OutPost I: Kyten's Beyond the Halflight Path (Standard) (Inactive)

Game Master Incendiaeternus

GM short cut:

Initiative
[dice=Kaminari]1d20+4[/dice
[dice=Kolok]1d20+4[/dice
[dice=Nemesis]1d20+0[/dice
[dice=Raynard]1d20+4[/dice
[dice=Tholl]1d20+6[/dice
[dice=Zyneste]1d20+6[/dice

Perception
[dice=Kaminari]1d20+10[/dice
[dice=Kolok]1d20+14[/dice
[dice=Nemesis]1d20+4[/dice
[dice=Raynard]1d20+2[/dice
[dice=Tholl]1d20+9[/dice
[dice=Zyneste]1d20+14[/dice


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Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

"OUCH!", says Tholl, calmly, but with much feeling.
Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5

The beastie gets an odd look in its eye(s) as it slowly turns (insert obscure Abbott & Costello reference here) and starts to glare daggers (stinger/wings) at its compatriot!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Raynard can still act before the "commanded" lamhign does!

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard moves closer to enemy and attacks with his scimitar. (5ft)

To hit: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

And so, we now return you to your regularly scheduled GM. In the words of James Bond, I must pass the shoe (but I have no idea who Andre is). Enjoy the rest of your game! :)

Sovereign Court

Fangwood Keep Maps

Raynards scimitar swings at the creature that quickly darts to the side and the steel passing just by the tips of it's wings.

The Lamhign with the odd look in it's eyes, looks over at it's companion. Five foot adjusting it then lashes out with it's stinger and both it's wings. It lands a solid hit with the stinger but its companion dodges both the wings.

Sting: 1d20 + 10 ⇒ (9) + 10 = 19
Piercing Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Wing 1: 1d20 + 5 ⇒ (8) + 5 = 13
Bashing Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 12 ⇒ (15) + 12 = 27
Wing 2: 1d20 + 5 ⇒ (2) + 5 = 7
Bashing Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 12 ⇒ (10) + 12 = 22

ROUND 2
Kaminari, Nemesis, Tholl (5 damage), Zyneste
ROUND 3
Grey lamhigyn (27 damage)
Raynard (12 damage), Kolok
Colored lamhign (28 damage)

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis sidles along the wall while the two monsters turn on each other, then she engulfs both of them in another wave of terrible power from her unholy symbol!

Channel Negative Energy, DC 17 Will save for half, Selective Channeling to exclude everyone but Kolok, who should now be safely outside my Ymeri's line of sight: 3d6 ⇒ (3, 5, 1) = 9

Sovereign Court

Fangwood Keep Maps

Will Save, Colored: 1d20 + 2 ⇒ (15) + 2 = 17
Will Save, Gray: 1d20 + 2 ⇒ (19) + 2 = 21

Gah, both manage to prove resistant to the negative energy.

ROUND 2
Kaminari, Tholl (5 damage), Zyneste, Nemesis
ROUND 3
Grey lamhigyn (32 damage)
Raynard (12 damage), Kolok
Colored lamhign (33 damage)

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10
GM Phoenix Kyten wrote:
Gah, both manage to prove resistant to the negative energy.

Might want to update their damage tally accordingly, though, just the same.

Sovereign Court

Fangwood Keep Maps

Sorry meds are still wearing off a little.

The negative energy takes out both of the lamhigyn on top of the other amounts of damage that already have taken. As they both spiral to the ground letting go of their 'treasures' before dissolving back to their plane.

Perception DC 5:

The edges of this room are sharp and spiky and that if you get too close to them you will end up like the body that is currently pinned to one of the spikes.

Perception DC 10:

There are two bottles that have fallen and sitting against the edge of the cave between sharp spokes of the rooms edge.
The body that is pinned to the spikes is wearing the color and badges of the Duskwardens.

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Can't fail those Perceptions

Raijan makes a sort of sad warble in his throat as he spies the colors of the Duskwardens on the body pinned to the wall.

Moving carefully, hoping to avoid getting spiked himself, he eases his way over to recover the Duskwarden's badge as well as a pair of interesting looking bottles that lie nearby.

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

Also can't fail those perceptions...
"I think I see vhat you are seeing, Raijan. This appears to be vun uf ze Duskvardens." He shakes his head somberly. "An unfortunate fate for vun who serves to protect others."

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

While the others recover the items and tend to the bodies of the unfortunate Duskwardens, Zyneste moves ahead to entrance to the next room, to scout it and stand guard against any attack from that direction.

Perception: 1d20 + 14 ⇒ (9) + 14 = 23

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

"Can someone heal me! You can use my wand."

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok approaches the cave wall and sighs a little. Such a waste of life, I had hoped..., his voice trails off. We should take his body with us to the Duskwardens.

Sovereign Court

Fangwood Keep Maps
Zyneste Daiku wrote:

While the others recover the items and tend to the bodies of the unfortunate Duskwardens, Zyneste moves ahead to entrance to the next room, to scout it and stand guard against any attack from that direction.

A thin, low whistling of wind emanates from the southeast corner of this room, accompanied by a stiff breeze blowing through the narrow passage beyond. The floor in this room feels tacky. Here and there lie skeletons half buried in the rocks of the floor.

Knowledge (local) or Heal DC 17:

The skeletons are drow, duergar, goblins, and others from the darklands.

The floor in here is difficult terrain due to the sticky. There is a passageway that narrows and goes on downward. This passageway is clearly outside the scope of your rescue mission.

Knowledge (geography)DC 15:

The passageway goes into the deeper Darklands.

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis tends Raynard's injuries before moving on....

Raynard's cure light wounds wand: 1d8 + 1 ⇒ (3) + 1 = 4
Raynard's cure light wounds wand: 1d8 + 1 ⇒ (3) + 1 = 4
Raynard's cure light wounds wand: 1d8 + 1 ⇒ (6) + 1 = 7

Heal: 1d20 + 13 ⇒ (20) + 13 = 33

"Darklands denizens," She says, scarcely missing a beat as she looks over the skeletons. "Drow, Duergar, Goblins, and I'm not even sure I want to know what those were...I'm no expert, but I'm guessing there was a cave-in? Perhaps an invasion from below foiled by intervention from above...or further below...or Elsewhere...and why is the ground so sticky?!? It can't be their blood, they've been here far too long."

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok heads up behind Zyneste, activating a pair of wands quietly as he approaches. That other route heads into the darklands, I think our path lies this way... he mutters.

Reaching the top of the rise he peers head.

Perception: 1d20 + 14 ⇒ (11) + 14 = 25

Activating shield and heightened awareness, cannot fail DC15 Geography taking 10


"I've been in the Darklands before, mates. Not necessarily the best place t' be. But, if our path should head that way..."
Gamin casts Guidance on Tholl once more.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Thank you Nemesis for healing me!

Sovereign Court

Fangwood Keep Maps

Geography and Perceptions all state the rest of the way down this is further into the Darklands. At this level of pathfinders you all know some basics about things that you are not prepared for a trek deeper and you have civilians and a body to return.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Shall we go back to return civilians?

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

"Seems to me we've found what we came for."

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

”Agreed!”

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Do we think the place is clear? We don't want to leave any more monsters lurking down here to ambush more innocent travellers. Do we? Kolok seems unsure of what is actually expected.

Have we cleared the big chamber to the bottom left?

Sovereign Court

Fangwood Keep Maps
Kolok Gallonica wrote:


Have we cleared the big chamber to the bottom left?

Yes, that was the third room when you came in from the top left.

Sovereign Court

Fangwood Keep Maps

I'm assuming at this point your heading back to Halman Wright and the Duskwardens.

Once you return to the Bottoms with the Nidalian's Halman asks for a moment before addressing the party. You can tell by his demeanor he is apologetic and is asking for anything that they will need. He promises on behalf of the Freemen that he is going to do everything he can to help them find their footing. Anva eventually insisted that he talk to the Pathfinders and leave the logistics to her. To which you notice a whirlwind of activity in the Common House, as she calls people over introduces them to the Nidaliese arranging for long term food, lodging, clothing and any treatment they will need in the future.

Wright turns to the party seeing the whirlwind of activity taking care of things. "It seems that you had the situation under control. What all happened down there?"

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

"It looks like there's a tunnel into the Darklands inside that vault. Best guess is some opportunistic elf slavers ambushed the Freemen and your warden.

" Plenty of other monsters down there though... "

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok nods along with Kaminari, No ordinary elves though, dark skinned drow from the darklands, very bad news. You should probably have someone keep an eye on the vault in case more come crawling out

Sovereign Court

Fangwood Keep Maps

Wright says, “Drow society is built around slavery and exploitation. If you hadn’t arrived when you did, those people would have almost certainly become slaves again, after all that they went through, and all the risks they took to find freedom. But thanks to you, they can finally lead their own lives.”

Wright continues. “You have done admirably here today. I would be happy to welcome you among our number, but I know you are busy with your work as Pathfinders. Still, all of you are certainly welcome to visit the Bottoms whenever you like. I will let your venture captain know that she has convinced me fully of the skill of your organization.”

~~~

The Duskwardens is a much solemn meeting as you return Drellis' body. They are very thankful for your efforts and that you took the effort to make sure that he was returned. They refund you all the money that was spent investigating.

If you have any questions for either group feel free to ask.

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Raijan is amiable enough with Wright and the Duskwardens, but he makes a special point to visit with the rescued Freemen. "Now this isn't a duty you owe to anyone, but if any of you ever want to strike a blow for those still in chains, the Pathfinders would be glad to have you. Just send a message my way, and we'll give the slavers everything they deserve."

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