graystone wrote: Souphin wrote: I honestly read it as you can now heal everyone or harm everyone
I was honestly asking for clarification
It caused a stir at the table and I rules against it
I'm just getting clarification for the future Nothing wrong with that, BUT if you're asking because you're thinking there's an issue, it helps to just come out and say that with the question. That way you'll get the answer AND likely feedback on how other see it. That way you could have seen if the prevailing thought was that or not. For instance, I could have thought the feat was in error and needed fixed, but might not have said anything because you simply asked how RAW worked. IMO, it's always best to give as much info/context as possible so you can get the best reply back. Noted, thanks

graystone wrote: Souphin wrote: Theaitetos wrote: shroudb wrote: Souphin wrote: I ran a society game 5th level where the user has 5 slots to do that. So every round they could spend a slot to heal everyone and harm everyone. Yes, that would be a wizard or a Sorcerer though.
A necromancer only has 2 slots of each rank. That was most likely a Harm font Cleric. Yes, 30 emination deal xD8 damage OR heal
Totally cool
I'm just having issues with the 60ft heal AND harm
But so far it seems I'm the only one with the issue
If you're having an issue with it, then you've been asking the wrong question: we've been telling how the rule actually works. You haven't been asking if it's overpowered or out of place on the necromancer. Someone can answer what it does as written, especially when you post in the rules section, but not give an opinion on it otherwise unless expressly asked.
Personally, it seems fine on the necromancer but I haven't had the opportunity to play with it much. I honestly read it as you can now heal everyone or harm everyone
I was honestly asking for clarification
It caused a stir at the table and I rules against it
I'm just getting clarification for the future

Trixleby wrote: Souphin wrote: Theaitetos wrote: shroudb wrote: Souphin wrote: I ran a society game 5th level where the user has 5 slots to do that. So every round they could spend a slot to heal everyone and harm everyone. Yes, that would be a wizard or a Sorcerer though.
A necromancer only has 2 slots of each rank. That was most likely a Harm font Cleric. Yes, 30 emination deal xD8 damage OR heal
Totally cool
I'm just having issues with the 60ft heal AND harm
But so far it seems I'm the only one with the issue
Probably because Necromancers DON'T get a harm font, or even 3 or 4 spell slots a day like other prepared casters. They get 2 slots a day, and that would mean just spamming Harm in your spell slots over and over and therefore having 0 flexibility, which is the entire point of being a prepared caster.
So not only do you cast less, you also only spam 1 spell and dedicated your entire build to do this one thing. You're a 1 trick. That kinda defeats some of the point of being a caster, but I guess if you're going to go so hard into doing 1 thing then it may as well be kind of good? The dirge gives them the harm spell
They get 2 slots per rank with the exception of the highest slot
Theaitetos wrote: shroudb wrote: Souphin wrote: I ran a society game 5th level where the user has 5 slots to do that. So every round they could spend a slot to heal everyone and harm everyone. Yes, that would be a wizard or a Sorcerer though.
A necromancer only has 2 slots of each rank. That was most likely a Harm font Cleric. Yes, 30 emination deal xD8 damage OR heal
Totally cool
I'm just having issues with the 60ft heal AND harm
But so far it seems I'm the only one with the issue
Old_Man_Robot wrote: Souphin wrote:
It sounds OP and goes against the 'damage doesn't heal'
With the 4th level feat to expand it to 60ft and just stand in the middle of the map and damage all the bad guys while healing all the good guys feels OP
It is what it is Damage doesn’t heal, generally.
This damage, specifically, does heal.
It is very strong but not broken. Phoenix sorcerers having been doing stuff like this since 2021. Noted
Thank you to everyone for the clarification
I ran a society game 5th level where the user has 5 slots to do that. So every round they could spend a slot to heal everyone and harm everyone.

graystone wrote: Souphin wrote: When using harm, mastery of life and death, and invert harm can a necromancer in their 3 action turn damage enemies in their 30ft emination while healing allies in their 30ft emination
I am trying to get clarification and I asked in another group but the chat misheard or abandoned the question.
You ask the same question in "Invert Harm Clarification" and we answered you with the same answer.I'll repeat my answer for you AGAIN:
"You do "each target separately". As such, you can pick the effect for each target. So with Invert Harm, you could deal vitality damage to undead in the area, void damage to living enemies in the area AND heal your teammates with a single casting."
So it wasn't a "misheard or abandoned the question", but one several people answered. Are you hoping to hear another answer if you move someplace else and ask? I might be off
It sounds OP and goes against the 'damage doesn't heal'
With the 4th level feat to expand it to 60ft and just stand in the middle of the map and damage all the bad guys while healing all the good guys feels OP
It is what it is
When using harm, mastery of life and death, and invert harm can a necromancer in their 3 action turn damage enemies in their 30ft emination while healing allies in their 30ft emination
I am trying to get clarification and I asked in another group but the chat misheard or abandoned the question.
Finoan wrote: NorrKnekten wrote: EDIT: Turns out Finoan had a very similar answer And Graystone as well at the same time.
NorrKnekten wrote: Im relatively sure the reason as to why is both because;
A. They missed this interaction with effects that heal undead while also dealing void damage. We are talking about a class feat that affects exactly one single spell. What is there to miss? It does a lot for that one spell
At fourth level they can do an emanation with the harm spell of 60 ft to heal who they want while harming who they want within that 60 ft
To confirm everyone's take
With the class feats and features....
You can use the 3-action harm to either harm all effected parties or heal all effected parties but not do both.

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Question for the hive mind about using negative energy
Can someone use the following effect to cure some and damage others
Mastery of Life and Death
You have studied the delicate balance of life and death to such a point that you can dance between them with ease. Whenever you Cast a Spell or use an ability that would deal void or vitality damage, you can choose for the spell to do either void or vitality damage to each target separately. When you Cast a Spell or use an ability that would affect or target only living creatures or only undead creatures, you can affect and target both. This does not apply to the healing effects of spells or abilities. For example, you could have the harm spell deal vitality damage to undead enemies, but it would not be able to heal living allies.
Invert Harm
Feat 2
Necromancer
Source Impossible Magic pg. 34
Prerequisites mastery of life and death
Your mastery of life and death grows. When you cast harm, it can heal living creatures as though they were undead
Any chance for hight level pregen?
I am currently only seeing level 5 is the highest
I am trying to get access to my deity's favored weapon.
In the deity section of the Starfinder player core 35 it says.
"Each deity entry below lists their
name, title, and a short description with cultural information.
Following that are the benefits available to the deity’s most
ardent devotees. You get these benefits only if you have
a rule that specifically gives you a devotee benefit."
Yet devine bond just says skills and spells.
And the DISCIPLE back just gives the skills and lore. So how does one gain all the devotee benefits, mainly favored weapon y.
I am trying to get access to my deity's favored weapon.
In the deity section of the Starfinder player core 35 it says.
"Each deity entry below lists their
name, title, and a short description with cultural information.
Following that are the benefits available to the deity’s most
ardent devotees. You get these benefits only if you have
a rule that specifically gives you a devotee benefit."
Yet devine bond just says skills and spells.
And the DISCIPLE back just gives the skills and lore. So how does one gain all the devotee benefits, mainly favored weapon y.
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Is the sketch cover no longer available?
The BBEG having less than 30 hit points is a problem for me. Everytime in run this game everyone ignores everyone else and concentrates on Ralthis, who has less than 30 hit points.
Is the art the same as the current cards?
As someone who runs a lot of society games, having the earned income chart on the GM screen would be awesome
At the end of most of the scenarios I have run the boss guy at the end goes down fast, too fast. Most players ignore all the fodder and concentrate on the boss. I've done the table adjustments but every time it comes to a lucky hit or concentrated fire they are gone. Even if they act for the rest of the round each person is concentrated on them.
With that being said I wanted to ask about Legendary Actions for Pathfinder NPC. For those who might not know legendary actions are usually reactions by NPCs that do not count against the reaction limit of 1. They can be used to cancel out that lucky crit or strike back when being ganged up on. What are your thoughts, or a way to make the BBEG more of a threat?
Hello, I just wanted to clarifications on how boons work,
I asked on FB and Discord but got different answers and I figured I would check here.
For PFS 2nd organized play mentions slotting boons and I wanted to know...
How many can you slot?
How often can you use them?
Example: If someone paid 4 achievement points to get the Treasure Bundle Insurance boon. After they used it to get a missing treasure bundle then they'd have to repurchase it.
(is that correct)
https://www.organizedplayfoundation.org/
Hello people
I'm still trying to wrap my head around boons and schools so I tried to go to the organization site and it appears to be down.
https://www.organizedplayfoundation.org/
Hello people
I'm still trying to wrap my head around boons and schools so I tried to go to the organization site and it appears to be down.
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Hoping for the metal oracle from 1st edition.
I see this and I thing DDM warbands
ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group.
Many dedication feats seem not worth it if you are already trained.
I feel like just take fighter and then take the dedication for something else
It this too powerful...
ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group.
change to
ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group. If you are already trained you become expert in the bow weapon group
Is this too powerful for the dedication feats?
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Mark Carlson 255 wrote: MaxAstro wrote: Ryan Freire wrote: The proof will be in if it sells. My money's on it wont. Of all of the varied, thoughtful, and intelligent viewpoints I've seen from every side of the debates on this forum, wishing ill on Paizo like this is the one position that I truly cannot comprehend. When I say something like this I mean the opposite, I hope that Piazo hears what I am hearing from people in the USA and around the world and how they are saying they are going to spend their money.
Why? In general, even if we do not play any version of PF most of us agree that a strong Paizo and an excellent game from them will make the hobby better in the long run.
MDC I hear you and I like paizo.
But I feel too much that the playtest/pf2nd is riding too much on the coattails of pathfinder 1st and paizo is making a product that the fans have voiced disappointment of hoping the fans will buy it anyway.
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Ryan Freire wrote: An important thing for OP to remember is that by now, most of the people who aren't really on board with a complete rework have left to find other games to play and the majority of the feedback you're going to get are from the ones who like whats being presented.
The proof will be in if it sells. My money's on it wont.
I agree.
I use to come to the boards everyday not maybe once a week to see if anything changed.
I use to be active but Bulmahn killed of my thread and others so I feel like only is out feel back not being considered but is being shutdown.
Anyway, friends moved to other games & I'm doing FFG's rpg system.
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LOL
Where I'm at PFS has died since the playtest so I hope these scenarios "Breath of Life" our group.
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I hope some PFS news reinvigorates us from the 2nd ED doom.
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*this is probably gonna get deleted
Enjoy your vacation - I mean it
Not feeling the playtest so far - I mean that too
Look forward to seeing any changes when you get back - I mean that more
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I am a huge avid pathfinder player.
I run PFS scenarios, several gm stars, endorse the game, dm specials.
I've put much time into the game, time I consider well spent.
I love this game so much
But with the playtest I feel that I am losing my favorite game.
People in my city (a large city) are falling off, we had days when we needed a GM or two on standby just for overfill.
Now we have weeks where not enough players show to make one table.
I do not like the direction of the playtest and people around me are feeling the same way.
I understand feedback was to make a better game but I feel the feedback is not being minded.
I the people in our PFS community can just keep playing the 1st as if nothing changed but the lack of the paizo support hurts.
I know others may feel differently I'm just stating where I am coming from.
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That why I suggest +1(1/2Level)
This way your level will not over come your bonuses or penalties until a much higher tier
Changing the proficiency numbers
The suggestion to presented to make the players choices, stats, feats, more relevant than just being X level in any class.
Lyee wrote: That is entirely meaningless. In both systems, the level 5 fighter has a 10% better chance to hit. '% better bonus' is a complete junk number in a d20 system and shows a misunderstanding of the maths.
d20 success rate comes from the Absoloute Difference in Value between the DC and bonus. All the proposed change does is make different level characters more similar and reduce the amount of progress that happens. Yes, this makes level 1 characters more able to contribute alongside level 5 characters, but hurts the game in the process for a goal I've no interest in.
Yes each bonus of 1 to a d20 is 5%
But a +6 bonus is 50% higher than a +4 bonus
4 + 50%(2) = 6
Characters are still progressing but just not as fast and in PFS many players play of different levels

Sebastian Hirsch wrote: Bardarok wrote: Sebastian Hirsch wrote: I personally would like to see the proficiency bonus doubled. Halving the lvl component doubles the ratio of training to level. So that is something. Actually, I think level to everything works decently well, it just feels weird right now that that the wizard with his dagger only has a marginally worse bonus to hit than the fighter. Of course, the wizard can usually pair 1 good attack with a spell, while the fighter will have to deal with MAP eventually. The suggested system makes the fighter bonus greater at all levels
At 1st level both str 14 (Old System)
Wizards - Dagger: +3 attack / 1d4+2 damage
Fighter - Dagger: +4 attack / 1d4+2 damage
At 5th level both str 14
Wizards - Dagger: +7 attack / 1d4+2 damage
Fighter - Dagger: +9 attack / 1d4+2 damage 28% better bonus
At 1st level both str 14 (Suggested System)
Wizards - Dagger: +2 attack / 1d4+2 damage
Fighter - Dagger: +3 attack / 1d4+2 damage
At 5th level both str 14
Wizards - Dagger: +4 attack / 1d4+2 damage
Fighter - Dagger: +6 attack / 1d4+2 damage 50% better bonus
LuniasM wrote: I definitely prefer Proposal B for the front page compared to the other options, but I feel like Proposal A is easier to follow once you get to Pages 2-3. If there was an option to combine the two - have the first page be horizontal and the others vertical - that would be ideal IMO. It's like a "choose your adventure book" just to make a character
True to that second part.
That's why I wish the playtest just did combat feats and had one spot to get that information.
Plan B is my favorite
I like the layout and it is very structured.
My only request is for everything to fit on to 2 pages.
I understand not all can fit on one page but three can be over whelming for new players, but the explaining of each character can do (especially for spellcasters) is very much needed to help new players.
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With the playtest being so hard to get that edge I don't see how well we can play with PC at different levels. A 5th level fight playing with a 1st level cleric, the cleric will have a hard time playing the game. And this can be common as the PFS has their tiers of play. They can't have a tier for every level.
As a solution I suggest the proficiency bonus be half the PC's level. This makes the difference not so large between levels. Or even when fights foes levels higher. You'll still get all of your bonuses to still but the bonuses you have will matter more as they won't started becoming more than your key attribute until level 8 as opposed to level 4.
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I hope Paizo makes a good game.
For the most part I’m not a fan of the playtest so far and I can think of 3 things that could totally fix it.
But I feel that paizo has a set game plan and it won't deviate too much from the feedback.
That is why I'm looking at 2nd/playtest as an entirely different game.
I don't know if 1st is genuinely better or if this is just nostalgia, but it is obvious that we are losing A LOT of customizing in character creation and that's my biggest bother
But again I'll see it as a different game, I'll still keep participating in the playtest, but if 2nd ed is what I've see so far my groups probably going to stick with 1st
I never got into starfinder, I felt that it poorly represented pathfinder in space.
With this new system I was really hoping that Boons and Sheets would be distributed online like reporting
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The stat buy feels too cookie cutter
Everyone was almost promised an 18 in either way but this system is too cookie cutter.
I suggest 80 points to spend on attributes, nothing below 8 or above 18 before racial stats. And having feat prerequisites have odd numbers so that some of these characters have not the same stats as everyone else to fit the current cookie cutters
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Is this a typo
Because the penalty is already there for a 2nd attack and it gets worse for not being an agile weapon.
Worst case is
1st Action +X,-7
2nd Action -12,-19
3rd Action -24,-31
So in this high fantasy word goblin alchemist are core but tower shields just don't exist?
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I don't think it's too hard especially with the spell points system.
2 suggestions
1. Let sorcerers use spell points to cast spells. Like how clerics get channel energy to cast heal. Sorcerers can use their spell points to case heighted spells using their spell points.
2. Bring back the arcanist powers and allow the sorcerer to spend spell points there.
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The Once and Future Kai wrote: Because you want to play a divine sort but hate Vancian casting or don't want to worship a Deity. Then you end up getting punished mechanically for that. It's not a fair trade off.
As far as the vancian system, if you play correctly you have a wide variety of spells. And I've seen the system played incorrectly too many times when players are not logging their spells and when the DM ask what they are going to case players are spontaneously casting from the core rulebook.
I get that as they start with simple weapon prof. and clerics don't but the extra 3+ slots of heal maximized is great.... really great
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