Lucky Farouq

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Very Cool!

New Courses that I can add to my ridiculous list of 276 courses!


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re: Starborne

What our DM did was assume that while Tanasha did not, in fact, have any desire to take the throne, this did not prevent her people from overenthusiastically promoting her for the position. There was a grassroots gnomish effort to position her as a candidate. In Between "Songbird, Scion, Saboteur" and "The Twilight Child", he had Tanasha approach Eutropia somewhat secretly to have Eutropia's ambassadors, the PC's, accompany her to Bellis to promote Eutropia as the rightful heir in person, showing that Eutropia valued them. And then he dropped the "Realm of the Fellnight Queen" adventure. The PC's being able to save the Verduran peoples from Fey disaster won the backing of Starborne's faction to Eutropia's side.


Things went pretty well last night. Fortunately for the players, the sorcerer managed to flank the gnoll with the hook and torched his stock of bladeball ammunition full of eager pugwampi. Still, enough carnage was wrought by the two shots the gnoll did get off. The players got out of it with lots of damage, but no casualties.


Well,
My players are going to despise me for it, but in a few hours they're going to experience some more pugwampi hell.

possible Kelmarane spoilers:
The last session left off with the party starting up the hill to Kelmarane after slaughtering Old Bonegrinder. The gnolls, who have had plenty of warning over the last couple days as the PC's have vanquished the lower village including the Schir and a couple of gnoll patrols. They've set up defensive barricades along the row of unlabeled buildings on the first pass up the hill. As the party travels on the trail below these buildings, gnoll archers will pop out on the building roofs to pepper them with arrows and a couple of log fall traps. The more insidious attack will be the one gnoll cage-bearer wielding a long hook with which he can sling pugwampi blade balls (basically giant wicker hamster balls with pugwampi inside). He'll probably have 3-5 of the things that can do damage with direct hits, as well as delivering pugwampi unluck into the players' ranks. The pugwampi can then, if their cages survive, tumble around the battle field slicing at calves and hamstrings with sharpened razors along the outside edges of the balls.


We started back in September.
Virtual tabletop game (MapTools).
4th edition conversion in home-brew world of Arth (with a haphazard smattering of deities from different settings). We only meet every 3 weeks or so, and typically have about 80% attendance. What with the conversion, digital game, and low meeting schedule, progress has been fun but slow.

Party

Tor, 2nd level male Minotaur maul-wielding Fighter, dabbling in Warlock. Has an ugly past involving exile from home cavern-village after not fully disclosed actions related to his Warlock multi-class.

Iggy McGort, 2nd level male Goblin Rogue, shanghaied into piracy as an adolescent, searching for Haleen, his adopted sister who helped rescue him from his original pirate crew.

Izzkyndyrun, female Halfling Shaman, joined the caravan with her spirit bear, Kyrmeaux, mostly because she needed the money, and a lone halfling in the wastelands of Katapesh is too tempting a target for slavers.

Othlo Grubb, 2nd level male Halfling Ranger, on a journey of self-discovery. Running from what he considers a boring and embarrassing past, he's looking for something to guide his actions.

Veritas, 2nd level Elven Cleric of Ioun, a displaced elven noble hoping to discover clues to the ravaging of his home village, extremely knowledgeable of local history and religion, his counsel has proven valuable.

Coegi Tempestas, 2nd level male Human lightning Sorcerer, recovering (or maybe just no access in the wastes) alchoholic, joined the caravan to get away from painful memories back home, an accident involving the death of a colleague.

Lilli, 2nd level female Gnome Psion, a recent addition, rescued from a previous adventuring party, Lilli's telepathic abilities have helped to coordinate the party's combats.

spoiler:
The party is approaching the Battle-Market, and will probably reach there tomorrow, when we have our next session, if they don't get too bogged down in the additional fortifications I've added. Having cleared out the monastery (Iggy is the Moldspeaker, wielding the scimitar, Tempest), the party moved on to clear most of lower Kelmarane. I also added a side-adventure, spawned when Iggy successfully followed Dakshi on one of his nightly excursions. He led the party to a hidden Three Jaws gnoll stronghold (not Nick Herold's excellent set piece, the Fortress of Ghouls). In lower Kelmarane, they rescued Lilli, who is a replacement for Felliped. She fit my world better, and was a more useful match with the party's makeup, though she retains the connections to the Pathfinder Society. The party distrusted Undrella, and attacked, but she escaped, and I think she will end up allying with Narg and the Three Jaws.


I've also added this to my virtual tabletop (maptools) Legacy of Fire game. My players have not gotten here yet (still exploring lower Kelmarane), but I'm looking forward to it. Thanks Demiurge and Jubbly!


Lensman wrote:


You most likely don't need a cage since pugwampi worship the ground that gnolls walk on. And yes I have thought of the deadly combo of gnolls with pugwampi allies. My PC would kill me though.

They didn't need the cages until they started dragging pugwampi into combat. The pugwampi on their own recognizance don't tend to go where directed, and are too skittish for my gnoll strategists. They also enjoy causing extra mischief against gnoll allies unless restrained.


The gnolls may hate the pugwampi, but they're not stupid. In my virtual tabletop game (maptools) the Kulldis tribe often bring a gnoll cagebearer into the fight using s special double-walled cage (can't have the pugwampi shattering the cage and getting out). Since the gnolls are immune to the bad luck aura, they just have to make sure to keep the cage out of range of any allies.