Harsk

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Goblin Squad Member. RPG Superstar 6 Season Star Voter. * Venture-Lieutenant, Texas—Houston 515 posts (530 including aliases). No reviews. No lists. 1 wishlist. 16 Organized Play characters.


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Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

At the end of most of the scenarios I have run the boss guy at the end goes down fast, too fast. Most players ignore all the fodder and concentrate on the boss. I've done the table adjustments but every time it comes to a lucky hit or concentrated fire they are gone. Even if they act for the rest of the round each person is concentrated on them.
With that being said I wanted to ask about Legendary Actions for Pathfinder NPC. For those who might not know legendary actions are usually reactions by NPCs that do not count against the reaction limit of 1. They can be used to cancel out that lucky crit or strike back when being ganged up on. What are your thoughts, or a way to make the BBEG more of a threat?

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

Thanks everyone

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

Hello, I just wanted to clarifications on how boons work,
I asked on FB and Discord but got different answers and I figured I would check here.

For PFS 2nd organized play mentions slotting boons and I wanted to know...
How many can you slot?
How often can you use them?

Example: If someone paid 4 achievement points to get the Treasure Bundle Insurance boon. After they used it to get a missing treasure bundle then they'd have to repurchase it.
(is that correct)

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

https://www.organizedplayfoundation.org/

Hello people
I'm still trying to wrap my head around boons and schools so I tried to go to the organization site and it appears to be down.

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

https://www.organizedplayfoundation.org/

Hello people
I'm still trying to wrap my head around boons and schools so I tried to go to the organization site and it appears to be down.

Dark Archive

1 person marked this as a favorite.

Hoping for the metal oracle from 1st edition.

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I see this and I thing DDM warbands

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ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group.

Many dedication feats seem not worth it if you are already trained.
I feel like just take fighter and then take the dedication for something else

Dark Archive

It this too powerful...

ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group.

change to
ARCHER DEDICATION FEAT 2
ARCHETYPE DEDICATION
You become trained in all simple and martial weapons in
the bow weapon group. If you are already trained you become expert in the bow weapon group

Is this too powerful for the dedication feats?

Dark Archive

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Mark Carlson 255 wrote:
MaxAstro wrote:
Ryan Freire wrote:
The proof will be in if it sells. My money's on it wont.
Of all of the varied, thoughtful, and intelligent viewpoints I've seen from every side of the debates on this forum, wishing ill on Paizo like this is the one position that I truly cannot comprehend.

When I say something like this I mean the opposite, I hope that Piazo hears what I am hearing from people in the USA and around the world and how they are saying they are going to spend their money.

Why? In general, even if we do not play any version of PF most of us agree that a strong Paizo and an excellent game from them will make the hobby better in the long run.

MDC

I hear you and I like paizo.

But I feel too much that the playtest/pf2nd is riding too much on the coattails of pathfinder 1st and paizo is making a product that the fans have voiced disappointment of hoping the fans will buy it anyway.

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Ryan Freire wrote:

An important thing for OP to remember is that by now, most of the people who aren't really on board with a complete rework have left to find other games to play and the majority of the feedback you're going to get are from the ones who like whats being presented.

The proof will be in if it sells. My money's on it wont.

I agree.

I use to come to the boards everyday not maybe once a week to see if anything changed.
I use to be active but Bulmahn killed of my thread and others so I feel like only is out feel back not being considered but is being shutdown.
Anyway, friends moved to other games & I'm doing FFG's rpg system.

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

1 person marked this as a favorite.

LOL
Where I'm at PFS has died since the playtest so I hope these scenarios "Breath of Life" our group.

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

2 people marked this as a favorite.

I hope some PFS news reinvigorates us from the 2nd ED doom.

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*this is probably gonna get deleted

Enjoy your vacation - I mean it
Not feeling the playtest so far - I mean that too
Look forward to seeing any changes when you get back - I mean that more

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I am a huge avid pathfinder player.
I run PFS scenarios, several gm stars, endorse the game, dm specials.
I've put much time into the game, time I consider well spent.
I love this game so much
But with the playtest I feel that I am losing my favorite game.
People in my city (a large city) are falling off, we had days when we needed a GM or two on standby just for overfill.
Now we have weeks where not enough players show to make one table.
I do not like the direction of the playtest and people around me are feeling the same way.
I understand feedback was to make a better game but I feel the feedback is not being minded.
I the people in our PFS community can just keep playing the 1st as if nothing changed but the lack of the paizo support hurts.

I know others may feel differently I'm just stating where I am coming from.

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That why I suggest +1(1/2Level)
This way your level will not over come your bonuses or penalties until a much higher tier

Changing the proficiency numbers

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The suggestion to presented to make the players choices, stats, feats, more relevant than just being X level in any class.

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Lyee wrote:

That is entirely meaningless. In both systems, the level 5 fighter has a 10% better chance to hit. '% better bonus' is a complete junk number in a d20 system and shows a misunderstanding of the maths.

d20 success rate comes from the Absoloute Difference in Value between the DC and bonus. All the proposed change does is make different level characters more similar and reduce the amount of progress that happens. Yes, this makes level 1 characters more able to contribute alongside level 5 characters, but hurts the game in the process for a goal I've no interest in.

Yes each bonus of 1 to a d20 is 5%

But a +6 bonus is 50% higher than a +4 bonus
4 + 50%(2) = 6

Characters are still progressing but just not as fast and in PFS many players play of different levels

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Sebastian Hirsch wrote:
Bardarok wrote:
Sebastian Hirsch wrote:
I personally would like to see the proficiency bonus doubled.
Halving the lvl component doubles the ratio of training to level. So that is something.
Actually, I think level to everything works decently well, it just feels weird right now that that the wizard with his dagger only has a marginally worse bonus to hit than the fighter. Of course, the wizard can usually pair 1 good attack with a spell, while the fighter will have to deal with MAP eventually.

The suggested system makes the fighter bonus greater at all levels

At 1st level both str 14 (Old System)
Wizards - Dagger: +3 attack / 1d4+2 damage
Fighter - Dagger: +4 attack / 1d4+2 damage

At 5th level both str 14
Wizards - Dagger: +7 attack / 1d4+2 damage
Fighter - Dagger: +9 attack / 1d4+2 damage 28% better bonus

At 1st level both str 14 (Suggested System)
Wizards - Dagger: +2 attack / 1d4+2 damage
Fighter - Dagger: +3 attack / 1d4+2 damage

At 5th level both str 14
Wizards - Dagger: +4 attack / 1d4+2 damage
Fighter - Dagger: +6 attack / 1d4+2 damage 50% better bonus

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

LuniasM wrote:
I definitely prefer Proposal B for the front page compared to the other options, but I feel like Proposal A is easier to follow once you get to Pages 2-3. If there was an option to combine the two - have the first page be horizontal and the others vertical - that would be ideal IMO.

It's like a "choose your adventure book" just to make a character

True to that second part.
That's why I wish the playtest just did combat feats and had one spot to get that information.

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

Plan B is my favorite
I like the layout and it is very structured.
My only request is for everything to fit on to 2 pages.
I understand not all can fit on one page but three can be over whelming for new players, but the explaining of each character can do (especially for spellcasters) is very much needed to help new players.

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With the playtest being so hard to get that edge I don't see how well we can play with PC at different levels. A 5th level fight playing with a 1st level cleric, the cleric will have a hard time playing the game. And this can be common as the PFS has their tiers of play. They can't have a tier for every level.

As a solution I suggest the proficiency bonus be half the PC's level. This makes the difference not so large between levels. Or even when fights foes levels higher. You'll still get all of your bonuses to still but the bonuses you have will matter more as they won't started becoming more than your key attribute until level 8 as opposed to level 4.

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I hope Paizo makes a good game.
For the most part I’m not a fan of the playtest so far and I can think of 3 things that could totally fix it.
But I feel that paizo has a set game plan and it won't deviate too much from the feedback.
That is why I'm looking at 2nd/playtest as an entirely different game.
I don't know if 1st is genuinely better or if this is just nostalgia, but it is obvious that we are losing A LOT of customizing in character creation and that's my biggest bother
But again I'll see it as a different game, I'll still keep participating in the playtest, but if 2nd ed is what I've see so far my groups probably going to stick with 1st

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I never got into starfinder, I felt that it poorly represented pathfinder in space.

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

With this new system I was really hoping that Boons and Sheets would be distributed online like reporting

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The stat buy feels too cookie cutter
Everyone was almost promised an 18 in either way but this system is too cookie cutter.
I suggest 80 points to spend on attributes, nothing below 8 or above 18 before racial stats. And having feat prerequisites have odd numbers so that some of these characters have not the same stats as everyone else to fit the current cookie cutters

Dark Archive

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Is this a typo

Twin takedown:

Make 2 Strikes against your hunted target, one with each of the required
weapons. (The multiple attack penalty applies normally.) The second
Strike takes a –2 circumstance penalty if the weapon doesn’t have
the agile trait.

Because the penalty is already there for a 2nd attack and it gets worse for not being an agile weapon.
Worst case is
1st Action +X,-7
2nd Action -12,-19
3rd Action -24,-31

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So in this high fantasy word goblin alchemist are core but tower shields just don't exist?

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I don't think it's too hard especially with the spell points system.
2 suggestions
1. Let sorcerers use spell points to cast spells. Like how clerics get channel energy to cast heal. Sorcerers can use their spell points to case heighted spells using their spell points.
2. Bring back the arcanist powers and allow the sorcerer to spend spell points there.

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The Once and Future Kai wrote:
Because you want to play a divine sort but hate Vancian casting or don't want to worship a Deity. Then you end up getting punished mechanically for that.

It's not a fair trade off.

As far as the vancian system, if you play correctly you have a wide variety of spells. And I've seen the system played incorrectly too many times when players are not logging their spells and when the DM ask what they are going to case players are spontaneously casting from the core rulebook.

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I get that as they start with simple weapon prof. and clerics don't but the extra 3+ slots of heal maximized is great.... really great

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I was looking at playing a device sorcerer as a healer but I see that at 1st level.
They both get the same amount of spells.
They both get powers with their powers.
.... clerics get channel energy at 3 plus cha!!!
I see no fair trade for that.
Yes there is the anathema, but you can choose the anathema and you can cherry select the one to your play style but the 2 classes "div sorc" vs cleric the cleric has a huge perk.
Am is missing some thing? I really would like to know.

Dark Archive

Gonna again disagree. They are absolutely valid. They may not be interesting but they are almost all functional.

Adopted Ancestry 1 General — Opening up access to other ancestry lists is quite good, especially given most ancestries only have a couple of feats you'll really want, and some barely have any.

Alertness 1 General — I feel this should raise the proficiency

Ancestral Paragon 1 General — this may change with the new proficiency rules

Armor Proficiency 1 General — Nobody wants to get hit. agreed

Breath Control 1 General — agreed

Diehard 1 General — I don't think a thing that can save your life is ever not a valid pick. agreed

Fast Recovery 1 General Constitution 14-- we'll see after the heal rules

Feather Step 1 General Dexterity 14 Difficult terrain is super common.

Fleet 1 General — Everyone enjoys more speed.

Great Fortitude 1 General Trained in Fortitude saves. Save bonuses are never bad.

Hefty Hauler 1 General Strength 12 Bulk adds up FAST this edition. - I've yet to see DMs enforce the bulk rules

Incredible Initiative 1 General — Initiative boosts are always good.

Iron Will 1 General Trained in Will saves. See Great Fortitude.
Lightning Reflexes 1 General Trained in Reflex saves. See Iron Will.

Remarkable Resonance 1 General Charisma 12. -- resonance is still being worked on

Ride 1 General — This one does feel lackluster-- most dedicated riders probably use something with the minion trait and this does nothing for them.

Shield Proficiency -- Shields are really good, and this opens them up to most classes.

Toughness 1 General — See Die Hard.

Weapon Proficiency 1 General — Agreed and I feel ALL classes should start with all simple.

Expeditious Search-- Being able to search for hazards and ambushes while maintaining full speed for overland travel is actually really good whenever the quest is time sensitive.

I feel that there were more valid ones in 1st ED

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Captain Morgan wrote:


While I don't find general feats as interesting as I'd like, they certainly don't feel too conditional. Almost all of them boost your character in a way that has immediately observable benefits. I will say not all characters will want that many of the general feats, but getting improved armor proficiency or saves or initiative are all things that you will certainly see tangible benefits from, and very, well, generally applicable.

SOME are very good

Most are very lackluster
Yes we have options but very few valid ones

Dark Archive

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Too many general feats are lackluster.
Feats should be features that make you standout.
Most of the feats are too conditional and may almost never be used in a session

Dark Archive 1/5 * Venture-Lieutenant, Texas—Houston

... include enough time for your players to build characters.

You do know that the process could be an entire gaming session.

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I suggest using your spell points ( one per level) to case spells.

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I'm cool with with this change as it makes the book easier.
Next a pool for martial classes to get combat feats?
Please!
( comments in the blog made new threads)

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Just throwing it out there
--- a skill based system like shadowrun

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In my opinion all of the classes feel the same. The attribute system is almost guaranteeing an 18 in everyone's main attribute, then everyone is most likely to make the skill at the highest rank there for there are going to be so many people with same stats.

Level 1 : +4 (almost guaranteed 18 in key stat) + (+2) (best proficiency in what your role is) = +6 (almost everyone is rolling this)

I feel like they are trying to make the game modular but we are using several set builds instead of customizable options
Here are some items to make the game still modular without being too clunky
--- Gain Racial feats at ones like 3 or 4 at 1st and you can spend a general feat to gain more
--- Fighter gains weapon focus at 1st level, This makes them stand out as the martial class
--- Channel energy is a 2-action burst rather than a 3-action burst. This makes the Channel energy action different than just casting heal
--- Sorcerers can spend spell points to cast spells. 1pt per Lv. This gives them the upside for specializing in their spells.
--- General feats for themes rather than multi classing, two-handed fighting, weapon finesse, magical knack. This way people can decide how much they want to delve into an ability than getting into a class for it and it give that sense of customizing that I feel is lacking in the system

Dark Archive

Does this means just carry several shields?

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Shield Rule from redit Pregen

Redit Shield spoiler:
You snap your shield into place to deflect a blow. Your shield prevents you
from taking an amount of damage up to its Hardness—the shield takes
this damage instead, possibly becoming dented or broken. If the shield
takes damage equal to or exceeding its Hardness (5), the shield takes a
Dent. If the item takes damage equal to or greater than twice its Hardness
(10) in one hit, it takes 2 Dents. The shield can take only 1 Dent without
becoming broken. A second Dent causes it to become broken, though it
can still be repaired. If the shield would take a Dent or become broken
while already broken, it is destroyed beyond salvage

Based on this, if a shield is hit with 6 damage 3 times then that shield is destroyed. This is almost easier than sundering the shield, in 3 strikes the job is done with less damage. This means you'll be going through more shields than quivers of arrows.

I'd rather suggest taking a number of dents equal to the hit points of the shield.

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I saw it referenced the pathfinder society
but within the society are different groups
grand lodge
scarab sages
dark archives
sovereign court
liberty's edge
the exchange
will these have representation?

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is this pfs legal

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Correction Fervor not fevor
I don't want or need the paladin-like healing but the ability to cast spells on oneself as a free or swift action

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I'm mostly checking to see if there is a fevor option or amateur fevor option for other classes -- cleric - oracle

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Evilserran wrote:
This Adventure is BS....

The thing was nerfed....

Nerfed:
it should of only had the tail attacks.

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Mythic adventures came out before the Advanced class guide so it cannot address items that came out after it
I am playing a mythic arcanist and the class is stated to be a mix of sorcerers and wizards
But instead of schools or bloodlines the arcanist has exploits as the name of the powers used by the class
My question is since the mythic school/bloodline ability boost the class power can I use one of those abilities to boost my exploits?

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Can the lower con work with reactive-healing

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Chess Pwn wrote:
I GM'd a PFS scenario. lv5 cleric with a 10 con and pretty good AC. A large enemy got a crit and took him from FULL HP to DEAD DEAD. Wasn't even crazy high damage rolls.

...Reflecting on this I did go down pretty fast in bonekeep

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