Male Elf Ranger 1
Ethylian nods as the others talk."Maybe we can track them from their hideout if they are not there."
Male Elf Ranger 1
Ethylian walks in a bit later that he was asked as he had been listening to the birds. Humans were often picky about timing. He looked around at the group two humans, with some elven blood and a goblin...interesting. Ethylian was a fairly typical elf, if a bit taller and a bit lighter than most. His hair was a light blonde and his eyes were a emerald green. To a human eyes he looked like a teen, but he was 111, still young by elf reckoning. He wore his elven fashioned hide armor, a quiver and bow along with two short swords.
Maxim Nikolaev wrote:
I recommend the editable pdf I posted my work in progress as.
Male Elf Ranger 1
Phntm888 wrote: Yet - I imagine it will be included in the final printing, but they went with a limited subset for the playtest. Oh, I am sure. I was meaning for for this game. I suspect there might me no more or very few more full classes in the system, but many, many more archetypes including, likely one multiclass archetype per class.
Male Elf Ranger 1
I am thinking of playing with the multiclass rules. I am thinking of a human wizard who takes the multiclass fighter archetype. I think the Pathfinder Hopeful background fits best. *GM Shadowtail24, as I understand the adventure path has its own Backgrounds you are supposed to take.
Very eager to play test 2e. Sample 1:
Dimitri
Dimitri almost shrinks at the approach and then verbal attack of the men. He is used to avoiding ignorant villagers; used to being chased from towns; used to being the monster. He does not shift the weight of the coffin, he stands his ground. Should he speak? Being found out as a Dhampir would not help the situation at all. He wondered in anyone but Kendra knew. They where dishonoring the Professor. Sometimes he wondered why he strove so hard to protect them people. He wondered if the Professor thought the same way. He opened his mouth to speak and then closed it again. He would let the others speak for now. In a low voice he spoke so Kendra could hear, but not the villagers. "Calm, my dear. They will not stop the funeral and we will not let it turn ugly." With that he shifts his weight so the casket is all on one shoulder and prepares to set the coffin down. Again in a hushed tone. "Any violence more that what is absolutely needed will only make this worse." Sample 2:
Merick then glared back at Caroline, his face then calmed. "No nothing anyone does will make anything better."
"I grew up as a peasant. Not a slave, but closer than you might think. At the whim of your lord in many ways. I did something brave once and was rewarded and was started on the route to being a knight. I performed well, or well enough, but was never allowed to forget my humble beginnings. I fulfilled my duties and was knighted and served in that capacity for some years. Then, as I said I fell in love and I did nothing dishonorable and told my lord. I guess the very idea that a peasant turned knight falling in love with his daughter was intolerable to him and so he conspired to strip me of my title and make me an out caste. I can't really return to my village as it is his village. So hear I am in the frontier." With that Said Merick headed off to catch up with those seeking healing. Sample 3:
Fane
Fane listens until he is fed up with all the conversation. "How about we don't worry about what we did or didn't do or whose crime was greatest. If we wish to talk then lets talk about the only thing that matters. Escape. "I imagine many of us are going to be killed soon." My play style varies dramatically, but is character based. My characters do tend to be intelligent and expressive. I do my best to make them complex in their motivations and beliefs. I do my very best to ensure the character is interesting and will work well with the group. Posting wise I am more dialog based. I have read much of the new rules and am eager to test them in a game.
There are many AP I would love to play with even more characters. Mummy's Tomb: A human rogue with the Wati native trait. He survives by stealing, but wants to form a group to go into the burial sites called "At Deaths Door" Skull and Shackles: A human cad fighter with the Dockside Brawler trait. He is a wanderer who takes up various jobs like longshorman or general laborer. Serpent's Skull: An Elf ranger with the Jenivere Crew trait. A wandering brightness seeker who has tried most jobs across his long life.
Background:
Myras life was quite unspectacular in most ways other than being small and bullied. It was true his father despised the runt and while his mother loved him that love got him nowhere. THat all changed when he learned the game. The town wizard as old and scary as he seemed was as human as anyone else. Myras slowly figured out how to get on his good side, which was not all that hard as he like so many felt alone and isolated. With some fake smiles and feigned innocence Gurden the wizard was teaching him for free. When Myras had learned enough to impress people with his magic he began to worm his way into society, but his confidence in his abilities was too great and his desires outreached his abilities and working his way through the noble family Takkar he was caught in a web of his less than subtle manipulations that involved setting brother against brother and more. He was sent to the salt mines only because they could not prove the worst of the crimes and no death was at his hand. The mines were very hard on Myras. He was small and weak and he found himself in a very different world than he was used to. He also realized he needed to be much subtler. Death was too easy here and he was to fragile. He was also very limited in his ability to use magic without his books and components. He watched and learned and saw the ebb and flow of people in the mines and when his had everything just right he set two groups against each other and in the chaos that followed he used his ability to be just another "Face in the Crowd", no matter how out of place he seemed to simply walk out with some guards. He could only do it so long and so he had to time it just right, but it went off like clockwork. Character concept:
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