Seltyiel

Sofiel Tupilek's page

4 posts. Alias of ginganinja.


Full Name

Sofiel Tupilek

Race

Half Elf

Classes/Levels

Shaman (Possessed Shaman) 1

Gender

Male

Size

5.8

Age

21

Alignment

Chaotic Good

Deity

Shelyn

Location

Jade Regent

Languages

Common, Tien, Elven

Strength 9
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 17
Charisma 10

About Sofiel Tupilek

Backstory:

Sofiel Tupilek and his family arrived in Sandpoint when they were very young, his mother having left Kalsguard for reasons she would not tell her two sons, nor where their father was. At that age, both brothers accepted her wishes, and adjusted to live within Sandpoint relatively well, although a gulf separated the two boys. Where Sofiel was shy, and largely indepentant, content to sit in the forests and sketch any animals or particularly beautiful scenes, his older brother Iradli was more self-assured, more intelligent, and physically stronger. Iradli was well aware that his brother had a deep crush on a pretty girl by the name of Ameiko, and used to constantly tease his younger sibling that he could get her to pick him over his brother – or worse, that she wasn’t interested in him anyway. Sorfiel was always distressed by this teasing, but never felt confident enough to act on his crush, though he would insist on sketching Ameiko in his spare time, largely without her knowledge.

As life went on, both boys grew up, and began to ask more pointed questions regarding their father. Their mother finally relenting, informing them that there was a legend, that their family were descendants of high ranking members of the Jinin nation in Tian Xia. Across the ages, members of the family had gone looking for evidence of this, the search consuming them, but they were always disappointed. Sofiel accepted his mother’s plea that he would never act upon this “sickness” that drove people into chasing this fictional dream, but Iradli refused, deciding he would become a genealogist, and find out the truth.

True to his word, Iradli left the house, and returned to Kalsguard, writing letters all the while and informing the family of his progress (or lack thereof). Progress was apparently slow, and Iradli told them he was widening his search, wondering if there were any records of the family name passing through other nations of Tien Xia, such as Minkai – a link Iradli was particularly hopeful about, due to the longstanding Samurai links between both nations.

Sofiel devoured the news, but was caught by surprise when they received a latter, blotted with ink stains – it had obviously been written with much haste. Iradli informed them that he had discovered something truly wonderful during his research, and that he would be home soon. Neither Sofiel nor his mother realised at the time that letter would be the last words they would ever receive from him.

When Iradli did not return home, Sofiel made enquires, and discovered that his brother had died soon after, his throat slit in Kalsguard, the law enforcement lacking any solid leads. Distraught, and tormented by what his brother had discovered, Sofiel prepared to leave, ignoring his now especially sick mother’s plea’s for him to stay home and forget about it, informing him that the search would consume him like his brothers search consumed him. Perhaps some part of Sofiel blamed her for what had happened, it was after all, her story that had led to this, but for whatever reason Sofiel left the house anyway, and left for Kalsguard to learn more.

Unfortunately, Sofiel fared no better in discovering who had committed the crime, nor what his brother had wanted to tell him. A contact told him that it had been a very professional job, but with nothing else to go on, it was chalked up to wrong place, wrong time, and Sofiel’s usually peaceful temperament was tested by this. Fighting with his grief and anger, Sofiel lashed out, trying to summon the very spirits to his own will. Sadly, his emotions had clouded his good sense, and he lost control, the spirits latching onto his body, a possession taking effect.

When Sofiel realised what he had done, he was overcome with shame. Not only had he dragged spirits from the very spirit world to further his own selfish aims, but he had ignored his mother’s advice, and paid the very price she had suggested he would. Embarrassed and unable to return home, for fear of how his…condition would have an effect on her. He spent time on his own, communicating with the spirits within his own body, asking for forgiveness for dragging them from their home. Thankfully, Sofiel’s mind and body was his own, the spirits within him promising they wished him no harm. Despite this, Sofiel did not return home, until he received news that his mother had passed away, and he headed into Sandpoint to pay his respects. Although still anxious as to how his old friends would react upon seeing him again, the spirits within him granted him confidence, and a self-assurance his bother would have been proud of. After paying his respects, Sofiel still found himself at a loose end, the world open to him but lacking a defined purpose. With nothing better to do, he decided to participate in the goblin bounty, deciding to use the time to catch up with old friends, and maybe gain some new purpose in his life.

Plot Hooks:

O.k, so I left a few Plot hooks if you (the GM), wanted some inspiration. Plot Hook #1 is Sofiel discovering what his brother wanted to tell him, as well as who / why his brother was killed. Aside from this, Sofiel could eventually discover his links (if any), to Tien Xia like the legend claimed and/or what happened to his father, which he knows next to nothing about. Lastly, I am sure there are many situations or interactions that could provide a great roleplay benefit, as to Sofiel and his spirits, be it in a particularly spiritual area, in a situation where they might disagree and so on. I don't mind developing this "hooks" with you (the GM), or with you developing them on your own in isolation, either is fine.

Appearance and Personality:

Sofiel is a Male Half Elf, that traditionally wears rather loose fitting "robes". Living on his own recently, as well as spending time traveling, most of his clothing is weather beaten, well worn, and unlikely to be fully fashion conscious. Sofiel has green eyes, dark brown hair and slightly tanned skin.

As far as personality goes, Sofiel still retains some how his shyness that existed before his possession, but he is much more socially aware than he was previously. This can largely be contributed to the spirits inside him, which also granted him greater insight over animals themselves, as an unseen side effect. Sofiel still retains his love of nature, and his love of sketching (he picked up his sketchbook when he returned home to pay his respects. His brush with revenge has taught him to not get overly reckless, to think and plan things through, although in particularly stressful situations the spirits can influence him into taking slightly more rash actions than he otherwise might take. As the journey goes, Sofiel will constantly wrestle with the spirits, not so much for control but in an attempt for him to try to be the person he once was, with the spirits trying to encourage him to accept who he is now, and move towards reinventing himself.

Crunch:

Sofiel Tupilek
Male half-elf shaman (possessed shaman) 1 (Pathfinder RPG Advanced Class Guide 35, 111)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +6
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +1, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Shaman (Possessed Shaman) Spells Prepared (CL 1st; concentration +4):
1st—
0 (at will)—
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Statistics
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Str 9, Dex 12, Con 14, Int 12, Wis 17, Cha 10
Base Atk +0; CMB -1; CMD 10
Feats Improved Initiative, Skill Focus (Sense Motive)
Traits childhood crush, suspicious
Skills Bluff +1, Diplomacy +10, Handle Animal +7, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +6, Sense Motive +14; Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Common, Elven, Tien
SQ elf blood, spirit (nature), storm burst
Other Gear 150 gp
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Special Abilities
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Childhood Crush (Ameiko, 1/day) (Ex) Gain crush's favor & +1 to saves(DC15 Cha check). +1 vs foe threatening them.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Storm Burst (3/day) (Su) As a standard action, foe in 30 ft treats all others as concealed for 1 rd.