Soarin's page
213 posts. Organized Play character for phaeton_nz.
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Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
I'm sorry .... did you say infernal affairs? Not internal affairs?
Thanks for running both of those
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Chronicles received for both characters.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Maybe the area is a breeding ground for space creatures Soarin says before submitting his report.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
diplomacy: 1d20 + 11 + 1d6 ⇒ (16) + 11 + (1) = 28
The latter I suspect. They want reassurance that we have destroyed that exile and the outpost is no threat.
He then bring out a hammer, indicates the group then slams the hammer down on the remains of the obsidian shattering it into smaller particles. He then blows the dust away off the rock, signifying that it's gone.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin sighs It would be easier if we knew the language.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin just shrugs while he is collecting all the information to take back.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Maybe the threat of the crowbar was enough to make it co-operate. You'd be surprised about how often that works
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Finding out there's a cabinet that needs opening, Soarin has a go at it.
engineering: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (6) = 34
If it still doesn't open he calls for a hammer and a crowbar.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
I guess that those old ships didn't have the firepower we now possess
He goes to look in the nearby quarters.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
I suppose not - my next question is - why would the Hellknights have a base out here anyway? What's it for?
He dives into the computer systems to try and find out.
computers: 1d20 + 7 ⇒ (9) + 7 = 16
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin just sighs, finds a lethal dose of anesthesia and applies it.
medicine: 1d20 + 6 ⇒ (1) + 6 = 7
Turned out that was actually saline solution but it didn't matter anyhow.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin looks a little puzzled at Jeison while he parses that.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin keeps his weapon levelled onto the creature but doesn't fire.
Seems bad form to kill a local on a first contact mission he comments. Better restrain it
perception: 1d20 + 7 ⇒ (10) + 7 = 17
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin sighs and takes a shot.
tsa: 1d20 + 5 ⇒ (19) + 5 = 24 piercing: 1d6 + 2 ⇒ (5) + 2 = 7
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Last chance to surrender Soarin says.
He holds action in case the rock creature does decide to surrender.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin also shoots Green - with a tactical semi auto
tsa: 1d20 + 5 ⇒ (10) + 5 = 15 piercing: 1d6 + 2 ⇒ (2) + 2 = 4
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin takes a guarded step back and shoots Green with an Explorer Handcoil
eh: 1d20 + 5 ⇒ (3) + 5 = 8 electricity: 1d6 + 2 ⇒ (2) + 2 = 4
well ... tries to.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin lines up a shot on Blue then remembers they're immune to fire. He has no choice but to switch weapons.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin goes to the side of the door and gets his rifle ready as if he is about to engage in CQB - SWAT team style.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Somebody is upset Soarin comments while dashing into the next room.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Where did they go? Soarin asks.
He follows Iseph down the corridor, sidearm at the ready.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin takes a look at the creatures. Were they actually creatures? Or robots in disguise?
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin changes weapons to his Explorer Handcoil.
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Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Er. I think they're immune to fire
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin takes a shot at the reddish one with his sniper rifle.
tdr: 1d20 + 5 ⇒ (8) + 5 = 13 fire: 1d8 + 4 ⇒ (4) + 4 = 8
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Never go wrong with a crowbar
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin had spent an rp to rest earlier. He now attempts to open the next door.
engineering: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin enters the structure before leaning against the wall to rest.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin realises to his chagrin that he forgot to stock up on healing serums before leaving the station. He tries to tell the creature, with mime, that the bridge is safe and they should vacate the area before following Iseph.
fort: 1d20 + 1 ⇒ (5) + 1 = 6
fire: 1d3 ⇒ 1
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
fort: 1d20 + 1 ⇒ (3) + 1 = 4
fire: 1d3 ⇒ 3
Soarin continues to double move while taking damage.
Keep them stable. I'll be there shortly. Dang, it's hot
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
fort: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d3 ⇒ 3
Soarin double moves across the bridge, taking damage in the process.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
fort: 1d20 + 1 ⇒ (2) + 1 = 3
At the bridge ...
fort: 1d20 + 1 ⇒ (18) + 1 = 19
acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
He works on the bridge to make it easier to cross
engineering: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (4) = 31
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
fort: 1d20 + 1 ⇒ (11) + 1 = 12
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
The Exile must have found the old Hellknight base and got the defenses working. Soarin concludes. And that beast we drove off, actually flies down and attacks these guys.
Soarin attempts to gather more information with mime and charades.
diplomacy: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (2) = 22
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin points to himself Soarin
He then indicates the rest of the team. Starfinders
The next gesture sweeps in the direction of the rock people You are?
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Looks like some of them are Solarians as well
Soarin tries again to communicate
diplomacy: 1d20 + 11 + 1d6 ⇒ (20) + 11 + (4) = 35
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin he says pointing at himself/ He then points up. We came from ... up there He mimes the ship coming down from space and landing.
I think they are interested in your mote Dirk
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
sense motive: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15
They seem to be asking who we are, what we are, and where did we come from
Soarin tries to communicate back
culture: 1d20 + 8 ⇒ (18) + 8 = 26
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
I wonder if they're similar to Quorlu .... silicon based lifeforms
perception: 1d20 + 7 ⇒ (11) + 7 = 18
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Did it just wuss-slap us? Soarin remarks.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Here ya go ... got all the tools ... mind you, it's Pegasi I've had to work a lot on recently. You would see the state of some of them when they come back in.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
If you want, but I'm used to working on these ... it's my job after all. Just that this one is being ..... stubborn.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin boosts power to overclock the engines - after all, this is a Drake.
engineering: 1d20 + 9 + 1d6 ⇒ (7) + 9 + (3) = 19
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Soarin puts more power into the weapons
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Drake moved - I tried to get the creature in it's forward arc but I am not sure I succeeded
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Does anyone know what it is we're shooting at? Soarin asks over the comms.
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Down in engineering, Soarin boosts the engines
engineeting: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (1) = 19
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
Huh. Thank you Guidance. So ... I suppose the reason that they are called Hell Knights is lost in antiquity and they are not actually Knights from Hell
Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722
I just hope that we do not have to fight anyone. This seems more like a First Contact mission to me. Assuming that anything can live in that atmosphere. Although given that the Hellknights put an outpost there. Guidance? Did they put the outpost in orbit or on the surface? And is there any record what the outpost was used for? I am not very familiar with Hellknights.
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