Snives's page

No posts. Alias of CampinCarl9127.


Full Name

Snives

Race

Ratling

Classes/Levels

Familiar (School Familiar) 8

Gender

Male

Size

Tiny

Age

14

Alignment

CE

Languages

Aklo, Speak with Rodents, Tongues

Strength 6
Dexterity 15
Constitution 13
Intelligence 12
Wisdom 10
Charisma 13

About Snives

Familiar of Damien Dalkarta

Statistics:
Male Ratling Familiar (School Familiar) 8
CE Tiny Magical Beast
Init +2; Senses Perception +6; darkvision, detect magic, low-light vision
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DEFENSE
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AC 20, touch 15, flat-footed 17 (+2 dex, +1 dodge, +5 natural, +2 size)
hp 29
Fort +4, Ref +5, Will +7
Defensive Abilities improved evasion Immune disease, poison
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OFFENSE
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Speed 30 ft., burrow 10 ft., climb 20 ft., swim 30 ft.

Melee Bite +7 (1d3-2 + bleed 1)

Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 6th; concentration +7)
Constant - detect magic, read magic, speak with animals (rodents only), spider climb, tongues
At will - ghost sound
3/day - cause fear (DC 12), dimension door, invisibility (self only)
1/day - summon swarm (rat swarm only)
1/week - commune (6 questions, CL 12th)
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STATISTICS
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Str 6, Dex 15, Con 13, Int 12, Wis 10, Cha 13
Base Atk +3; CMB +3; CMD 12 (16 vs trip)
Feats Dodge, Mobility
Skills (72 points; 16 class, 56 int)
ACP -0
(1) Appraise +2
(1) Climb +6
(8) Disable Device +10
(7) Knowledge (arcana) +8
(8) Knowledge (dungeoneeering) +9
(8) Knowledge (local) +9
(8) Knowledge (nature) +9
(8) Knowledge (planes) +12
(8) Knowledge (religion) +9
(3) Perception +6
(8) Spellcraft +9
(8) Stealth +21
*ACP applies to these skills
Non-Standard Skill Bonuses
+8 Stealth (size)
Languages Common, Gnome, Aklo, Undercommon, Draconic

Special Abilities:

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SPECIAL ABILITIES
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Scroll Use A ratling can cast spells from any magic scroll as if it had the spell on its spell list.

Alertness While a familiar is within arm’s reach, the master gains the Alertness feat.

Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells (illusion spells only) The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

Empathic Link The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (illusion spells only) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

School Cantrip A school familiar can cast at will one cantrip selected from its associated arcane school, using its master’s caster level.

Specialty Stowaway A school familiar can use any granted abilities of its master’s arcane school that have a limited number of uses or rounds per day, expending twice the number of uses or rounds as usual.

Lesser—Illusory Maestro As a move action, the familiar’s master can transfer control of any illusion spell that requires concentration to the familiar. The familiar’s affinity for illusions also enhances the quality of the illusion, increasing the illusion’s save DC (if any) by 1 for as long as the familiar concentrates on the spell.

Gear/Possessions:

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GEAR/POSSESSIONS
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