Rollin' rollin' rollin'... Stat: 4d6 ⇒ (2, 5, 5, 4) = 16 = 14
Yeesh. About the most boring stats imaginable. I'll probably stick with the 20 point-buy.
Crisischild wrote: Hear ya loud and clear, boss. One half-cyborg grippli ninja/gunslinger incoming. The first 2e PFS game I played had a party that contained a fish, a minotaur, and a robot. My elf was the only race from the CRB. I haven't gone back to it. (Yea, I know PFS encourages that sort of thing, I guess I just underestimated how many playable options there are. 1e at least has a fairly small number of legal non-Core races.)
Good luck to everyone! I'm pretty happy with Mestim as he is, so I think he's ready for selection tomorrow.
Ok here's my idea. Since you said non-Core races are limited so we don't have a party of aquatics, it gave me the idea to go in the opposite direction. I submit Mestim, my catfolk rogue who simply hates water, and is in for a pretty bad time for a while (he'll just have to get used to it!). Crunch:
Catfolk Rogue (Unchained) 1
Alternate Racial Traits: Cat's Claws (Natural Hunter), Climber (Sprinter) Class archetypes: Sylvan Trickster Init +4
Special: Cat's Luck (Reflex save with advantage, 1/day)
Base Atk +0 Feats: Graceful Athlete Traits: Dangerously Curious, Employee [Lyra Heatherly] Skills (ACP: -0):
Equipment: rapier, dagger x2, underwater light crossbow, 20 bolts, leather armor, rogue's kit, scroll of infernal healing (2), 34 gp
Introduction: "What ship is this?"
Mestim stood on the docks of Almas, trying not to appear out of breath from running. It had been a close call. The coinpurse he'd snatched had been much too heavy to resist, but he'd failed to notice the Andoran guard who of course had been looking his way at just the wrong moment. Thus began a chase through the streets that had only just ended-- if he could find a way to leave, and fast. The fishy, saltwater smell of the docks was both tempting and nauseating. Mestim loved a good fresh fish, but the sight (and frankly the idea) of all that water made his stomach turn. He could take his own baths, thankyouverymuch. This particularly large sailing ship looked ready to disembark, which was just fine with him. Wherever it was going, Mestim figured it was better to be there than here. Ships were, after all, larger than prison cells. Besides, he'd been here nearly a year already; no need to overstay his welcome. "This is the Peregrine, sir," the man at the small table replied. "Bound for the island of Ancorato. Are you on the list?" "Of course I'm on the list," Mestim lied smoothly. "I'm happy to know I'm in the right place. You may tell your superiors their favorite cat has arrived, and we may depart when they're ready." He sidled around the table, only to find himself frozen in place. The man had performed a quick hand gesture-- a spell of some kind, no doubt-- and Mestim found himself unable to move except his eyes and mouth. "Your name, sir?" the man at the table asked, as though nothing at all had just happened. "Oh come now." Mestim's eyes darted around. "You can let me go, I was only--" "Mestim!" a woman's voice called from the ship. "You made it!" On board the ship was a half-elf with strawberry-blonde hair waving to him: Lyra Heatherly, one of the first people Mestim had met when he'd first come to Almas. He had taken a liking to her immediately, being something of a kindred spirit. The man at the table looked down at one of the papers in front of him. "Ah yes. Mestim." With one hand he scratched a name off a list, and with the other he performed a reverse gesture from the moment earlier. "Sorry about that, just a security precaution." Mestim was freed from his temporary paralysis, but he'd been taken off-guard so completely by his name actually being on the man's little list that it took him a moment to move again. "Yes. Well." He did his best to regain his composure. "I'll just board the ship, then." He walked up the gangplank to join Lyra, still reeling. She burst out laughing when he stepped foot on the deck. "Oh, I wish I had a painting of your face just then! I signed you up for this voyage months ago, as a joke. Then they asked me about you, so I told them you 'weren't good at interviews' or some such, but that you'd be great for the expedition, so they put you on the list. I figured it'd just mean extra food for the rest of us. And yes," she held up a hand to stop Mestim when he opened his mouth to speak, "there's a catch. You have to promise to play nice with the others. If you can do that, you're welcome to share the gear I brought." Mestim placed his hands on Lyra's shoulders, his claws carefully retracted. "Darling, I could kiss you for this," he said, both of them knowing full well he'd rather kiss the masthead. "I hope there'll be a meal soon, I'm famished. "Hang on... Did you say expedition?"
Interested! Raka is applying to be the muscle (Warrior with the Miner trait). Mechanics-wise, I'm leaning toward a tank paladin later on. I will work on her stat block over the next few days. Appearance and Personality:
Raka is much too tall and brawny to be fully human. She's somewhat simple-minded but gets along easily with others. She's always been the strongest person she knows, so when the call came out for manual labor she immediately went to sign up-- not because she enjoys it, exactly, but because it's what everyone would have expected of her.
Raka is fiercely protective of others, especially those she considers friends, believing that it's her duty to place herself in harm's way for the benefit of those around her. After all, great power brings with it the responsibility to use it wisely. (Is there a more succinct way of putting that?) Goldenscale Mining Consortium Intake Form: 1. State your name, race, and age for company records.
Raka Human (Transcriber's Note: I don't believe her) 19 2. Are you able-bodied and capable of lifting, hauling, and moving without assistance?
3. Do you have any special skills that might be useful in the mines?
4. Do you have any past experience working in mines or in similar situations? Please elaborate if so.
5. Do you have any phobias of darkness, enclosed spaces, insects, or other possible hazards of underground labor? Please elaborate if so.
6. Can you read, write, and do basic sums?
7. Are you under four feet of height?
8. Do you have any crisis experience, such as medical or combat experience?
9. What is your current trade?
10. Help us get to know you better to decide where you fit in the GMC family! Please answer the following questions. My friends and family say I am (SELECT TWO): SMART --- STRONG --- CARING --- RESOURCEFUL --- HARD-WORKING --- LOYAL --- FUNNY --- A LEADER --- HELPFUL --- CAREFUL --- OBSERVANT My biggest flaw is that I am (SELECT ONE): IMPULSIVE --- DISOBEDIENT --- LAZY --- SELFISH --- CARELESS --- ARROGANT --- SLOVENLY --- DISTRACTIBLE --- STUBBORN --- CLUMSY --- A PYROMANIAC
11. If money were no object, I would spend my life __ 12. In my free time, I like to __Go drinking_________. 13. I can’t stand it when people __Make fun of the way I look_. The GMC, by agreement with the representative of VILLAGE NAME HERE Salt Spire, lays claim to all material property found within the extant mines of Salt Spire and possible chambers beyond which are recovered through the work of the GMC. As an employee, you hereby attest that you will turn over all such property to your supervisor at the end of your shift and that you have no legal claim to any such item. Your compensation will be limited to daily wages as agreed upon by your recruiter, JALYNOR BRAZALI. At its discretion GMC may offer additional incentives, but is not required to do so. Failure to promptly and honestly present any item found within the mines or adjoining chambers may result in legal proceedings or other actions against you. Your signature below reflects that you understand this. GMC has an excellent safety record and puts employee welfare FIRST. :) With that said, unfortunate accidents do occasionally happen. By signing below you understand and accept that mining labor is potentially hazardous and that dangers include but are not limited to: long-term respiratory damage, repetitive stress injuries of joints and/or tendons, exposure to chemicals, exposure to incendiary devices, exposure to curses, back injuries, dismemberment, and death. The GMC pays out a generous death bonus of three (3) gold crowns to the designated survivors of workers who perish in the line of duty. Please note that the death benefit will be rendered null and void if a worker is found to have misused or failed to use their provided protective equipment. You and your heirs agree that no damages may be collected from the GMC beyond the stated death benefit for any loss of life, health, or other injuries sustained in the line of duty and that GMC shall not be held liable for any such injury. Name your designated survivor here and state their relationship to you. ______________________________ Sign or make your mark here. K
What would be fun is if several characters are all tied together. Without making it too specific, I'm envisioning a young noble whose master was punished for some as-yet-undetermined slight by being made into a drider. She was forced to flee so she wouldn't be accused of taking part in his crime. If she winds up working alongside him again, it will create a very emotionally-complicated situation (at least for her; he may or may not have been allowed to keep those memories).
The drow noble monster entry has 3 character levels, which would normally be a CR 2 but it's listed as a CR 3. So that would give it a LA of +1.
"They're calling her 'the Viper.' Y'know, because of how they found her victim." A shackled and imprisoned Scarlet listens to the guards with some satisfaction. She carries not a hint of remorse for her deed-- in fact, replaying the scene in her head brings a smile to her lips. It had been easy to catch her; she hadn't made the least effort to cover it up. Perhaps part of her wanted the kingdom to know it was her. "Well, pretty soon they'll be calling her nothing at all." * * * * * I'd like to submit Scarlet Lirend, my human druid. Crime: Murder. I apologize that this backstory kinda got away from me, so here's... The Short Version:
Scarlet is a shepherdess who lost her twin sons in what was called a "tragic accident" involving a high-ranking Knight of the Alerion named Jarkus. After receiving a mysterious holy symbol from a kind stranger, Scarlet prayed to who turned out to be the dark goddess Ardad Lili. The goddess promised to help her get her revenge if she could manage to seduce Jarkus. It takes Scarlet a full year, but she gets Jarkus into her bed-- whereupon she discovers venomous fangs growing in her mouth. She seizes the opportunity and takes her revenge.
(Ardad Lili is a servant of Asmodeus, so I figure that will be an easy transition later in the campaign.) And for the full story: The Cause:
Scarlet's world upended in a day.
The daughter of a shepherd, owner of nothing but a shepherd's modest holdings, lived with her twin boys in the rural Borderlands of Talingarde. They raised a small flock of sheep, and with Scarlet's few meager spells-- what the learned mages derisively called "commoner's magic"-- they managed to keep food on the table but little else. The boys, Brenley and Brayley, dreamed of a grander life, as boys do, but for her part Scarlet wanted nothing to do with it. Her husband had been conscripted into the army just a few months after her sons' births, to fight some war in the name of the king against other men fighting in the name of their king. She never saw him again. The clergy of the Trinity had insisted he be buried in a "proper" mausoleum, but House Darius had sent her a bit of gold to compensate her for her loss. It didn't last a year. At least her boys were safe, she knew, from the nobles and their schemes. From men who played political squabbling games among themselves, using the lives of commonfolk as the pieces. She knew the boys were safe until they came of age. On that ill-fated day, Scarlet sent the boys into the market for vegetables. They didn't return for hours. Expecting to find them dozing in the late-afternoon sun or getting themselves into trouble, she went to the market herself to look for them. A charging aurochs could not have hit her harder than what she found. The story was that the boys were tossing an onion between them through the streets. Paying too little attention around him, Brenley bumped hard into a horse. The animal reared and kicked, landing a hoof squarely in the child's forehead. The boy dropped dead on the spot. His brother's shock and horror quickly turned to anger, and he grabbed the closest weapon he could find-- a sword on display by a nearby blacksmith-- and charged. What Brayley intended to do was anyone's guess, for surely a horse deserved no such deadly punishment. But to Brayley's incredibly bad luck, astride that horse was a high-ranking Knight of the Alerion named Jarkus, on his way to the Heartlands. Jarkus had taken the boy's sudden charge as an attack on himself, and before Brayley could so much as swing his blade, a spear had skewered him through the chest. Scarlet dropped to the street beside their bodies, now surrounded by onlookers, too shocked and devastated to weep. A terrible accident, it was being called. A priest of the Trinity had arrived and was saying some prayers or other. To Scarlet it didn't make sense. Why would an Alerion horse be so poorly trained? Don't they get sent into battle? And how could a Knight mistake a grief-stricken boy for a credible threat? More clergy of the Trinity arrived to take the bodies away. She tried to hold them back, begging them to let her bury them on the family farm. No, no, they insisted, as Talingarde citizens these boys were under the protection of the Trinity; they simply must go to a mausoleum. It was only "proper." Left with nothing, Scarlet wept.
The Crime:
After the deaths of her sons, Scarlet lost all hope. She hated that fool of a Knight, but what could she do? For some time, her grief consumed her utterly. She spent her days begging on the street, and her evenings drinking away the day's coins so she could stagger home and spend her nights blissfully unconscious. Was it weeks? Months? She didn't know and didn't care.
One morning she was approached by a girl wearing soft but poorly matched silks. Scarlet recognized her as one of Madame Tulip's brothel workers. The girl held out in front of her a coin of shining copper, but seemed to ponder it in her hand. Finally she spoke, something few people bothered to do these days. "I heard what happened," she said in a heavy Ustalavan accent. "To your boys. It saddened me deeply." The girl lowered her voice. "If I were you... I'd want revenge." Scarlet looked up at the girl in surprise. Why are you telling me this? The girl saw Scarlet's interest. She weighed the coin in her hand. "Do you want that? Your revenge?" Scarlet held her breath. The man responsible for her misery was a Knight of the Alerion, and an important one at that. What they were discussing was so illegal it bordered on high treason. She closed her eyes and made up her mind. "Yes. More than anything." The girl smiled in satisfaction and tossed Scarlet the coin. Up close, it was much too large to be a normal copper coin, and it clinked heavily against the others. "Pray to this tonight," the girl told her, "and you may get it." That night, Scarlet turned the coin over as she examined it. One side was blank, like the back of a medallion. The other was stamped with a symbol she'd never seen before: a pair of lips, parted sensually, with a forked tongue poking out between them. She prayed to the coin, not knowing who it represented or who might answer, asking for the means to enact her revenge against Jarkus. That night in her dreams, she was visited by a beautiful dark-skinned woman with wings made of slithering serpents: the fallen goddess Ardad Lili. "Men are fools, who think with the wrong head. This man Jarkus is no different. I will help you get your revenge. Bring him into your bed; I will do the rest." It took her a year. She took a job at Tulip's brothel, learned from the girl who had given her Lili's coin. She hated every day, every customer, but she learned to hide her disgust. For my revenge. Soon she found herself entertaining a Knight. She made sure he left with her name on his lips. Soon enough, others of his order wanted to meet the new brothel girl. The one who seemed so enamored by Knights. Finally the day came when Jarkus climbed into her bed. Scarlet, not knowing what to expect but doing her best not to vomit from utter revulsion, pulled him into a kiss. She felt his whole body stop moving. She broke the kiss and looked at him. He was so enamored with her that he seemed in a daze, unable to move. At the same time, two long fangs appeared suddenly in her mouth, growing unbidden as if by magic. A pouch formed just behind each and filled with a liquid that she inexplicably but instinctively recognized. Poison. Without wasting another second, she plunged her deadly new weapons into Jarkus's neck. Future Tie-In:
Scarlet's one unfinished goal is to recover (steal) the bodies of her sons from whatever mausoleum the Trinity's priests stashed them in. If someone were to help her do this, she'd be very grateful. The Crunch: Scarlet "The Viper" Lirend
NE Human Druid 1 Alternate racial traits: none
Initiative +3 -------------------
-------------------
Melee: Dazing Touch +3 touch (dazed 1 round)
Spell-like Abilities (concentration +7):
Spells (concentration +7):
Domain: Charm (Lust) -------------------
BAB: +0 Bonus Feats: Weapon Finesse, Combat Expertise
Traits: Focused Mind, Murder Skills (total armor check penalty -0):
Equipment: none
Pondering character ideas, might as well roll some stats! Focus: 18 = 18
Oh man, that's gotta be one of the worst arrays on this board. Edit: Ok apparently we can reroll our lowest, so...
18, 14, 12, 11, 8, 8. Not great but... doable I guess?
GM Tiger wrote:
Threshold of Knowledge, and if I can convince them to make the jump to 2E, the Strength of Thousands AP. We're a long-running 1E group facing the reality that, sooner or later, we'll have to convert to a different system. (None of us have the desire or creative capacity to write our own campaigns lol.) We're just finishing up our current AP so we figured this is a good time to play a few one-shots and test out other waters.
So from among the characters declared, it looks like we have: Tier 1-2
...which is barely within tier, and would likely be a cakewalk, so without other character options this one's probably out. Tier 3-4
...which is a solid party, if very melee-heavy. Tier 6-7
...which is only half the respondents so far and not even a full table, so at least one person would need to bring a pregen. Out of those present, Tier 3-4 is the clear winner.
Dragonchess Player wrote: I believe the real world reason is that they've been "halflings" since TSR was sued by Tolkien Enterprises for using some Middle Earth names (ents [treants], hobbits [halflings], balrogs [Type VI demons/balors]). ...and then decades later when Paizo decided half-elves and half-orcs needed their own ancestry names, for real-world non-fantasy reasons, I suspect they forgot about halflings.
If Golarion is now a world where being called a half-elf or a half-orc is (at best) a cultural faux pas or (at worst) a racial slur, and people with mixed ancestry are so culturally ingrained that they instead have their own unique names... then why are halflings still called halflings? I mean, there are plenty of small races; surely someone of that heritage would bristle at the notion that they're only half-of-a-human? At least no less than someone with exactly one human parent would?
scranford wrote:
Hey, get all that political talk out of here and let me play my War for the Crown game in peace! /s
Welcome to Pathfinder! You might get a response in this thread-- many online GM's are happy to run games for new players-- but your best bet is to lurk on the Recruitment page until you see a 2E game open up. As it happens, there's an Organized Play event coming up called PbP Outpost. The good news is there will be a lot of games-- 1E, 2E, and SF-- looking for players in about three weeks; the bad news is there's likely to be fewer than normal until then. (Also those will be organized games, meaning you have to have a Pathfinder Society number to join one. If you're familiar with D&D Adventurer's League, it's the Pathfinder version.) And if any GM's do respond in this thread, I'm a 1E veteran who's also new to 2E and also looking for a game. My IRL group may be switching to 2E soon and I'd like to get more familiar with it.
I'll play! Not sure what I'll bring yet, but I've done PbP and this scenario many times. Gelatina wrote:
Welcome! If you're just starting out there are some important things to know about playing Pathfinder Society (sorry if you already know all this, it's just some things I wish I had known going in): -There is no ongoing storyline, each scenario is self-contained. (A few have sequels or multiple parts but most don't.) So you don't need to worry about tailoring your character to the game; play what you want. -There's no set party, your allies will change each game. Being good at several things is often better than being good at one thing. Bards are actually quite common for exactly this reason. (I once saw three of them in the same party.) -Everything is strictly RAW (as closely as possible), so no "try to talk your GM into letting you do X". If something is ambiguous different GMs might rule differently, so I recommend not basing your character build on it. I'm happy to help with character-building and I'm sure GM is too.
A printing press does exist in the world of Forgotten Realms! And in a way that's trivially easy to bring into Golarion. Side-quest spoilers for Baldur's Gate 3 Act III: The Baldur's Mouth newspaper runs on a magic printing press machine that's possessed/operated by a fey creature. We never find out much about it, but the machine tells us as much itself. (The creature uses the newspaper to spread rumors, scandals, and general fey chaos.)
Anansi the Spider wrote:
I really tried to make a druid myself, because being able to Wild Shape for intrigue situations would be awesome. But I simply could not come up with a reason why a druid would involve themselves in Chelaxian politics. (That ship has sailed now, I'm quite happy with Linna. Maybe a chance will arise in some other campaign.)
I've read somewhere (or maybe this is just a very common houserule) that aside from certain spells that have specific visual effects-- fireball, color spray, summon monster, etc.-- the visual representation of your spell can kinda be whatever you want so long as the mechanics are the same. Like, verbal and somatic components have to be words and gestures that are recognizable in-universe as spell components (you can't just say "My verbal components are in Elvish so it just sounds like I'm talking") but the actual words and gestures your character performs are up to you. In fact, describing how your components and effects manifest themselves can be a very fun part of roleplaying a spellcaster. Is it a quick Magicians-esque finger gesture? Is it a flamboyant, artistic sweep of your arms? Does your voice change to mimic your god/dess when you chant a divine ritual? Etc.
Submitting my tiefling swashbuckler, Linna Carmiani. Party Roles: In combat - melee striker. Out of combat - social skills. Crunch:
CG Tiefling Swashbuckler 1
Alternate racial traits: Prehensile Tail (Fiendish Sorcery), Bullying (Skilled), Maw or Claw (Spell-like ability) Class archetype: Dashing Thief Init: +4 -------------------
-------------------
Special:
-------------------
Bonus Feats: Weapon Finesse, Power Attack, Combat Expertise, Weapon Focus (blades, heavy)
Traits: Ever Wary, Ex-Asmodean (attack/damage) Skills (total armor check penalty -1):
Equipment: rapier, light crossbow, 20 bolts, Chelaxian parade armor, mw backpack, glass cutter, glue paper (5), grappling hook, silk rope, mw thieves' tools, reversible cloak (brown cloth/fur-trimmed silk), 3 gp
Backstory:
"Where in the world is Linna Carmiani?"
It was a question whispered for months in the halls of the Asmodean temple in Kintargo. When Linna was born, a tiefling with human parents and human lineage, it was heralded as a portentious event; this previously-unknown house had clearly gained Asmodeus's favor! Various nobles in Kintargo made occasional (small, modest) donations to Linna's family to provide for her upbringing, lest they be seen as turning their backs on one of the Dark Prince's chosen, and when Linna finally came of age she was sent to the temple. Priestesshood, it was said, was her birthright. That's when the dreams started. The city of Kintargo was gripped by a red clawed fist; Linna was a sword wielded by unseen hands to slowly pry it open. A Chelish man was shackled to a stone wall by chains covered in red pentacles; Linna raised a smith's hammer to smash them. Commoners in the streets of Kintargo cried out as flames licked at them from all sides; Linna was a tidal wave dousing the streets with cool water. The dreams varied, but each night the message was clear: Far from being a vessel of Asmodeus's will in Kintargo, Linna was instrumental in driving him out. Worse still, she liked it. She fled the temple, afraid her inner turmoil would betray her, but she told no one about the dreams or her intentions. To everyone else, she simply vanished. A month passed. Three months. Six. Linna stayed as far from Kintargo as she could manage. The dreams subsided, but she couldn't stop thinking about them. Am I really supposed to be some sort of liberator? Then, a new dream. A Kintargo noble house in flames. The commonfolk rioting in the streets. The city is a rag soaked in oil, a voice seemed to say. All it needs is a spark. Linna decided it was time to return. She remembered stories from her childhood about a famed folk heroine-- for in her imagination the mysterious figure always looked like her-- named Jackdaw. That's who I'll be, she told herself. If Jackdaw was ever real... she's about to make a new appearance. Linna doesn't know this, but her strings are being pulled by the goddess Milani. My plan is for her to prestige into Rose Warden. Reason for attending the protest: Staying Up on Current Events. Linna will quickly discover, upon returning to Kintargo, that the first part of her most recent dream was all too real-- a noble house has indeed gone up in flames. When she learns of a protest gathering in Aria Park, she wants to see for herself just how close to bursting the situation really is.
I would like to add that once you're ready to join a game and you find someone recruiting for one, I recommend telling the GM that you're a new player. Many GMs in our community are happy to make room for a newbie-- some will even specify in their recruitment post that a slot is reserved for any new players that might come along (less common in 1st Edition games these days, but you still see it occasionally). Happy gaming!
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