Nice. I hope the core book is setting-light as Golarion never did it for me. I'm hoping for something I can use for a Doom-like game, so we can go blasting Balors with BFGs.
I have the same experience as the OP, but this is not about the bloat. My group of oldtimers mostly uses Core only, and they repeatedly break the game.
My group want to keep Pathfinder, at the present, to keep all the options, so my current plan is to strip away spell buffs and use 5e-style magic items. As long as I make sure they have access to magic weapons to deal with DR, I'm hoping the CR system now actually will be balanced.
We'll see how that turns out. If its fails, I'm probably switching to Fantasy Age.
Mark Moreland wrote:
My high-levels games are often set in large scale wars, backed by outsiders, powerful summoners, evil gods and their like.This makes any of the following must-buys for me, preferably in a modular format so I can easily mix and match for my homebrew:
Basic dungeon crawls: a prophet’s hidden tomb, a lost archmage’s library, a vault/demiplane of an imprisoned demonlord/demigod/demilich.
A metropolis is besieged by a demon-backed army and the characters must organize the defenses and deal with a number of bosses.
A team of high-powered assassin are terrorizing the city/kingdom and the characters must draw them out and defeat them, then strike into enemy territory to defeat the assassins’ masters.
A villa/castle/guildhouse with hidden defenses powerful enough to deal with high-powered intruders.
Basic stuff really, but with really powerful opponents, tricks and traps.
Bah, in my day - Baldur's Gate that is - we had to WALK all the way.
*grumble* ...whippersnappers... *grumble*
I'd like to throw in some coppers for Bastion of Broken Souls. It's very cool if you like high-powered mind-goggling over-the-top planar fantasy. I know I do. I had lots of fun converting this to the Forgotten Realms.
"The Harrowing" seem ok in the same genre. I also hope to run "Gates of Oblivion" and that recent fire giant adventure.