harmor |
When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. Only melee weapons can be vicious.
Moderate necromancy; CL 9th; Craft Magic Arms and Armor, enervation; Price +1 bonus.
School necromancy; Level sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect ray of negative energy
Duration instantaneous
Saving Throw none; Spell Resistance yes
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Special Abilities). Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.
An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.
The 'energy' that damages the wielder, is that Negative Energy? And if so does that mean that a Vicious weapon in the hands of Undead gain 1d6 temporary hit points?
udalrich |
No. In 3.0, it was negative energy, but that got changed in 3.5. Now it's just untyped damage.
Or possibly typed damage of the "disruptive" type. It depends if you treat disruptive as fluff or a game term. However, since AFAIK disruptive doesn't appear in any other rules, even if you treat it as typed damage, it works like untyped damage unless you add house rules for disruptive.
But regardless, it's not negative energy and it hurts an undead wielder just as much as it hurts a living wielder.
harmor |
In our 3.5 game we ruled it healed ah undead wielder. But now in Pathfinder...not sure if we'll still rule it that way based on what you'all have mentioned.
Notice the spell required to make the weapon quality is Enervation, which says in its description that it heals undead if targeted.
That's why we ruled it that way originally.
Abraham spalding |
In our 3.5 game we ruled it healed ah undead wielder. But now in Pathfinder...not sure if we'll still rule it that way based on what you'all have mentioned.
Notice the spell required to make the weapon quality is Enervation, which says in its description that it heals undead if targeted.
That's why we ruled it that way originally.
Except it isn't enervation... with that thought it might as well give negative levels...