HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
1d20 + 1 ⇒ (19) + 1 = 20 7 damage total (unless I forgot something) the spirit glares up at annie, then sinks into the ground. that makes both Spirit & the Badger burrowed, 65 feet away, behind a building (out of line of sight of Archer boy) Annie is 15 feet in the air. Undetectable actions: The spirit channels life energy into the badger.1d8 + 4 ⇒ (7) + 4 = 11 Healing him of all damage
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
The Roughnecks wrote:
next to, the badger came up adjacent to Spirit, they are side by side using Num pad because WSA R20 isn't up Lala is 5
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
1d20 + 6 ⇒ (19) + 6 = 25
K. Planes: 1d20 + 2 + 4 + 3 + 3 ⇒ (5) + 2 + 4 + 3 + 3 = 17 He also knows its capabilities as a Magma Elemental
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
1d20 + 9 ⇒ (3) + 9 = 12 The badger becomes enraged after taking damage, its anger driving its attacks on with new fury Ferocity, +2 to hit and +2 to damage on every attack after taking damage. that means attack 2 became 16 TH, 8 Damage. Attack 3 became 8TH, 9 Damage
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
An enormous badger erupts from the dirt, smacking the living rock and flame, its spadelike claws capable of burrowing through stone tearing through the elemental's hide and its teeth drive into it... 1d20 + 7 ⇒ (12) + 7 = 19 claw
1d4 + 2 ⇒ (3) + 2 = 5
AC and any damage from attack?
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
The Treeling watches you heal your own wounds with a slightly fascinated expression... It makes a bestial noise, (the first animal noise you have heard it make) like the call of an obscenely angry animal... and the ground beside it starts to churn and roll.... The plant-creature looks at Annie with it's nut-brown eyes, and adopts a stance to dodge any attack you may use while up on your perch... AC: 31
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
[New Round 2 actions] The Spirit looks at the archer, perched precariously on the edge of a building... and waves his partner over to a building close-by, out of the line of fire of the archer... Then blasts the small flying gnome with a Gust of Wind DC 20 Fly check please with a -4 penalty
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
Tacita Venator wrote:
If new actions are approved: 17+1d6 damage total. You are next to a greased patch,no summoned creature, you get an AoO and it is my 2nd round
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
PFSRD: Concentration Checks and Casting Spells wrote:
You didn't Cast Defensively, you made no concentration check, you provoke. You also get to make a DC 14 save because you were affected by my spell I don't play nice
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
Okay, that gives every person 30% concealment if they are 5' from target. And further than 5' away, total concealment... I am buried but still threatening Annie, AoO when she casts. Panther girl can't get shot again, but I would reccomend 5 foot step full attack That's two caster checks then another two when she finishes casting Also she may not have concealment because of fire shield. . .
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
I still need that reflex save.... The spirit rushes forward to right behind the gnome, drifting down the last five feet into the soil.... A small flower pops out of the ground where it disappeared, releasing a huge billowing mass of thick smokelike fog obscuring mist
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
The Spirit of the Wild stays in place, its spear at the ready, and mutters an arcane phrase in the language of the trees flings its hand forward and covers the area where Annie is standing in grease spell is grease DC 13 Reflex save, DM decides if the fire around you lights the grease... Preparing a move action
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
Palls Rhetovan wrote:
The plant uproots itself, dons its weapons and armor... then strides to the ring...
HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
A small plantlike creature is rooted to one of the tables, small plants, grasses and mosses are growing next to the being... a spear and set of armor, all covered in grasses, lay next to the creature, two bark-like eyes peer out of the moss |