Soarin's page

213 posts. Organized Play character for phaeton_nz.


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Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

I'm sorry .... did you say infernal affairs? Not internal affairs?

Thanks for running both of those

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Chronicles received for both characters.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Maybe the area is a breeding ground for space creatures Soarin says before submitting his report.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

diplomacy: 1d20 + 11 + 1d6 ⇒ (16) + 11 + (1) = 28

The latter I suspect. They want reassurance that we have destroyed that exile and the outpost is no threat.

He then bring out a hammer, indicates the group then slams the hammer down on the remains of the obsidian shattering it into smaller particles. He then blows the dust away off the rock, signifying that it's gone.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin sighs It would be easier if we knew the language.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin just shrugs while he is collecting all the information to take back.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Maybe the threat of the crowbar was enough to make it co-operate. You'd be surprised about how often that works

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Finding out there's a cabinet that needs opening, Soarin has a go at it.
engineering: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (6) = 34

If it still doesn't open he calls for a hammer and a crowbar.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

I guess that those old ships didn't have the firepower we now possess

He goes to look in the nearby quarters.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

I suppose not - my next question is - why would the Hellknights have a base out here anyway? What's it for?

He dives into the computer systems to try and find out.
computers: 1d20 + 7 ⇒ (9) + 7 = 16

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin just sighs, finds a lethal dose of anesthesia and applies it.
medicine: 1d20 + 6 ⇒ (1) + 6 = 7

Turned out that was actually saline solution but it didn't matter anyhow.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin looks a little puzzled at Jeison while he parses that.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin keeps his weapon levelled onto the creature but doesn't fire.

Seems bad form to kill a local on a first contact mission he comments. Better restrain it

perception: 1d20 + 7 ⇒ (10) + 7 = 17

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin sighs and takes a shot.
tsa: 1d20 + 5 ⇒ (19) + 5 = 24 piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Last chance to surrender Soarin says.

He holds action in case the rock creature does decide to surrender.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin also shoots Green - with a tactical semi auto
tsa: 1d20 + 5 ⇒ (10) + 5 = 15 piercing: 1d6 + 2 ⇒ (2) + 2 = 4

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin takes a guarded step back and shoots Green with an Explorer Handcoil
eh: 1d20 + 5 ⇒ (3) + 5 = 8 electricity: 1d6 + 2 ⇒ (2) + 2 = 4

well ... tries to.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin lines up a shot on Blue then remembers they're immune to fire. He has no choice but to switch weapons.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin goes to the side of the door and gets his rifle ready as if he is about to engage in CQB - SWAT team style.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Somebody is upset Soarin comments while dashing into the next room.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Where did they go? Soarin asks.

He follows Iseph down the corridor, sidearm at the ready.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin takes a look at the creatures. Were they actually creatures? Or robots in disguise?

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin changes weapons to his Explorer Handcoil.

Wayfinders

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Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Er. I think they're immune to fire

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin takes a shot at the reddish one with his sniper rifle.
tdr: 1d20 + 5 ⇒ (8) + 5 = 13 fire: 1d8 + 4 ⇒ (4) + 4 = 8

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Never go wrong with a crowbar

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin had spent an rp to rest earlier. He now attempts to open the next door.
engineering: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin enters the structure before leaning against the wall to rest.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin realises to his chagrin that he forgot to stock up on healing serums before leaving the station. He tries to tell the creature, with mime, that the bridge is safe and they should vacate the area before following Iseph.

fort: 1d20 + 1 ⇒ (5) + 1 = 6
fire: 1d3 ⇒ 1

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
fort: 1d20 + 1 ⇒ (3) + 1 = 4
fire: 1d3 ⇒ 3

Soarin continues to double move while taking damage.

Keep them stable. I'll be there shortly. Dang, it's hot

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
fort: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d3 ⇒ 3

Soarin double moves across the bridge, taking damage in the process.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

fort: 1d20 + 1 ⇒ (2) + 1 = 3

At the bridge ...
fort: 1d20 + 1 ⇒ (18) + 1 = 19

acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

He works on the bridge to make it easier to cross
engineering: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (4) = 31

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

fort: 1d20 + 1 ⇒ (11) + 1 = 12

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Agreed

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

The Exile must have found the old Hellknight base and got the defenses working. Soarin concludes. And that beast we drove off, actually flies down and attacks these guys.

Soarin attempts to gather more information with mime and charades.
diplomacy: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (2) = 22

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin points to himself Soarin

He then indicates the rest of the team. Starfinders

The next gesture sweeps in the direction of the rock people You are?

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Looks like some of them are Solarians as well

Soarin tries again to communicate
diplomacy: 1d20 + 11 + 1d6 ⇒ (20) + 11 + (4) = 35

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin he says pointing at himself/ He then points up. We came from ... up there He mimes the ship coming down from space and landing.

I think they are interested in your mote Dirk

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

sense motive: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15

They seem to be asking who we are, what we are, and where did we come from

Soarin tries to communicate back
culture: 1d20 + 8 ⇒ (18) + 8 = 26

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

I wonder if they're similar to Quorlu .... silicon based lifeforms

perception: 1d20 + 7 ⇒ (11) + 7 = 18

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Did it just wuss-slap us? Soarin remarks.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Here ya go ... got all the tools ... mind you, it's Pegasi I've had to work a lot on recently. You would see the state of some of them when they come back in.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

If you want, but I'm used to working on these ... it's my job after all. Just that this one is being ..... stubborn.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin boosts power to overclock the engines - after all, this is a Drake.
engineering: 1d20 + 9 + 1d6 ⇒ (7) + 9 + (3) = 19

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Soarin puts more power into the weapons

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Drake moved - I tried to get the creature in it's forward arc but I am not sure I succeeded

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Does anyone know what it is we're shooting at? Soarin asks over the comms.

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Down in engineering, Soarin boosts the engines
engineeting: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (1) = 19

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

Huh. Thank you Guidance. So ... I suppose the reason that they are called Hell Knights is lost in antiquity and they are not actually Knights from Hell

Wayfinders

Male Sarcesian Envoy - 4 | SP: 24/24, HP:28/28, RP:5/6 | F:1 R:6 W:4 | E:15, K:15 | Init:+4 | Perc: +7 | WF | 124312-722

I just hope that we do not have to fight anyone. This seems more like a First Contact mission to me. Assuming that anything can live in that atmosphere. Although given that the Hellknights put an outpost there. Guidance? Did they put the outpost in orbit or on the surface? And is there any record what the outpost was used for? I am not very familiar with Hellknights.

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