Dabbler wrote:
No, you need Perception (everyone needs Perception) and you need Knowledge (religion) and Knowledge (nobility) too for knowing your enemies and knowing your allies.
That Intelligence will cripple you, in the long term, if you are not careful. On the flip side, you don't need mega-strength: a paladin gets a stack of damage and hit bonuses from smite, so you don't need to compete so hard in the muscles stakes.
+1 to this.
Not a bad build, but I have some points you might want to consider.
Splint mail is good but its +5 AC is all the ac you have since you wont have a shield: making your AC 15 and Touch AC 10... .
Assuming you dont roll for HP you only have 11HP at first lvl(12 if you dont put your Favored class bonus into SP, which I would do to get you perception) Im not saying you would be a glass cannon with your current build, but you are easier to kill than some think a Paladin should be.
Take advantage of your +1 Stat lvl ups at lvls 4,8,12...etc. If you reduce your STR to 15(17 with Half Orc bonus)you still have a +3 STR MOD but you have 3 points left over to even out your stats. I might even reduce it to 14 to get 5 points and put 2 in INT so you can have better knowledge Nobility and knowledge Religion if your party has no Cleric.
STR: 15(17) 18 after 8th lvl
DEX: 12
CON: 13 +1 after 4th lvl
INT: 7
WIS: 10
CHA: 16
If it will be a long campaign might I even suggest somthing along the lines of this:
STR: 15(17, 18 at 12th)
DEX: 13 (14 at 16th)
CON: 13 (14 at 8th)
INT: 7
WIS: 12
CHA: 15 (16 at 4th)
This shouldnt hurt your dmg out put too much, would give your Paladin better saves, and make you more survivable overall. :-D