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![]() I am a huge avid pathfinder player.
I know others may feel differently I'm just stating where I am coming from. ![]()
![]() With the playtest being so hard to get that edge I don't see how well we can play with PC at different levels. A 5th level fight playing with a 1st level cleric, the cleric will have a hard time playing the game. And this can be common as the PFS has their tiers of play. They can't have a tier for every level. As a solution I suggest the proficiency bonus be half the PC's level. This makes the difference not so large between levels. Or even when fights foes levels higher. You'll still get all of your bonuses to still but the bonuses you have will matter more as they won't started becoming more than your key attribute until level 8 as opposed to level 4. ![]()
![]() The stat buy feels too cookie cutter
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![]() I was looking at playing a device sorcerer as a healer but I see that at 1st level.
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![]() In my opinion all of the classes feel the same. The attribute system is almost guaranteeing an 18 in everyone's main attribute, then everyone is most likely to make the skill at the highest rank there for there are going to be so many people with same stats. Level 1 : +4 (almost guaranteed 18 in key stat) + (+2) (best proficiency in what your role is) = +6 (almost everyone is rolling this) I feel like they are trying to make the game modular but we are using several set builds instead of customizable options
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![]() Shield Rule from redit Pregen
Redit Shield spoiler:
You snap your shield into place to deflect a blow. Your shield prevents you
from taking an amount of damage up to its Hardness—the shield takes this damage instead, possibly becoming dented or broken. If the shield takes damage equal to or exceeding its Hardness (5), the shield takes a Dent. If the item takes damage equal to or greater than twice its Hardness (10) in one hit, it takes 2 Dents. The shield can take only 1 Dent without becoming broken. A second Dent causes it to become broken, though it can still be repaired. If the shield would take a Dent or become broken while already broken, it is destroyed beyond salvage Based on this, if a shield is hit with 6 damage 3 times then that shield is destroyed. This is almost easier than sundering the shield, in 3 strikes the job is done with less damage. This means you'll be going through more shields than quivers of arrows. I'd rather suggest taking a number of dents equal to the hit points of the shield. ![]()
![]() Mythic adventures came out before the Advanced class guide so it cannot address items that came out after it
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![]() I am finding a hard time finding a straight answer on this
Firebolt Domain:
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier But the Arcanist does not state if it is a move, full round, swift, standard or just an attack option. Do you get more uses per round with haste or higher bab Acid jet Arcanist : Acid Jet (Su): The arcanist can unleash a jet of acid by expending 1 point from her arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals an amount of acid damage equal to 1d6 + the arcanist's Charisma modifier, plus an additional 1d6 points of acid damage for every 2 levels beyond 1st (to a maximum of 10d6 at 19th level). The target is also sickened for 1d4 rounds. It can attempt a Fortitude saving throw to negate the sickened condition. ![]()
![]() If you cast Winged Sword on a Holy Ice weapon does it keep the Winged spell effect when re-forming in your hand. To clarify Winged Sword makes a weapon into throwing weapon while holy Ice weapon has a build in returning property but the weapon melts from its location and reforms in your hand. ![]()
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spring attack
I'm sure there are other items but this if just from the top of my head ![]()
![]() Focused Casting Benefits: When casting a spell using both hands, you must have both hands free, you can treat your spell casting attribute (Charisma, Intelligence or Wisdom) as if it where 1-1/2 the original modifier.
Attuned Focus Benefits: When casting a spell that requires an attack roll you can use your spell casting attribute (Charisma, Intelligence or Wisdom) instead or your Strength or Dexterity modifier
Attuned Ability (this may be a trait instead of a feat) Prerequisites:Access to bloodline feats Benefits: You can use you Charisma instead of any other attribute as a prerequisite for bloodline feats ![]()
![]() I know there has been a lot of talk about getting quarterstaff to work with weapon finesse. And so far that is not possible, understood. In the talk of making this happen someone suggested getting Quarterstaff Master.
Quarterstaff Master You can wield a quarterstaff as either a two-handed or one-handed weapon. Prerequisites: Weapon Focus (quarterstaff ), base attack bonus +5. Benefit: By employing a number of different stances and techniques, you can wield a quarterstaff as a one-handed weapon. At the start of your turn, you decide whether or not you are going to wield the quarterstaff as a one-handed or two-handed weapon. When you wield it as a one-handed weapon, your other hand is free, and you cannot use the staff as a double weapon. You can take the feat Weapon Specialization in the quarterstaff even if you have no levels in fighter. ---------------
But and faq from 2013 states... Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands? Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands). As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair). --------
The I know the feat allows one to use a Quarterstaff as a one handed weapon, but the feat looks that it was designed as a work-around before the quarterstaff , and other 2-handed weapons were fixed in 2013 for getting a free hand. ![]()
![]() I only ask this because I am looking at the inner sea gods feat and see Measured Response has a prerequisite “worshiper of a good deity.” In my option "worshiper of a good deity" is really not a stat to fill the prerequisite for a feat. It is almost like saying "your character must like ham." I've noticed there are not any feats (core feats) that have an alignment as a prerequisite. As a game mechanic it makes more since to have an alignment be a prerequisite because that is an actual mechanic already in the game (detect good, “heals good creatures of 1d4 points”, smite good, smite evil) all of these are mechanics that are already in the game and are currently working. Alignment mechanics are an item that the gaming system can be built on. It adds role playing and game strategy to the table. If someone wanted to take a feat the required them to be good then they will have to RP a good aligned character, they’d get that feat from being good aligned then take the backlash from being good aligned also. But this is all in the cost of the feat. But stating “worshiper of a good deity” states not much about the character but places an alignment requirement on the deity. Unlike a cleric a character can me any alignment distance from the deity. This prerequisite of referring a deity does not seem like a prerequisite because the PC is not giving up anything or working for anything. If you are good or evil you have act accordingly to keep that alignment, if you need +X bab for a feat you have to take a class or have work levels to get to that BAB, if you need X ability score you have to spend points in that ability and less in another. By worshiping a deity you can always worship that deity, even if your defile their holy place you can go back to worshipping them. Unlike divine casters you do not need atonement to just worship a deity. Also since there are several gods you can worship several deities at ones. “The old and the new” This makes your select of these types of feats unlimited when in alignment you can have one alignment, G / LG / LN / N / NC and so on. There are several but you can only have one at a time I know alignment is not totally governed in the game and the DM will call most alignment changes. I’ve love to have a paizo book that had an alignment system or actions and points that will show how a person can stay or change alignments But the “worshiper of a good deity” seems to be on a whim of the PC and ask for an alignment but the alignment of a friend of the PC. ![]()
![]() I really liked the animal archive and feel like a lot of these items can be a great addition to the Bestiary series. Just the items that apply to bestiary creatures, NOT PLAYER CLASSES AND PC MAGICAL ITEMS. But item in the Animal Archive that apply to creatures, archetypes and feats.
I write this because the feats section to the last few Bestiaries have been the same and since the Animal Archive has open eyes to a way to look at familiars and companions more can be done on this point. ![]()
![]() Most of the minis in this have the same name as minis that are surrently out. So here is a list of (homebrew) minis that you can add to your collection Please give me any feed back , thanks Goblin Hero
Melee: +7 // Dmg (5)
--------------------------------- Watch Guard
Sound the Alarm [] (Immediate; When an ally with the word Watch in its name is eliminated within 6 squares of this creature place one Watch Guard in your start area. That Watch Guard cannot activate this round) --------------------------------- Watch Officer
Melee: 8 Dmg (10) Cmdr FX
Willing to Follow (This commander can benefit from the commander effects of other commanders in your warband as though it were a follower) ---------------------------------
Melee: +15/+10 Dmg (15) Cleave
--------------------------------- Giant Caveweaver Spider
Melee: +10 Dmg (10 + Poison) Poison (5 Damage whenever poisoned creature activates, DC17)
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Melee: +7 Dmg (5 + Poison) Poison (5 Damage whenever poisoned creature activates, DC15)
-------------------------------- Venomous Snake
Melee: +5 Dmg (5 + Poison) Poison (5 Damage whenever poisoned creature activates, DC15) -------------------------------- Elf Wizard
Melee: +5 Dmg (5) Energy Substitution: When this creature cast a spell choose one energy type (acid,cold,electricity,or fire). The spell does that type of energy damage instead of the listed type. Spells:
-------------------------------- Half-Elf Cleric
Melee: +5 Dmg (5) Shield other: (If an ally in 6 squares takes damage, this creature can choose to take half of that damage) Turn Undead 5 [] Spells:
-------------------------------- Dwarf Fighter
Melee: +10/+5 Dmg (10) Cleave
-------------------------------- Human Druid
Melee: +4 Dmg (5) Cmdr FX (Plants gain Dr 5) Eagle Form [] (Swift; this creature has flight speed 10 and cannot cast spells. These effects last until this creature ends them as a swift action) Spells:
-------------------------------- Seelah, Human Paladin
Melee: +12/+7 Dmg: (10 magic) Fearless
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![]() I have to request that some abilities in the race guide have eratta to give 1/2 damage to neutral characters. I ask because for many characters unless alignment is part of a class of feat it is an after thought. And some archetypes drow and teifling give up channeling negative energy to focus against good ignoring the neutral even though they will face neutral foes. This gives PCs an incentive NOT to choose an alignment. I just ask that they give damage to all non evil. Full damage to an opposed alignment and half to neutral. ![]()
![]() Hooray for human fighters!!!
On that note ....
Oh yeah and 1st ![]()
![]() Shadowrun...awesome and you should give it a try if you haven't This has come and gone but a group is trying to bring the shadowrun game back and on their kickstarter page the $10,000 pledge is...
Again this has come and gone, that pledge was sold out. ![]()
![]() I don't know if this has already been asked but can an oracle using Ancestral Weapon or Iron Weapon improve these weapons. By buying upgrades or something like that for these weapons? ![]()
![]() So to confirm a lizard folk monk uses the table and not his own natural attacks to determine monk damage w/ flurry...cool with me. Also for rule purposes, hitting an image does not count as a successful hit...cool with me. FIRST POST!!! P.S. Please keep these coming, it is nice to have an official ruling on the rules ![]()
![]() I know a lot are (flailing my arms around) freaking out about the announcement of Coke changing it's formula again I meant another D&D edition but I myself am a pathfinder guy and I am wondering about any pathfinder products. For example... On the back of the Player Companions it states coming soon combat and Faith. But looking at the site I see Blood of Fiends & Blood of Angels. Is there any information on the coming soon part on the back of the Player Companions? Also... if there going to be another playtest for the Advanced Race Guide. Or an announcement of another product. I need details. Asking won't make anything happen anytime soon but I just have to through it out that I'm craving more paizo pathfinder RPG products. ![]()
![]() There is almost no reason to continue buying 4th edition items because we aren't too sure if it's going to be compatible. And if they announce that it will be keeping up with that statement is hard since some 4th edition items aren't current with 4th edition since all of the updates and errata, look at magic missile. That makes me thing of what I wanted from 4th and what came out. Being that the system is closing out I am not wanting any rules or classes, but I would like to have 1 book that was the game system 4th in completion. A book that had the updated rules for the core classes with all of the errata and rules from insider, everything in one place where it would not be changed later since 4th support will be stopped. A sort of “complete 4th Compendium”, even it were a download but a one time purchase that has the complete 4th edition game. Not adding any new rules or classes what product would you want to close out 4th edition? ![]()
![]() I am asking for suggestions...
I read the guide to paladins and saw that for spells there are almost none, but I wanted to know if anything has changed or what suggestions people might have. Paladin's Sacrifice
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![]() I am quite happy with the mount my paladin has but I am questioning how useful the Resist Cold, Acid, and Electricity are to the mount so I am thinking of asking my DM to swap out the ability to have in exchange the ability to channel energy once per day, or cast bless 3 times per day. But I do not know what would be a fair trade off for the ability so I am asking the community for suggestions. I'm even willing to take off the DR along with the resistances. ![]()
![]() Most of the time when I play I see players who are suppose to be playing prepared casters not preparing spells. When the dm ask them what spell they want to cast that play flips through their core rule book, they don’t even keep track of a spell book much less keep track of prepared spells for the day. In the game the spontaneous casters have less spells available to them and even get spell later and this is all to have the freedom of not preparing spells and not keeping a spell book. At neoncon word of power was stated as a way for wizards to cast on the fly, this makes sense as a legal way for those who are NOT playing by the rules to play by the rules and still not have to do the prep-work. My question…
I ask this here because "words of power" looks to be re-vamping the way we cast spells but I wish it could be balanced to where no one has to prepare or keep a spell book but spontaneous casters can make up the difference in spells perday since they are getting spells a level behing prepared classes. ![]()
![]() I hear a bit of unclearness about the Magnus in beta version 2 and critting that has me to ask about the closed ability that is already out like that... Does a weapon with the Spell Storing trait crits does the damage from the spell also crit?
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![]() The conductive trait allows the player to add the damage from a use of an attact to their basic attack. http://paizo.com/pathfinderRPG/prd/advanced/magicItems/weapons.html#conduct ive For a sorcerer with the claw attacks do they...
ps as a stide note, is a weapon with the spell storing trait crits does the damage from the spell also crit? ![]()
![]() On the point system the cantrips are 3 points but on the list sorcerers do not have the zero level spells on the list?
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