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About Soth-Loren, The Raven KnightAppearance & Personality: Spoiler:
Soth-Loren is a broken soul. He seems older than he really is, and often his expression is emotionless, some might even say cold. He has a cruel scar down the entire right side of his face, with long black hair with some grey mixed in. He is often quiet, preferring to listen to others and weigh all sides, though he is an accomplished negotiator and speaker. His anger has cooled somewhat since then, as he has tried to dedicate himself to noble goals in order to hide the pain he still feels over the loss of his wife and unborn child. In his eyes, one can see patience, wisdom, gentleness, and a certain sadness. Soth-Loren is, at heart a good and noble soul. He is extremely loyal to his allies, honorable almost to a fault at times. He absolutely hates Undead and Evil Outsiders, (particularly the later). Background: Spoiler:
Soth-Loren joined the Mendevian crusade to be close to the love of his life. He was young when it all began, and followed the path of a simple healer, but accompanied Serena as she took up steel and faith to fight against the demons in that cold and desolate place so far from home. For years, the two fought the evils there, and through the conflict, their love grew. They were married but a few years ago, and continued to crusade. Serena and Soth-Loren began planning a new knightly order dedicated to both fighting the evil and protecting the innocent, while also acting as a sort of spiritual guidance throughout the nations of the world, watching for corrupting influences so that the horrors of Mendev that could never happen anywhere else. Before it could be realized however, Serena was killed when demonic assassins infiltrated the camp, twisting the crusaders hearts through their evil magic and destroying everything that Soth-Loren held dear. In a rage, he turned from his previous faith in Iomodae, towards the path of wrath and vengeance. Unknown to him at the time, a new patron stepped in, blessing his wife’s sword, though he couldn’t use it properly at the time. The rage and pain saw him through that night, as he destroyed the last of the demon’s minions, or at least sent them back to the hell’s that spawned them for a time. Since then, he has been a broken soul. He spent years wandering the Mendevian lands in a dark rage forging his own path and has mostly abandon the life of a pacifist healer he once lead in favor of exorcism and spiritual warfare against evil outsiders and undead. He took for himself the last remnants of his wife’s ideals for the knighthood, and is considering how to try to implement it without her, in her memory. Soth-Loren now wanders the world looking for allies and companions, hoping that one day he will have the connections, wisdom, and political influence to honor his wife’s last wish. Hooks:
Soth-Loren, unable to wear it properly at the time and untrained in it’s use, had his wife’s armor, a family heirloom, sent to be refashioned for him, and redesigned for their ideal of the knighthood of the Raven. He keeps in contact with the smiths working on it, and holds it very dear. When he can afford to pay the smiths, he will have it sent to him, but until then, he is very concerned that something might happen to rob him of one of his late wife’s most precious items. Soth-Loren absolutely hates demons and devils, (to him they are the same thing, and he doesn’t hide his prejudices). Rumors of their activity, influence, or sightings could easily be used to draw him into a trap. After that fateful night, Soth-Loren left Mendev, almost without a word. Though his allies where all killed, he still had friends that were not present. He left in a hurry, and at the time blamed all of Mendev, (and all the world to be honest), but has since realized his mistake. Though he hasn’t been back, and still holds a grudge against Imodae and her followers, (though not the utter hate he had), there are some old allies out there that still care and want to know what happened. Serena wasn’t born a Paladin, and it’s possible that she had a child before they met. It’s also possible (ie DM’s fun time) that the child somehow survived, (perhaps through Regathiel’s, the demon’s, or even Imodae’s intervention. . .).
Defense Spoiler:
===== Defense ===== AC= 14 (10 base, +3 armor, +1 dex,) Touch= 11, Flat Footed= 13, CMD= 15(10 base, BaB +2, Str +2, Dex +1) HP: 18/24
Offense Spoiler:
Spd 30 ft. Initiative: +1 Total =1Dex Melee: +4=(2Bab+2str) Ranged: +3=(2Bab+1Dex) -----Melee----- Bastard Sword: +5 Attack, 1d10+3 Damage, 19/x2, S, Masterwork Cestus: +4 Attack, 1d4+2 Damage, 19/x2 B or P Battle Aspergillum: +4 Attack, 1d6+2 Damage, 20/x2 B (plus 1 Holy Water/5 Rounds per vial) -----Ranged----- Statistics Spoiler:
Str 14 +2, Dex 12 +1, Con 13 +1, Int 10 -, Wis 16 +3, Cha 14 +2, Base Atk +2; CMB +4. Traits Spoiler:
1.) Charming: +1 Bluff and Diplomacy vs those that may be sexually attracted to Soth-Loren) 2.)Force for Good: Cast Good Spells at +1 CL, and Aura is treated as one step more powerful Feats Spoiler:
Simple Weapon and Bastard Sword Prof. Light, Medium, and Heavy Armor Prof. Shield Prof. (except Tower Shields) Cosmopolitan: (Abyssal and Infernal, Perception and Bluff(1st) Selective Channeling: Do not include 1 target/Cha Mod in Channel area.(B) Channel Smite: As a Swift acton, add Channel Damage to a melee Attack. (3rd) Skills Spoiler:
Skill points: Class+Int Ranks+Ability Mod+Class+Feat(s)+racial+Trait Bluff: +6 (+7 for women attracted to him) [1 Rank+2 Cha+3 Class] Diplomacy: +7 (+8 for women attracted to him) [2 Rank+2 Cha +3 class] Heal: +7 [1 Rank +3 Wis +3 class] Know. Arcana: +4 [1 Rank +3 class] Know. Planes: +4 (+5 vs Demon related) [1 Rank +3 class] Know. Religion: +5 [2 Rank +3 class] Perception: +7 [1 Rank +3 Wis +3 class] Sense Motive: +8 [2 Rank +3 Wis +3 class] Racial Abilities Spoiler:
* +2 to one ability score of your choice Class Abilities Spoiler:
Aura- Good, Lawful Channel Positive Energy 2d6, DC.13 2/5 per day Orisons Spontaneous Casting- Cure spells Domains: - Nobility: Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier. - Spells:
0th- DC.13 1.) Create Water 2.) Detect Magic 3.) Guidance 4.) Light 1st- DC.14
2nd- DC.15
Equipment Spoiler:
Masterwork Bastard Sword (Hollowed Pommel) Cestus Battle Aspergillum Holy Water (x4) Parade Armor (Mendevian crusader's fullplate and tabard armor)
Holy Symbols (x10)
Rations (x9)
Ink
Signet Ring (Mendev Crusader)
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