Slod Vondo's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I may be missing this in the tech revolution text, but how are operator skills added for consideration? Ranks or Actual Skill points? And if known, why?

Thanks.


Rules do not seem to readily address recharging a drone. Any advice on rules for this? Party is getting ready to go into the wild jungles of Castrovel aaaaannnd...how does the drone operate?


Rules do not seem to readily address recharging a drone. Any advice on rules for this? Party is getting ready to go into the wild jungles of Castrovel aaaaannnd...how does the drone operate?


I'm starting as a generally new GM to the Starfinder realm and am having some difficulty understanding how best to game the inhaled poison thing. In the second AP for Dead Suns the party will come across some of this in the jungles of Castrovel and as the entire party has some sort of armor with environmental protections...it seems a bit moot to have this as a potential obstacle in the game.

Wondering how other GM's may have tackled this and looking for some genuine advice. Thanks


I'm starting as a generally new GM to the Starfinder realm and am having some difficulty understanding how best to game the inhaled poison thing. In the second AP for Dead Suns the party will come across some of this in the jungles of Castrovel and as the entire party has some sort of armor with environmental protections...it seems a bit moot to have this as a potential obstacle in the game.

Wondering how other GM's may have tackled this and looking for some genuine advice. Thanks.


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"The DC of a supernatural ability is typically equal to 10 + half
the level of the creature using it + the creature’s relevant ability
score modifier, as detailed in the ability’s description."

Does this mean that as a character levels up the roll to have a SU ability may be out-paced by the character level unless the character keeps the required ability modifier also moving up? (I know that may have been worded very oddly - let me splane?)

At level 1 the DC is 10+0+Ability Mod (let's assume +1) = 11
At level 2 the DC is 10+1+Ability Mod (again assume +1) = 12

Seems like every other level the DC would go up by one UNLESS the player does something to help bump the ability modifier? And, thus the SU ability would become increasingly more difficult to achieve as the character gets proverbially better by leveling up?

Please help my confusion, or clear up my misconceptions.

Thanks - sincerely noob
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