Female lyrakien cleric of Desna 3 (Pathfinder RPG Bestiary 2 38) | CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +9; Perception +14
Senses: Darkvision (60 feet)
(black and white only)., low-light vision, detect evil, detect magic
Movement: Speed 40 ft., fly 80 ft. (perfect)
Space 2½ ft.; Reach 0 ft.
Defense:
AC 20 , touch 17, flat-footed 15 (+3 armor, +5 Dex, +2 size)
HP 60 (6 HD; 3d8+3d10+15) ... DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10 | Fort +6, Ref +9, Will +11
Offense:
Base Atk +5 | CMB +8; CMD 17
Melee: +1 returning starknife +13 (1d2/×3) or
+1 returning starknife +13 (1d2/×3) or slam +12 (1d2-1)
... Special Attacks:
Channel Positive Energy: (8/day, 2d6 | DC 16) (Su) Positive energy heals the living and harms the undead
Starlight Blast:(1/1d4 rounds, DC 13) (Su) 5-ft burst deals 1d4 holy damage + 1 for each step away from CG (Ref neg.)
As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.
Liberty’s Blessing (Sp): Touch a willing creature as a standard action, granting it a swift action to make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for a number of times equal to 3 + your Wisdom modifier.
Traveler's Friend (1/day) (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance—doing so removes the effects of exhaustion and fatigue from the listener. Listening to lyraken's performance removes the effects of exhaustion and fatigue.
Agile Feet: (8/day) (Su) Ignore difficult terrain for 1 round.
Cleric Domain:
Freedom: Granted Powers: Liberty's Blessing ... Replacement Domain Spells: 1st—sanctuary, 5th—plane shift.
Travel: Granted Powers: Increase your base speed by 10 feet.
Spell-Like Abilities: (CL 3rd; concentration +8)
Constant: detect evil, detect magic, freedom of movement
At will: dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day: cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week: commune (6 questions, CL 12th)
Cleric Spells Prepared: (CL 3rd; concentration +8)
2nd Selected: 2+1
communal ant haul[UC], communal endure elements[UC], remove paralysis[D],
Other Options: blessing of courage and life[APG] (DC 17), blinding ray[ARG] (DC 17), burst of radiance (DC 17), consecrate, cure moderate wounds, delay poison, make whole, lesser restoration, weapon of awe[APG] (DC 17), zone of truth (DC 17)
1st Selected: 4+1
divine favor, firebelly (DC 16),shield of faith, Bless, remove fear[D],
Other Options: air bubble[UC], bane (DC 16), blend with surroundings, bless water (DC 16), burning disarm (DC 16), cause fear (DC 16), command (DC 16), cure light wounds, deathwatch, diagnose disease[UM], dream feast (2), endure elements, entropic shield, forbid action[UM] (DC 16), ice armor, ironbeard[ARG], magic weapon, peace bond, sanctuary (DC 16)
0 (at will)Selected: 4
detect poison, guidance, purify food and drink (DC 15), read magic,
Other Options: create water, resistance, spark[APG] (DC 15), stabilize
Statistics:
Str 9, Dex 20, Con 15, Int 12, Wis 20, Cha 20
Feats: Agile Maneuvers, Improved Initiative, Scribe Scroll, Two-weapon Fighting, Weapon Finesse
Skills: Acrobatics +13 (+17 to jump), Bluff +11, Diplomacy +11, Fly +26, Heal +13, Knowledge (Religion) +9, Perception +14, Perform (Double Recorder) +11, Spellcraft +10, Stealth +22
Languages: Truespeech (Celestrial, Draconic, Infernal) Reading/Writing
Gear: +1 darkleaf cloth lamellar (leather) armor[UC], +1 returning starknife, +1 returning starknife
Scrolls: Cure Moderate Wounds x2, Lessor Restoration x3, Remove Disease