As the subject line says.
I jumped from 1E to a tiny experience with 5E (not even one session, but I got to roll up a character and study the hell out of the rulebook.) I saw the Humble Pathfinder Bundle and jumped on it. Ever since I got into tabletop RPGs I've wanted to GM, and now that I have the opportunity I really want to get started.
The (college) group I'm going to be starting up is full of people who are completely new to tabletop gaming so thankfully their standards are next to nil. Regardless, I want to run a fun campaign. I've read articles and have been studying the handbooks, but I wanted to know if anybody had any "personal" advice. Stuff you can't get from books. I'm thinking of building my own world and keeping things very relaxed and open. Less "save the world from Asmodeus" and more "save the neighboring village from dem orcs", although I wouldn't be too opposed to running a module from the bundle. I'm taking a lot of time to get this together and make sure I'm prepared. By the way, I'm going to keep this very modest at the start. I'll probably just do some tavern quests and maybe one dungeon until we all get used to the system. We're a very chill group of people.
Any advice? Materials y'all forgot/can't live without? Easy ways to mess up? Best ways to streamline charts? Thanks!
*EDIT* I'm kinda new here so I think I posted in the wrong board. This probably needs to be moved to advice. My bad!