refer to "Your Company". Although it's definitely beneficial for some feats for your corporation to be as famous as possible. ![]()
![]() Berselius wrote:
Per the scenario description, Varian was out of the country at the time.
|