Nickold Starweather

Solvig Severus's page

No posts. Alias of Berenzen.


Full Name

Solvig Severus

Race

Human

Classes/Levels

Sorcerer 1

Gender

Male

Strength 7
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 20

About Solvig Severus

Notable Traits:

- Looked a little too deeply into the far-realm as an apprentice. It infused him with power, but drove him more than a little bit off the deep end.
-Kicked out of the Academy of Neverwinter shortly thereafter
-Drinks constantly to try and avoid the ever-swirling knowledge and insanity floating in his brain
-While it would be hard to part him from his drink, Solvig will get up off his ass to go do something to take his mind off of things.

Build:

Solvig Severus
Human sorcerer (tattooed sorcerer) 1 (Pathfinder Campaign Setting: Inner Sea Magic)
N Medium humanoid (human)
Init +12; Senses Perception +2
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light mace -2 (1d6-2)
Spell-Like Abilities (CL 1st; concentration +6)
. . 3/day—daze (DC 15)
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—color spray (DC 16), silent image (DC 16)
. . 0 (at will)—acid splash, daze (DC 15), detect magic, ghost sound (DC 15), prestidigitation
. . Bloodline Impossible
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Statistics
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Str 7, Dex 14, Con 12, Int 14, Wis 10, Cha 20
Base Atk +0; CMB -2; CMD 10
Feats Alertness, Improved Initiative, Skill Focus (Heal), Varisian Tattoo[ISWG]
Traits horrifying mind, reactionary
Skills Acrobatics -1 (-5 to jump), Bluff +9, Fly +3, Heal +3, Knowledge (arcana) +6, Perception +2, Sense Motive +2, Spellcraft +6, Use Magic Device +9
Languages Celestial, Common, Elven
SQ bloodline arcana: impossible, bloodline tattoos, familiar tattoo
Combat Gear acid; Other Gear haramaki, light mace, backpack, bedroll, belt pouch, flint and steel, mess kit, pot, soap, torch (10), trail rations (5), waterskin, 94 gp
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Special Abilities
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Bloodline Arcana: Impossible Constructs are susceptible to enchantment (compulsion), treated as living.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Horrifying Mind Those trying to read your mind may be shaken or frightened.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level.

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Eric
Rabbit (Pathfinder Player Companion: Animal Archive)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +1
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +5, Will +3
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Offense
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Speed 50 ft.
Melee bite -2 (1d3-4)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. trip)
Feats Run
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Bluff -2, Fly +11, Spellcraft -1, Stealth +15, Use Magic Device -2
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.

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