| Full Name |
Spivey |
| Race |
Half-Elf |
| Classes/Levels |
Gunslinger / Rogue 1 / 1 = 2nd |
| Gender |
Uknown |
| Size |
Medium |
| Age |
21 |
| Alignment |
Chaotic Good |
| Deity |
Calistra |
| Location |
Shackles |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
10 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
10 |
About Spivey
Spivey
Half-Elf Gunslinger (Pistolero) 1/Rogue (Pirate) 1
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 15 (1d10+1d8)
Fort +2, Ref +8, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Ranged bolas +5 (1d4+2 nonlethal) and
. . pistol +5 (1d8/×4) and
. . throwing axe +5 (1d6+2)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 18, Con 10, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Gunsmithing, Rapid Reload, Sea Legs
Traits elven reflexes, i know a guy
Skills Acrobatics +9, Bluff +4, Climb +7, Disable Device +7, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (local) +5, Linguistics +4, Perception +8, Profession (sailor) +6, Sense Motive +6, Sleight of Hand +7, Stealth +7, Swim +3, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ deed: gunslinger's dodge, deed: quick clear, elf blood, grit, deed: up close and deadly
Combat Gear wand of cure light wounds (50 charges); Other Gear studded leather, alchemical cartridge (paper) (4), black powder (12), bolas, firearm bullet (11), silver firearm bullet, pistol, throwing axe, adventurer's sash, backpack, flint and steel, powder horn, waterskin, 4.9 gp, 0.5 sp, 5 cp
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TRACKED RESOURCES
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Alchemical cartridge (paper) - 0/4
Black powder - 0/12
Bolas - 0/1
Firearm bullet - 0/11
Firearm bullet, silver - 0/1
Grit (2/day) - 0/2
Throwing axe - 0/1
Wand of cure light wounds (50 charges) - 0/50
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Special Abilities
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Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
I Know a Guy +2 to Diplomacy check to gather information, +1 to Knowledge (local)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
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Shackles Pirate no one knows if Spivey is a man or a woman no one but Spivey's boss.
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