Vrock

Sori, Tupp's Guide's page

34 posts. Alias of ShieldBug.


Race

Female Chicken Familiar 1 | HP 7/7

Classes/Levels

| AC 17 T 16 FF 15 | CMD 5 | F +2 R +3 W +3 | Spd 30 ft., fly 20 ft. (clumsy); drift | Perc +5; SM +5 | Init +4 | Conditions:

About Sori, Tupp's Guide

Sori
Female Chicken familiar 1
LG Tiny animal/magical beast
Init +4, Senses low-light vision; Perception +5
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DEFENSE
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AC 13, touch 12, flat-footed 13 (+0 Dex, +1 natural, +2 size )
hp 7
Fort +2, Ref +3, Will +3

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OFFENSE
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Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +3 (1d3-4) (+1 BaB, +2 size)
Space 2½ ft. Reach 0 ft.

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STATISTICS
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Str 3, Dex 11, Con 12, Int 6, Wis 12, Cha 13,
Base Atk +1; CMB -1; CMD 5
Feats Improved Initiative
Skills Fly -4, Perception +5, Sense Motive +5
Languages Empathic Link,
SQ drift, divine guidance, empathic link, improved evasion, low-light vision, share will
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SPECIAL ABILITIES
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Divine Guidance (Sp): An emissary can cast guidance at will. This ability replaces alertness.

Drift (Ex): A chicken flies in short bursts and can’t use its fly speed to hover. When it flies, a chicken must end its move action by landing or perching on a solid surface.

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Low-Light Vision (Ex): You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Share Will (Su): Whenever an emissary or its master fails a save against a mind-affecting effect that affects only one of them, the other can choose to attempt the save as well. If this second save succeeds, treat the original save result as a success, and the emissary and its master can’t use this ability again for 24 hours. On a failure, both the emissary and its master suffer the effects of the failed saving throw, even if one of them wouldn’t ordinarily be a valid target. This ability replaces share spells.