Sove's page

33 posts. No reviews. No lists. No wishlists. 1 alias.




I've been preparing for an upcoming Blood Lords campaign for some time now, but I'm having some trouble finding some specific information on what being a Blood Lord actually entails. I've been reading through the adventure path, Book of the Dead and Impossible Lands but I've only seen pretty vague descriptions of the political power that Blood Lords possess. Am I just missing something in my search?

For example, I know that Kemnebi is the chancellor and second to Geb when it comes to authority, but I don't really know what an individual Blood Lord does. Are they all equal to each other, barring the sway they have with the factions? How beholden to the Blood Lords are the factions? They seem to have most of the power, but I'm still not entirely sure what a Blood Lord can do. Do ordinary citizens have to comply with whatever a Blood Lord wishes?

How are Blood Lords given jurisdiction over things? Does Geb just tell them what they're in charge of, then they do it? If a Blood Lord wants to change something, does it just happen unless another Blood Lord opposes? If that happens, does it just come down to whichever Blood Lord has more sway with relevant factions?

I don't need specific answers for everything, and I completely understand if this is left open-ended to be elaborated on by GMs. I am mostly interested in knowing if this information exists at all and I would greatly appreciate being pointed in the right direction!


I was just wondering if the Twisted Nail orc clan described in the player's guide will come into play in books 5 or 6, as I have a player who's backstory is pretty heavily woven in with them. If not, I have no problem writing them in!

If it does turn out that they aren't featured, what sort of role do you think they could fill? Undead monstrosities created in the Tyrant's wake? Regenerative juggernauts infused with positive energy from the blasts, making orc ferocity even more ferocious? Would their cannibalistic tendencies flourish amongst the destruction?

I am interested to see what sort of ideas everyone can come up with!


I was just wondering if the Twisted Nail orc clan described in the player's guide will come into play in books 5 or 6, as I have a player who's backstory is pretty heavily woven in with them. If not, I have no problem writing them in!

If it does turn out that they aren't featured, what sort of role do you think they could fill? Undead monstrosities created in the Tyrant's wake? Regenerative juggernauts infused with positive energy from the blasts, making orc ferocity even more ferocious? Would their cannibalistic tendencies flourish amongst the destruction?

I am interested to see what sort of ideas everyone can come up with!


Hey everyone, this is the thread we'll be using for general discussion and out of character content. Ask any questions here, discuss what's happened and plans for your character.

Also, could I ask that you post your characters here? For example:

Halsinger
Male Half-Orc Paladin (Sarenrae) 3
Lawful Good
Init +2; Speed 20; Senses Low-light vision, Darkvision ; Perception +2

Defense

AC 20 ; Touch 11 ; Flat-Footed 19; (Full Plate Armor)
HP 38
Fort +9; Ref +7; Will +9
Immune to fear, disease grants allies a +4 to all fear-related saving throws

Statistics

Str 18 (+4), Dex 14 (+2), Con 14 (+2) , Int 12 (+1) , Wis 10 (0) , Cha 18 (+4)
Base Atk +3; CMB 7; CMD 19
Feats: Toughness, Iron Will
Languages Common, Orc

---

This is a rather complex example, and you don't have to go into nearly the much detail, but it's a way for other players to easily access your information, especially if we're going to be playing for a long time.

This is entirely optional, but I would like you to post your character's background here.


Hello everyone and welcome to my interpretation of the Carrion Crown adventure path. It's my goal to provide a compelling and mysterious environment for you all to explore and unravel--strong character development and powerful storytelling abound. I hereby place my trust in you, the players, and your promise to be truthful in your off-screen dice rolls and to avoid reading any spoiler-tagged posts which you would not have earned access to. I can't wait to play with you all again, and without further ado, I present...

Carrion Crown, Part I - The Haunting of
Harrowstone

You are hereby sentenced to live the remainder of your short life in
Harrowstone, which, I hasten to add, is a blessing compared to the extent
of your crimes and the suffering of your victims. There you will reside in
the misery of your thoughts until such time as you are drawn, hanged, and
quartered. May the gods have no mercy on your blighted soul.
—The final sentencing of Vance Saetressle (“The Lopper”) in 4661 AR
by Jurisdeclaris Axenris the Third.

---

The winding streets of Ravengro have been drowned in what seems to be an endless downpour, the thick swathe of rain fading and blowing to the wind just as the weary travels arrive. Thick grey clouds still cover the sky, leaving the sun little more than a pale white dot faintly piercing the curtain-skies. The cobblestone streets of the small township are winding, though it isn't difficult to find the manor you seek. The large building, the Lorrimer Estate, is easily noticeable in its grand and Gothic design. The stone building welcomes travelers eagerly, lanterns posted in every window and iron gate left open for the expected guests.

Approaching, there is little to suggest that any other mourners have arrived, the worn parchment of your message being sparse in detail.

Esteemed Sir or Lady,

Our dear Petros, more fondly referred to as "Professor", Lorrimer has recently passed away, and surviving heir, daughter to Petros, Kendra Lorrimer has invited you to her home. She has been made aware that each of you has been vastly important in her father's life, and so she wishes you to accompany her in mourning for the burial. The funeral and burial will take place at the end of the week, and she eagerly awaits your arrival.

You stand before the manor's entrance, a large set of dark, oaken doors barring entrance. Intricate ring-knockers are set into the wooden door, but all appears empty and the town of Ravengro seems to be particularly quiet, even for a village of Ustalav. The only thing made immediately apparent to the sense is the beautiful sound of a masterfully played piano, emanating from the open window above.