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![]() Slavery (meaning the ownership of a human being, or the fantasy equivalent of such) is evil, regardless of how the slaves are treated. Respect for others and their rights of self-ownership and self-determination is part of being good, and slavery is automatically treating people with a lack of such respect. Remember, D&D (including pathfinder, as I understand it) is not one of subjective morality: things are objectively good or evil, and can be readily identified as such by spells. It doesn't matter if you consider yourself good: in my world, if you keep slaves, you are evil, and Detect Evil and Smite Evil will show this. ![]()
![]() Frustaro wrote:
Only for 20 years. I'm assuming that was an honest request for information, not a veiled insult (i.e. "STFU NOOB, U don't know what ur talking about"). Have I made characters that took CE? Sure. But not many, and in all honesty, I just started playing PF recently, so I'm less familiar with their version. The only time I've seen it used to good effect is combined with Deadly Defense from Complete Scoundrel (which was an awesome feat). Quote: There is an infinitive number of situations in which CE is useful. If not for the 13 Int requisite, almost every full-BAB character would take it. There is a time for smashing DR with PA; there is a time to hold the line with CE. "Infinite". And no, there aren't. There are an extremely finite number of situations in which CE is useful. Most of the time, you will save yourself more HP by simply smashing your enemy harder (and thus rendering him incapable of killing you) than by trying to reduce how hard he hits you (defensive).But people have gone back and forth on this for this entire post. If you seriously think that "every full BAB character would take it", I can only assume you're trolling me. With the incredible variety of feats available, I don't think I can name any that "every full BAB" guy would take. Not even Power Attack, which is much better than CE. ![]()
![]() stringburka wrote:
I'd compare it to Power Attack, personally...perhaps give +3 AC per -2 penalty, or +2 per -1 if using a shield. Progression would go something like... 1 BAB: +1 for -1 (+2 for -1 with shield)
Of course, I'm given to understand that Paizo has some sort of policy against high AC bonuses (I mean, they nerfed Elaborate Parry of all ridiculous things...). If you don't want the bonus to get outrageous, perhaps instead of cranking up the bonus as the penalty steadily gets bigger, simply increase the bonus modestly but the penalty more slowly? ![]()
![]() Ravingdork wrote:
Because when someone claims that an interpretation will "make the game less fun", they are making a subjective claim. When someone claims that an interpretation is in line with the literal wording of the rules, they are making an (allegedly) objective claim. I believe it is easier for people to agree on what is right than what is fun. Not to mention...for some (maybe many) people, being right IS fun. :) ![]()
![]() Jiggy wrote:
That I don't understand why a guy with 12 Int can't learn jujutsu. I still don't. If your point was simply that "a lot of people have above average Int"...I'm really not sure what you're arguing. My question is why only those people can learn how to trip guys. Borthos wrote: @Donovan Lynch, toppling spell blows. Ask RavingDork. Loss. *shrug* Haven't looked at Toppling spell. My "win" was mainly that people think you need to be a genius to stick a guisarme between somebody's legs, but someone dumber than that can learn to make fire come out of their hands. It's a bit absurd. |