Jarl of the North Wind

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I can't really offer anything that anybody else hasn't already said, but I can offer some encouragement: I'm pretty new to D&D myself, I've only been playing about a year and half and I just started Pathfinder so I'm new to the system too.

We all had questions the first few times we played. I know I didn't really understand the rules for the first couple of weeks. Heck, a couple of sessions in I still had to ask which dice to roll for damage. But that's all right. I'm GMing for the first time now and I can promise you that you will pick up the rules quickly. Read the books. Watch the other players. Watch your GM as much as you can. You'll learn most of what you need to know just by doing it and watching others do it.

Good luck!


Geez. I'm not familiar enough with Pathfinder to tactically create a character like this (I prefer characters to just happen naturally anyways), but this is pretty ridiculous and awesome. Have fun destroying everything :D


The advice to start small is well taken. I really want to tinker with the advanced classes, but I'll definitely steer clear of those and the cool races for a long while. Knowing my group, I probably shouldn't even mention that there are other classes. They're just too darn inquisitive.

Deadalready wrote:


...as a new GM you are far better off starting with a module to get your footing, then building from there. Reinventing the wheel is a waste of time when huge worlds and campaigns already exist for your modification. Your first few games will have you realising many simple mistakes, that you'll fix and improve on as time goes on.

Dare I say most of your troubles will come not from the game, but your players. Learning how to negotiate as well as saying "no" will keep your party and sanity.

I'll take this with a grain of salt. I'm a (mediocre) writer so I love world building and I'm good at it. I guess when I run my own test campaign by myself (great advice by the way!) I'll be able to see if my world building stands up to the tests. I'll definitely keep this in mind though. I don't want to overburden myself, or make the game less fun just so I can have fun with my own world.


Thanks, all! I'm reading your comments and am much more confident going into this. I really appreciate your time and thoughts.

Goddity wrote:
Read all of Darths and Droids and follow any advice suggested in the annotations box.

Heh, this is hilarious. Also incredibly helpful. I'm on episode 85 right now. I'm stopping for the afternoon but that was really great!


As the subject line says.

I jumped from 1E to a tiny experience with 5E (not even one session, but I got to roll up a character and study the hell out of the rulebook.) I saw the Humble Pathfinder Bundle and jumped on it. Ever since I got into tabletop RPGs I've wanted to GM, and now that I have the opportunity I really want to get started.

The (college) group I'm going to be starting up is full of people who are completely new to tabletop gaming so thankfully their standards are next to nil. Regardless, I want to run a fun campaign. I've read articles and have been studying the handbooks, but I wanted to know if anybody had any "personal" advice. Stuff you can't get from books. I'm thinking of building my own world and keeping things very relaxed and open. Less "save the world from Asmodeus" and more "save the neighboring village from dem orcs", although I wouldn't be too opposed to running a module from the bundle. I'm taking a lot of time to get this together and make sure I'm prepared. By the way, I'm going to keep this very modest at the start. I'll probably just do some tavern quests and maybe one dungeon until we all get used to the system. We're a very chill group of people.

Any advice? Materials y'all forgot/can't live without? Easy ways to mess up? Best ways to streamline charts? Thanks!

*EDIT* I'm kinda new here so I think I posted in the wrong board. This probably needs to be moved to advice. My bad!


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Hey! One of my downloads got through! Have faith and keep rolling for a 20 and you just might get a divine intervention if your luck stat is high enough.

....okay I'll stop now. I'm seriously happy though. The core rulebook is enough to keep me off the site for a few hours and let other people get the traffic. Thanks Paizo!


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I bought the bundle yesterday and am having the same sorts of issues as everybody else. I'm really excited to get into the material and start learning it as soon as possible; this will be my first time GMing, as well as my first time in Pathfinder, since I upgraded from 1E. It's hard to try and be patient as the server stress reduces, but I'm trying my best.

I know we're all eager to download our materials, and I just want to thank the staff for putting on the promotion and for being courteous during this network stress. It's no fun for any of us, but we're all here because we love tabletop gaming and I absolutely love that. It helps that I bought the beginner box as well as the downloads, so I already have to wait for my physical copy. What's a few days wait for the download too? Just imagine that your downloads are "shipping" right now, as silly as it seems.