| Spall |
I've been drawn to the much more complex morality built into the pathfinder setting. I'm sure you could run it as a straight bad guys vs good guys game if you chose the right area, but we've done the archetypal good guys (and bad guys) thing to death. My favorite pieces of this setting are those where the 'good guys' depends on which side of the conflict you're on.
Some of this is subtext, like the utopia in Hermea where the outwardly good intentions of a clearly good creature like the gold dragon Mengkare have little holes poked in them to illustrate the complexity of the situation. Other complex situations are spelled out in clear detail, like the Eagle Knights of Andoran conquering other nations because it's for their own good (really amusing parallels to manifest destiny, imperialism, the paternalistic nature of this area of history, etc).
I am working on designing a game in Mendev, with the players participating in the Crusades. I'm trying to come up with as many situations that will force hard decisions from what will be a supposedly good group. There's the obvious stuff, like making them deal with soldiers who are fighting to keep back the hordes of the Abyss, but are clearly there for their own selfish goals. Is doing the right thing for the wrong reason a good act? Does commiting evil acts while you're attempting to do good tarnish someone irreparably?
There's the parallels with the christian crusades, which I think are very fertile ground to mine as they relate to morality. The humans vs demons angle is a little too straightforward, but throw in some native barbarian tribes that the Crusaders will wipe out or subjugate to keep from falling under the sway of demons and you've got a really complex scenario that could come close to paralleling real history.
I want to have a Chelaxian army arrive and want to assist with the Crusade effort. Their devils are the natural enemy of demons, but is this literal deal with devils worth it in the end? How far can you take 'The enemy of my enemy is my friend'?
I want them to all be good-leaning, generally benevolent characters at the start at least. I'm actually having the campaign start by pressganging the players into the Crusades, but with a veneer of civility. They may have been interested in joining on their own in due time, but the decision was taken away from them. This should set the morally questionable tone I'm looking for (is being forced to serve the greater good a bad thing?).
In the end I'd like the larger conflict of the Crusades vs the Abyss to simply serve as the backdrop for what should be a much more interesting story about a handful of characters who develop unique personalities through the horrors of war.
I was hoping to get more examples of the morally complex situations that will force hard decisions on the players. I was also interested in hearing about how other official sources treat this scenario (The Crusades). I haven't read beyond the campaign setting; I am afraid if I read more official literature it might paint a different picture than I have in my head already, but if something is clearly going to be useful I'll read it. Any suggestions would be great, as I'm having a fun time getting this put together.