Chuffy Lickwound

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2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Can we get an official ruling/faq entry/ errata on this? Infinite casting of anything seems rediculous. By one threads Calculations a lvl 4 caster could create minimum 11,520 gallons of water a day. A half dozen threads are stating the Spells Per Day table does not limit the number of times a cantrip can be cast in a day, only how many you can have prepared.
Cantrip a may seem minor but as an example; As a new GM running Skull & Shackles there are several instances where the AP calls for the crew to go inland for fresh water. (Bonewrack isle, into the frying pan. ) why bother when your cleric can purify a days water for the whole crew in 5 minutes? I can create my own reasons, and house rule for my campaign, but it still points to a lack of clarity in the rules.


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Hi all! question I have not found the answer to regarding ongoing poisons. I apologize if this is alreday here, I missed it. If you are already poisoned, say by a con drain poison, on your turn, when does the damage take effect? Understand from the Original FAQ post the player may make the save at any time on their turn. But does ongoing damage occur beginning of their turn or end? A CON drain poison w/ Fort save makes the save harder, a DEX drain poison could drop a char below 13, eliminating certain feats. so when is the damage applied within the characters turn? Beginning middle end? what takes place in what order? thanks in advance.
Also great post! Jason, Thanks!