| Solace of Thorns |
As a standard action, you can make a charge without the normal penalty to attack rolls when attacking on a charge, provided that you use an operative melee weapon to make the attack at the end of the charge. If the attack hits, you can substitute a debilitating trick effect for the damage the attack would deal.
Maybe I'm overthinking this, but the phrase 'debilitating trick effect' is an interesting one, and I can think of a half dozen ways to interpret it - some much more legalistic than others. What is a debilitating trick effect and how does it interact with rules around the usual debilitating trick? I only ask because the notion of 'close distance and make a debilitating trick instead of dealing damage' seems awfully underwhelming, which makes me wonder if that interpretation is correct.
1) Imposing flat-footed or off-target is simple, but what about Debilitating Tricks that allow a save? An operative with the Stunning Shot exploit charges an enemy, hits, and opts to substitute a debilitating trick effect for the damage the attack would deal. He wants to stun the target. Is the 'effect' of a Stunning Shot 'forcing an enemy to make a Fortitude save or be stunned'? Or is the stun itself considered to be the 'effect' of that debilitating trick - thus bypassing the save and stunning without a save if the operative hits and substitutes damage?
2) Does Operative's Pounce count as a debilitating trick, or does it simply borrow elements from it? "Once you’ve used this ability to try to
stun a creature, it’s immune to your stunning shot for 24 hours." By using Operative's Pounce to stun, or to attempt a stun - have I used the Stunning Shot ability, thus rendering that enemy immune to Stunning Shot? This feels like a very legalistic question, but conversely the Debilitating Sniper exploit uses the phrase "you can use debilitating tricks" versus Pounce's "you can substitute a debilitating trick effect" which sets something of a precedent, which makes me uncertain.