Hi. I'm building my 3rog/3wiz admixture tiefling ray arcane trickster. I just hit 6th and I wanted input on feats.
Right now I have: Point Blank, Precise, Arcane Armor
I read the Highly Regarded Expert guide and with that in mind I'd like feat suggestions. I'm debating:
Deadly Aim. Essentialy an extra sneak dice, which becomes two with my first lvl of AT. Right now I have +8 to hit. With DA it will lock at +7 until lvl 8. This sounds like a good number for my rays since I will be using touch attacks against flat footed enemies 70% of the time.
Imp. Init. You know it, you love it.
I've considered toughness, but I have a 14 con and I should be okay for HPs.
Ditto imp. fort.
I also am thinking about Armor Of The Pit (+2 AC for tieflings). +2 AC is pretty awesome, but I stay out of combat pretty efficiently.
I play him in a Pathfinder Society Game, but so far he's pulled his weight once I got past the tough sniper rogue lvls. Being a rogue without weap finesse is TOUGH.
Now I'm well into my gravy phase, with vanish, snowball, and three 1st level pearls of power. I'm particularly excited about this lvl because I get my 2nd lvl spells. No, not scorching ray. Fiery Shuriken.
http://www.d20pfsrd.com/magic/all-spells/f/fiery-shuriken
Which is like a love letter to ray ATs. I can shoot 3 missiles, 2xDay, for 1d8... +2d6+1. So 3d8+6d6+3. /monoclepop This is where the deadly aim would come in, as it would become 3d8+6d6+9, and then 3d8+6d6+15 next lvl.
So. Any other feats beyond Deadly Aim and Improved Init anybody can suggest?
This is on top of my 5d6+2d6 Snowball.