+ Fracture Reality +
When you cast a spell related to a sphere you have knowledge of, roll+mojo. On a 10+, choose two, on a 7-9, choose one.
- The spell is cast correctly
- The spell achieves it's desired outcome
- There are no adverse side effects
If you have mastery over the sphere of this spell, choose an extra option for any roll, including 6-.
If the spell is slightly outside your sphere, or if you don't control the sphere of the spell at all, justify it as best you can and roll Conduit of the Cosmos for it to work.
+ Knowledge of the Concurrent Throne +
You know either two spheres, or have knowledge and mastery of one sphere.
+ Slap-Dash +
+1d4 to Conduit of the Cosmos rolls
Look:
Man, woman, ambiguous, transgressing, concealed
Soft face, hard face, blasted face, lumpy face, thin face
Warm eyes, no eyes, frigid gaze, thousand-yard stare
Thin, fat, thick, bulky, lanky, fragile body, green-gray, peeling skin Old. Like, really
Gear:
Fashion of your choice - Crude, lumpy hessian robe
1-armor or a small practical weapon - Staff, 1-harm hand, innumerable small drawers
Oddments worth 3 barter - Very thin rods of platinum
2-barters worth of magical equipment - Dozens of rune-marked coins
Upgrades
+1 Brute
+1 Grit
+1 Style
+1 Brain
Decked out research facility
Expendable Assistant
New Mage Move
New Mage Move
Other Playbook Move
Other Playbook Move
SPHERES
Spoiler:
• Correspondence: All points in space are one. Command of this Sphere allows a mage to transcend the constraints of space and distance.
• Entropy: Things fall apart. The Wheel turns on it s inexorable course, destroying what exists to make way for new growth. This Sphere encompasses both fortune and destruction.
• Forces: This Sphere provides its students command over the fundamental forces of the universe. Electromagnetism, fire, gravity, kinetic energy and nuclear power all are within its purview.
• Life: The biology of all life forms (from simple viruses to the complexity of the human body) fall under this Sphere's control. Biological functions may be sped up, slowed down or even completely rewritten at the whim of the mage who masters the Sphere.
• Matter: This Sphere encompasses the study of material, inorganic patterns. Everything from simple analyses of chemical composition to the transmutation of base metals into gold is possible usin g the magic of Matter.
• Mind: The study of sentience, perhaps even separate from the biological brain, is the goal of this Sphere. It allows the mage to plumb the depths of his own consciousness and unlock the powers within.
• Prime: This Sphere covers the study of Quintessence, the raw stuff of Awakened Magic. Mages trained in this Sphere understand and manipulate creation at its most basic, learning to detect, absorb and alter this mysterious Fifth Essence.
• Spirit: Knowledge of the Umbra and its inhabitants comes from studying this Sphere. The mage who commands its power may converse with spirits and travel to their realms (albeit with difficulty).
• Time: This Sphere promulgates the subjectivity of time. Using it, a mage may manipulate the perception a and passage of time for himself and others.