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23 posts. Alias of Lance K.


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Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Diplomacy: 1d20 ⇒ 12

Not carrying any of the missing items themselves, nor owning anything particularly unusual or illegal in their bags, Barat Oza consents to having the AI go through their bags.

"I'm just on my way from one job to another and I packed kind of light. Sure, take a look if you want."


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat is going to muck this up.

Acrobatics: 1d20 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Stealth: 1d20 + 5 ⇒ (4) + 5 = 9

Acrobatics: 1d20 + 1 - 1 ⇒ (7) + 1 - 1 = 7
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

Acrobatics: 1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Stealth: 1d20 + 5 ⇒ (2) + 5 = 7

Acrobatics: 1d20 + 1 - 1 ⇒ (12) + 1 - 1 = 12
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8

Heavily armored and slow, Barat Oza stomps their way over the train's roof.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza says, "I have no reason to cheat. I wanted to see the big robot in action. And the coin is a service medallion. Commanders give them out to recognize actions that don't warrant an official accommodation. I carry that one because its lucky."

Barat sighs. "If we get caught its going to be in the middle of the casino floor surrounded by security personnel. They're not going to give us time to run back here and to get suited up in the mech. At that point we'll just have to push through and hope we make it out alive."

Barat Oza does the best they can trying to disguise themselves with the holoskin and clothing, using it to make themselves look like a vesk bodyguard (as Vesk is a language that Barat picked up in the service).

Disguise: 1d20 + 0 ⇒ (6) + 0 = 6

Athletics: 1d20 + 12 ⇒ (3) + 12 = 15

And that's just plain bad luck with the one skill Barat Oza is actually good at. Hopefully everyone else has better luck.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

"We seem to be at an impasse. Only one way to solve this then."

Barat Oza pulls out a lucky coin that they keep in their pocket, a souvenir from their military service.

Coin Flip: 1d2 ⇒ 2

They let out a heavy sigh. "I hope you have a good plan to get an armored merc and an uplifted bear out of here without drawing attention."


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

"We cannot try subterfuge and use the giant robot at the same time, so there is a downside. Do you want to make Bokoloff cry by depriving him if the chance to pilot a giant robot?"

looks like we're at a tie here


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza flexes one tentacled arm. "If we have to fight our way out, I think we can take them. Just get behind me."


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat looks Bokoloff up and down. "I do not see any blood. Shake it off. You'll be fine," Barat says dismissively.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat looks around at the rest of their team. "Doesn't look like anyone's hurt."

The merc's eyes go wide when Bokoloff shrinks the crate. "That's handy. Who wants to hold onto it?"

As in, does anyone have Sleight of Hand?


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza charges forward. "That's our haul, folks!"

Charge Attack, vs EAC: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
1/2 Blunt, 1/2 Acid, Force: 2d6 + 10 ⇒ (5, 2) + 10 = 17

Entropy Points 2, gains 1 by charging; Also, remember to add a +1 to ranged attacks targeting creatures that Barat Oza is threatening. And he still has a shield, so +1 AC.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Not ready to let someone else grab their score, Barat Oza draws up a little more entropic energy to boost their speed.

Burning that Entropy point to boost their speed by +10 for this round.
And then using two move actions for movement gives them 1 EP, so they are back at 1 EP again.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza pulls all the entropic energy that they have gathered so far and puts all it into one mighty, powerhouse blow. And the ground shakes as the tentacle slams into the alien's head.

Received a third point when the monster missed Barat Oza on its turn.

Entropic Touch, vs EAC: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
1/2 Blunt, 1/2 Acid, Force: 2d6 + 10 + 3d4 ⇒ (1, 5) + 10 + (4, 2, 4) = 26
Critical Hit damage: 2d6 + 10 + 3d4 ⇒ (3, 4) + 10 + (4, 1, 2) = 24

And they get 1 Entropy point back for critting. +1 AC from Barat's shield. And remember everybody, you get a +1 to ranged attacks due to Coordinated Shots.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza takes the hit on the armor, grunting as they shrug off the blow. Then without having any adjacent allies they need to protect, Barat decides to go all out as it attacks the big alien.

Full Attack, vs EAC: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
1/2 Acid, 1/2 Blunt: 2d6 + 10 ⇒ (3, 4) + 10 = 17

Full Attack, vs EAC: 1d20 + 9 + 1 - 4 ⇒ (17) + 9 + 1 - 4 = 23
1/2 Acid, 1/2 Blunt: 2d6 + 10 ⇒ (3, 5) + 10 = 18

Entropy points 2, +1 to AC from shield. Coordinated Shot grants allies +1 on ranged attacks.

"Keep the hits coming! We've got this!"


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Fort Save: 1d20 + 9 ⇒ (7) + 9 = 16

Free at last!

Finally freed from the paralysis, Barat moves up to the monster and lashes out with a tentacle.

Most likely provoking. they get a +1 AC from their shield even without raising it.

Vs EAC: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Half Acid/Half Bludgeoning, Force: 2d6 + 10 ⇒ (6, 3) + 10 = 19

Barat grants a +1 to hit for ranged attackers from Coordinated Shot. They will also use Body Guard/In harm's way or Intervene if the creature attacks Bokoloff or another adjacent ally.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Fort: 1d20 + 9 ⇒ (1) + 9 = 10

Hilarious! Sorry Bokoloff!


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10

Nice

Barat Oza feels their body lock up, and is unable to move forward.

Entropy Point 1


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Init: 1d20 + 1 ⇒ (18) + 1 = 19

Barat forms a shield of force around one tentacle arm and crackling entropy in the other as he hops off the platform and lands next to Bokoloff. Then he raises the shield as they prepare for the creature to charge.

"Teamwork, Bokoloff. Let my shield protect us both "

Entropy point 1


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Seems like those DC's should be reversed. Barat and Bokloff are the two strongest here, both at STR 16, so they couldn't make the check even on a 20.

Barat will let someone else handle the horse trading for the data pad, and merely stands by making sure that Royce isn't up to no good.

Seeing the crane, Barat Oza sighs and says "This is too heavy for me to lift up. Everyone, lend me your arms."

Strength check 1: 1d20 + 3 ⇒ (14) + 3 = 17

Strength check 2: 1d20 + 3 ⇒ (4) + 3 = 7

Barat can pass that first check if EVERYONE is able to successfully aid, and even if everyone aids on the second check they will have failed it by more than 5.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

The armored cephalopod takes back their now empty credstick. "I'm gonna quit before I lose any more money. Thank you for the lesson in humility" Barat Oza bows politely as they back away from the table.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat doesn't recognzie the human in the suit, but decides to walk forward and puts their credstick down on the table. "You will deal me in, yes?"

Barat plays slowly and purposefully, laying each card down with a throaty grumble. Intimidate: 1d20 + 9 ⇒ (1) + 9 = 10

As the ijtikri mercenary plays, they carefully scan the room for any sign of danger.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

Barat just wants to stay close to the action, but unless we're using Intimidation then it would be better for someone else to do the talking.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza props up their shield and pushes it against the guard. At the same time Barat's flexible arm whips around the shield to lash at them.

Entropic Strike, vs EAC: 1d20 + 9 ⇒ (14) + 9 = 23
Acid: 2d6 + 10 ⇒ (2, 5) + 10 = 17

Entropy Points 1

"Just stick by me Bokloff...we have this in hand."

Barat has Coordinated Shot, so shooters get a +1 to attack rolls; raising their shield gives Barat a +2 AC vs the guard's attacks and attracting shield lets them grants a +1 AC to an ally. Barat choses Bokoloff. Barat will also use Bodyguard on any adjacent ally that gets attacked and if they are still hit, they will use either In Harm's Way or Intervene to absorb some or all of the damage (yeah, Barat has TWO ways to take damage for their allies, one for half damage and one for full damage). And they get two reactions per turn, so Barat can use Bodyguard twice, or use it and take an AoO if it comes up. Whew...there's a lot going on here.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat's weapons are also self contained. The vanguard raises up one gloved tentacle and a shimmering aura of force emits from the end. Barat Oza reaches out to touch the unsuspecting guard.

Entropic Strike, vs EAC: 1d20 + 9 ⇒ (4) + 9 = 13
Acid, force: 2d6 + 10 ⇒ (5, 3) + 10 = 18

Initiative Roll: 1d20 + 1 ⇒ (15) + 1 = 16

Barat presses the attack, moving into an adjacent position with their allies to take a hit if needed. As they move into place, a swirling field of force forms around their other tentacle. Then Barat reaches out yet again with their manipulator tentacle.

Entropic Strike, vs EAC: 1d20 + 9 ⇒ (10) + 9 = 19
Acid, force: 2d6 + 10 ⇒ (2, 3) + 10 = 15

Can use Entropy Shield to form a shield of condensed entropy that is equivalent to a field riot shield as part of a move action. Barat Oza tries to be adjacent to allies because they have feats and abilities that let them take hits for their allies.

1 Entropy Point; gets +1 shield bonus to AC for riot shield.


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza is ready for both but has a mediocre Stealth +5

Barat looks back at the team before deciding to make their move.

If we try to sneak by:
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

Considering that we also have an unsneaky talking bear with us; I'm thinking we should try to get the jump on him and take him out with quiet weapons (melee or lasers; no projectile guns please)


Barat Oza Ijtikri mercenary vanguard 6 | Init +1; Senses darkvision 60 ft.; Perception +13 SP 47/66 HP 48 | RP 7 | EAC 20; KAC 22 | Fort +9; Ref +6; Will +4; +4 vs. critical hit effects Defensive Abilities hardened mantle, mitigate[COM] (6 damage)

Barat Oza is an ijtikri, a muscular species of terrestrial squid native to Vesk-2, but with their purple dyed kykor plate armor they look more like a spiny armored crab. They are completing yet another safety check on their armor as they await the drop.

"We're all going to make this out alive as long as we stick to the plan and don't take any unnecessary risks. Taking careless risks is the number two reason that operations like this fail. Number one is equipment failure. And on that note; did everyone get the safety checklist I sent out?" they nervously ask the rest of the crew.