Harsk

Souphin's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. * Venture-Lieutenant, Texas—Houston 509 posts (524 including aliases). No reviews. No lists. 1 wishlist. 16 Organized Play characters.


Dark Archive

1 person marked this as a favorite.
Mark Carlson 255 wrote:
MaxAstro wrote:
Ryan Freire wrote:
The proof will be in if it sells. My money's on it wont.
Of all of the varied, thoughtful, and intelligent viewpoints I've seen from every side of the debates on this forum, wishing ill on Paizo like this is the one position that I truly cannot comprehend.

When I say something like this I mean the opposite, I hope that Piazo hears what I am hearing from people in the USA and around the world and how they are saying they are going to spend their money.

Why? In general, even if we do not play any version of PF most of us agree that a strong Paizo and an excellent game from them will make the hobby better in the long run.

MDC

I hear you and I like paizo.

But I feel too much that the playtest/pf2nd is riding too much on the coattails of pathfinder 1st and paizo is making a product that the fans have voiced disappointment of hoping the fans will buy it anyway.

Dark Archive

3 people marked this as a favorite.
Ryan Freire wrote:

An important thing for OP to remember is that by now, most of the people who aren't really on board with a complete rework have left to find other games to play and the majority of the feedback you're going to get are from the ones who like whats being presented.

The proof will be in if it sells. My money's on it wont.

I agree.

I use to come to the boards everyday not maybe once a week to see if anything changed.
I use to be active but Bulmahn killed of my thread and others so I feel like only is out feel back not being considered but is being shutdown.
Anyway, friends moved to other games & I'm doing FFG's rpg system.

Dark Archive 1/5 Venture-Lieutenant, Texas—Houston

1 person marked this as a favorite.

LOL
Where I'm at PFS has died since the playtest so I hope these scenarios "Breath of Life" our group.

Dark Archive 1/5 Venture-Lieutenant, Texas—Houston

2 people marked this as a favorite.

I hope some PFS news reinvigorates us from the 2nd ED doom.

Dark Archive

7 people marked this as a favorite.

*this is probably gonna get deleted

Enjoy your vacation - I mean it
Not feeling the playtest so far - I mean that too
Look forward to seeing any changes when you get back - I mean that more

Dark Archive

8 people marked this as a favorite.

I am a huge avid pathfinder player.
I run PFS scenarios, several gm stars, endorse the game, dm specials.
I've put much time into the game, time I consider well spent.
I love this game so much
But with the playtest I feel that I am losing my favorite game.
People in my city (a large city) are falling off, we had days when we needed a GM or two on standby just for overfill.
Now we have weeks where not enough players show to make one table.
I do not like the direction of the playtest and people around me are feeling the same way.
I understand feedback was to make a better game but I feel the feedback is not being minded.
I the people in our PFS community can just keep playing the 1st as if nothing changed but the lack of the paizo support hurts.

I know others may feel differently I'm just stating where I am coming from.

Dark Archive

1 person marked this as a favorite.

That why I suggest +1(1/2Level)
This way your level will not over come your bonuses or penalties until a much higher tier

Changing the proficiency numbers

Dark Archive

1 person marked this as a favorite.

With the playtest being so hard to get that edge I don't see how well we can play with PC at different levels. A 5th level fight playing with a 1st level cleric, the cleric will have a hard time playing the game. And this can be common as the PFS has their tiers of play. They can't have a tier for every level.

As a solution I suggest the proficiency bonus be half the PC's level. This makes the difference not so large between levels. Or even when fights foes levels higher. You'll still get all of your bonuses to still but the bonuses you have will matter more as they won't started becoming more than your key attribute until level 8 as opposed to level 4.

Dark Archive

5 people marked this as a favorite.

I hope Paizo makes a good game.
For the most part I’m not a fan of the playtest so far and I can think of 3 things that could totally fix it.
But I feel that paizo has a set game plan and it won't deviate too much from the feedback.
That is why I'm looking at 2nd/playtest as an entirely different game.
I don't know if 1st is genuinely better or if this is just nostalgia, but it is obvious that we are losing A LOT of customizing in character creation and that's my biggest bother
But again I'll see it as a different game, I'll still keep participating in the playtest, but if 2nd ed is what I've see so far my groups probably going to stick with 1st

Dark Archive

1 person marked this as a favorite.

The stat buy feels too cookie cutter
Everyone was almost promised an 18 in either way but this system is too cookie cutter.
I suggest 80 points to spend on attributes, nothing below 8 or above 18 before racial stats. And having feat prerequisites have odd numbers so that some of these characters have not the same stats as everyone else to fit the current cookie cutters

Dark Archive

1 person marked this as a favorite.

Is this a typo

Twin takedown:

Make 2 Strikes against your hunted target, one with each of the required
weapons. (The multiple attack penalty applies normally.) The second
Strike takes a –2 circumstance penalty if the weapon doesn’t have
the agile trait.

Because the penalty is already there for a 2nd attack and it gets worse for not being an agile weapon.
Worst case is
1st Action +X,-7
2nd Action -12,-19
3rd Action -24,-31

Dark Archive

3 people marked this as a favorite.

I don't think it's too hard especially with the spell points system.
2 suggestions
1. Let sorcerers use spell points to cast spells. Like how clerics get channel energy to cast heal. Sorcerers can use their spell points to case heighted spells using their spell points.
2. Bring back the arcanist powers and allow the sorcerer to spend spell points there.

Dark Archive

1 person marked this as a favorite.
The Once and Future Kai wrote:
Because you want to play a divine sort but hate Vancian casting or don't want to worship a Deity. Then you end up getting punished mechanically for that.

It's not a fair trade off.

As far as the vancian system, if you play correctly you have a wide variety of spells. And I've seen the system played incorrectly too many times when players are not logging their spells and when the DM ask what they are going to case players are spontaneously casting from the core rulebook.

Dark Archive

1 person marked this as a favorite.

I was looking at playing a device sorcerer as a healer but I see that at 1st level.
They both get the same amount of spells.
They both get powers with their powers.
.... clerics get channel energy at 3 plus cha!!!
I see no fair trade for that.
Yes there is the anathema, but you can choose the anathema and you can cherry select the one to your play style but the 2 classes "div sorc" vs cleric the cleric has a huge perk.
Am is missing some thing? I really would like to know.

Dark Archive

1 person marked this as a favorite.
Captain Morgan wrote:


While I don't find general feats as interesting as I'd like, they certainly don't feel too conditional. Almost all of them boost your character in a way that has immediately observable benefits. I will say not all characters will want that many of the general feats, but getting improved armor proficiency or saves or initiative are all things that you will certainly see tangible benefits from, and very, well, generally applicable.

SOME are very good

Most are very lackluster
Yes we have options but very few valid ones

Dark Archive

1 person marked this as a favorite.

Too many general feats are lackluster.
Feats should be features that make you standout.
Most of the feats are too conditional and may almost never be used in a session

Dark Archive

3 people marked this as a favorite.

Shield Rule from redit Pregen

Redit Shield spoiler:
You snap your shield into place to deflect a blow. Your shield prevents you
from taking an amount of damage up to its Hardness—the shield takes
this damage instead, possibly becoming dented or broken. If the shield
takes damage equal to or exceeding its Hardness (5), the shield takes a
Dent. If the item takes damage equal to or greater than twice its Hardness
(10) in one hit, it takes 2 Dents. The shield can take only 1 Dent without
becoming broken. A second Dent causes it to become broken, though it
can still be repaired. If the shield would take a Dent or become broken
while already broken, it is destroyed beyond salvage

Based on this, if a shield is hit with 6 damage 3 times then that shield is destroyed. This is almost easier than sundering the shield, in 3 strikes the job is done with less damage. This means you'll be going through more shields than quivers of arrows.

I'd rather suggest taking a number of dents equal to the hit points of the shield.

Dark Archive

1 person marked this as a favorite.

is this pfs legal

Dark Archive

1 person marked this as a favorite.

I'm mostly checking to see if there is a fevor option or amateur fevor option for other classes -- cleric - oracle

Dark Archive

1 person marked this as a favorite.
Kalindlara wrote:

Would this be for Rovagug, then? That's the only deity off the top of my head that favors the greataxe...

I'm partial because I have a Cleric of Angradd but I notice the starknife is not on this and it is pretty heavy in Pathfider lore.

Oh yeah and Guided Hand for Charisma

Dark Archive

7 people marked this as a favorite.

Dragon themed items I'd like to see in the book
... Variants of the dragon bloodline - (Swapping the granted bloodline spells & feats to the ones on that ancient dragon spell list)
... New Dragon familiars, mounts and companions
... Since this is a play companion I feel space will but not used wisely to show new dragons, that is more of a campaign item
... dragon themed armor and weapons ( Armor from X-dragon scales that offer the same elemental protection, or swords made of dragon scales that do 1 extra point of elemental damage naturally)
... traits to make the PC's subtype "dragon", but they stay the same race
... feats to allow PC certain aspects of dragons like DR or cloud vision

Dark Archive

1 person marked this as a favorite.

It looks that we have found the mage with the bonded armor

Dark Archive

2 people marked this as a favorite.

I am really digging what I am seeing from the Arcane Anthology and I really hope you do a Divine Anthology but this Magic Tactics Toolbox looks very geared torward arcane casters. Can you give any hint for something divine casters can gain from this book?

Dark Archive

1 person marked this as a favorite.

How do we not have a full metal alchemist yet

Dark Archive

2 people marked this as a favorite.
Owen K. C. Stephens wrote:

There are Aldori Swordlord-realted items.

There is a Swashbuckler archetype.
I don't promise an Aldori Dueling Swashbuckler archetype

I thought since the Aldori Swordlord was not going to be a Swashbuckler it might be the fighter archetype, but Taldor is eying that.

I'll just keep my gasumi pose and eye another archetype.

Dark Archive

1 person marked this as a favorite.
Dragon78 wrote:
I would still like to see unarmored options for every class that uses armor.

I second that , I understand that this may not be the book for "no armor" options but there are of classes/archetypes that have cool features when they do not have armor. But these features really don't even out when compared to people having armor or the scale of people upgrading armor.

I understand that there are some feats, shield of swings or expertise, that allow you to gain dodge bonuses but I'd like to see more. Maybe some that allow gaining a dodge bonus without paying with your offense. May be requiring a move action, or allowing one stat to be added when not wearing armor, or just the feat slot alone being enough.

Again, I understand that this may not be the book for "no armor" options, I'm just throwing that out.

Dark Archive

1 person marked this as a favorite.

These items might already be in pfs I just don't recall if they are already there.
-- a mundane action using your spell craft to help spell casting - example ( using a move action - draw a chalk circle around yourself and make a spellcraft check to gain a bonus to caster level.)
-- Something like the rituals from 4th ED. This was the ability to produce spell effects during downtime but to use time instead of spending spell slots. (Example, when interrogating the captured NPC rather than spending a spell slot to cast zone of truth spends 30 minutes and some inexpensive components to create the spell effect)

Dark Archive

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

I think there is a pretty good amount of people that want the weapon finesse/quarterstaff combo, me included. I thought this would have already been added in the Ultimate Combat since it added an eastern ninja/kung-fu style where we would have that spinning bow-staff style fighting that we've seen in many karate movies. But as of yet I have not seen this style in 3.5 or pathfinder. Maybe the melee toolbox may have this other wise keep hoping for the future....

On that note I think the Bo staff should be errata have the weapon finesse feat since it is basically a quarterstaff but instead of being a simple or martial weapon it is an exotic weapon and only adds +1 to defense when fighting defensively. I don't think that warrants taking the exotic proficiency

Dark Archive

4 people marked this as a favorite.

Longbow Cost
-==- Laura and Arnold get stuck on islands and make awesome longbows but to get one in PF you are spending 75gp for the long bow and 30gp for the short my suggestion is create another weapon "rough longbow" this will be less than 15gp for the long and 7 for the short, that damage will be 1D6 for the long and 1d4 for the short, the range will be 30 for the long and 20 for the short.

Spontaneous castings
---- Sorcerers and wizards should have differences since they are 2 different classes but the ability to not have to preselect spells per day does not make up for the fact that lean spells slower, cast metamagic slower, and limited inventory of spells. I've played many games where people playing prepared castings are thumbing through the corebook on their turn to figure out what spell they are going to cast. I suggest a rule that all spontaneous spells have a percent chance of not consuming a spell slot. Or use a spell point system.

Grand Lodge

9 people marked this as a favorite.

Dwarfs don't get any new rules, feats, or archetypes. It's just 2-4 pages full of ale recipes.

Dark Archive

3 people marked this as a favorite.

Hooray for human fighters!!!
It's nice how the feats show an ability humans have to adapt and learn that separates them from the rest of the world.
I look forward to the "alternate class reward"s in this book

On that note ....
Using "Fast Learner" can you only choose the skill and hit point or can you choose the hit point and the "alternate class reward"?
Also can you just choose to get 2 hit points? it's most likely no but I thought I'd ask.

Oh yeah and 1st

Dark Archive

1 person marked this as a favorite.

Since this is not closed I have some more...

A gauntlet that that by itself hasn't any magical attributes but can be upgraded with the weapon special abilities. After being upgraded the gauntlet doesn't have the abilities but the caster can add these abilities to their spells, spell-like abilities or supernatural abilities. When enhancements are made to attacks for spells that do not require an attack roll, only then the enhancement is added to the dc of the spell.

For example a druid can use gauntlet to make a +1 holy flame blade, or a wizard can make a fireball that has +1 to dc and has 1d6 shocking, or a sorcerer can make their claws +1 Unholy.

The second Item is a rod of spell hastening
-- It is like a rod of quicken spell but rather than making a spell a free action it makes the spell a move equivalent action and should cost a lot less than a quicken rod

I don't know how many Ideas make the cut but I totally consent, ask and almost beg you guys to use our ideas

Thank you

Grand Lodge

3 people marked this as a favorite.

Peltage - Stone or metal worked cylinder with a series of bands on the inside that release a heavy hand-sized ball. Usually carried over the shoulder of dwarves

A retractable blade launcher on the forearm. (Think Assassins Creed)

A retractable grappling hook on the forearm, works like a 15ft grappling hook or make grapple attacks in 15ft ( Think Link's Wall Grapple from Smash Brothers)

An oversized gauntlet the offsets the penalty for using an oversized weapon by providing a better grip, you still are limited to one category larger

A type of thunderstone that rather than deafening the area it allows everyone to immediately make a perception check to target creatures and items my echo location.

Grand Lodge

1 person marked this as a favorite.

♫ One on One ♪
♫ One on One ♪
♫ DWARVES FIGHT THE REST ♫

Dark Archive

1 person marked this as a favorite.

Hey look the Tengu is casting "protection from spears".

Grand Lodge

2 people marked this as a favorite.

More items that worked with class abilities especially the abilities that we get at early levels that are mostly unused later.

Example
An item that granted touch of chaos to a 30ft circle.

Staffs that are linked to schools, domains, mysteries, & patrons
To where if you have the staff you have the powers in that school, ect... Up to your level (or level -x) and you can swap spells for spells in these domains, ect....

Dark Archive

7 people marked this as a favorite.

More items that work with class features like bloodlines, domains, school powers and the alike.

Spell staffs that allow players to swap spells aka rune staffs from the Magic Item Compendium

Spells items for our mounts and familiars, collars and saddles

A healing kit that allows mundane healing using the heal skill

These two might be cheesy
The stargate staffs
Phoenix Down

Dark Archive

1 person marked this as a favorite.

Now that I know your ranger's stat and that you prefer to use the spear how about the Two-Handed Weapon fighting style in the APG. Shield of Swings allows you to get +4 AC. And since your wisdom is not too high the Skirmisher archetype class might be better than spells.

Dark Archive

1 person marked this as a favorite.
Quote:
To make that second attack, you have to pull the lance back and stab forward again, and that stab doesn’t have the benefit of the charge’s momentum.

I totally agree with the ruling. But the reason seems too open to interpretation , can you not pounce with a long spear, or rapier, but you can with a scythe or great sword. I think a much plainer ruling can be that you cannot pounce with a reach weapon.

Dark Archive

1 person marked this as a favorite.

So to confirm a lizard folk monk uses the table and not his own natural attacks to determine monk damage w/ flurry...cool with me.

Also for rule purposes, hitting an image does not count as a successful hit...cool with me.

FIRST POST!!!

P.S. Please keep these coming, it is nice to have an official ruling on the rules

Dark Archive

1 person marked this as a favorite.

Since at this moment Pathfinder miniatures are not for battle but for role playing the miniatures should reflect aspects of the Campaign Setting. For example, at this moment I do not think there is a miniature with a starknife and that looks to be a common weapon in the campaign settings and not just females with star knifes. Varisians, shonti, hell knights, even Linnorm. My main issue is that even if I am not playing Golarion I can still use these figs, unlike the box of warforged that are waiting to be golem proxies.+

Another thing is just not recycled poses and fig. People uses a variety of weapons , quarterstaffs, kukri, sorcerer/barbarian claw attacks, earthbreakers, lance (un-mounted), trident, double Axe ( non-orc), pistol ( some may sigh), Dogslicer , Lucerne hammer, Dwarven maulaxe, Dwarven dorn-dergar, and various new items in pathfinder that are not already found in DDM.

Dark Archive

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

On the note of mounts is there a set rule for getting the cool mounts... Griffon,pegasus, and even the unicorn

Dark Archive

1 person marked this as a favorite.

1. Paladin of Sarenrae with Sacred Servant (fire domain) Archetype
2. Ifrit ( Fire )
3. Str 16, Dex 20 (18+racial), Con 17, Int 15, Wis 12 (14-racial), Cha 20 (18+racial)
4. Blade of Mercy & Flame of the Dawnflower
5. Feat Progression:
1 :Weapon Finesse
3 :Dervish Dance
5 :Skill Focus (heal)
7 :Eldritch Heritage ( Celestial:Heavenly Fire )
9 :improved critical ( scimitar )
11:Improved Eldritch Heritage (Celestial: Wings)
13:Quick Channel

Magic Items: (budget 185,000gp)
36,000gp +6 Belt of Dexterity
36,000gp +6 headband of charisma
46,000gp +2 Dueling Holy Scimitar
25,000gp +3 Champion , Light Fortified Padded Armor
16,000gp Silver Smite Bracelet
11,000gp Phylactery of Positive Channeling
8,400gp Candle of Invocation
4,000gp +1 Greyflame Bracelet ( DM call , allows the greyflame attribute to be added to spells and abilities that require a ranged or melee touch attack without a weapon **produce flame & Heavenly Fire)
2,000gp Handy Haversack

Final stats:
Str 16, Dex 26, Con 17, Int 15, Wis 12, Cha 29
AC 22 ( 33 vs Smite target) Fort +21, Reflex +21, Will +14

Attacks
-- Scimitar +24/+19/+14 - 1d6+10 (2d6 vs evil)

Why: The Character is more theme based than , min maxing. The goal is to fly around and either heal people with a 10d6 channel positive energy or lay on hands (sacred servant boost) with the Heavenly Fire. The offensive part of the theme is the produce flame,fire bolt and Heavenly Fire. Even though these attacks don't do much damage they are more likely to hit most enemies with the +23 touch attack. Adding the greyflame and smite ability vs evil the least amount of damage on a smite is 1d4+1d6+24. Still the character is themed to also bring along a pal with the planar ally ability.

Dark Archive

3 people marked this as FAQ candidate. Answered in the FAQ. 3 people marked this as a favorite.

I see that the sacred servant gets a domain but does this domain work like the cleric domain that has three uses plus ability based off of your wisdom or is the same ability now based off of your charisma.