Slaughterwombat's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.




Wow. That was some bad, bad web design. I went to purchase some fine paizo products. I got to checkout. Credit card out of date. Okay. Put in new credit card number. Whats this, select address. Okay. Old address. WHAT?! Credit card info cleared, have to re-key. Click order.
......
......
What is this screen? Its some gobbledigook and a link for "If you are not slaughterwombat".
Check cart. Cart still full.
Try to check out again. Card declined (I know its good).
Okay. I quit.
1)Ask for address first, or don't reset credit card data when you put in the address.
2)If the order process goes sideways, have a screen that explains what happened and how to get back on track.


I'm trying to find a good blending of PF and sci-fi. The main sticking point is weapons appropriate to the setting. Using swords and breastplates in the 23rd century is just deliberately thick or lazy. Right now I'm thinking weapons that are a blend of touch attacks (lazers and needlers) and regular attacks (slug throwers)with some grenade-types. Armor would be straight armor (heavier armor) deflection armor (force fields) and DR (heavy armor). I'm actually very surprised nobody has tried to do a sci-fi or at least Spelljammer PF mashup. Its been a few years. The market space is pretty empty. I also haven't seen anybody pick up the point-based D20 fusion of Silver Aged Sentinels/BESM D20, which was my first choice for a chassis.


I liked the idea of the evangelist archetype, but couldn't figure out how to make one charismatic. Right now I have an archer evangelist build, with the growth domain.
Any ideas of how I could make evangelist sort of effective in combat with high wis, con and cha? It just seems silly to be an 'evangelist' with a 10 Cha, but when I try and build noncombat cha skills, I end up with someone kind of useless except as a buffer.
I also took alertness and perception through a trait, so I could have a strong perception and sense motive. (He's also a bit of a detective)


Hi. I'm building my 3rog/3wiz admixture tiefling ray arcane trickster. I just hit 6th and I wanted input on feats.
Right now I have: Point Blank, Precise, Arcane Armor
I read the Highly Regarded Expert guide and with that in mind I'd like feat suggestions. I'm debating:
Deadly Aim. Essentialy an extra sneak dice, which becomes two with my first lvl of AT. Right now I have +8 to hit. With DA it will lock at +7 until lvl 8. This sounds like a good number for my rays since I will be using touch attacks against flat footed enemies 70% of the time.
Imp. Init. You know it, you love it.
I've considered toughness, but I have a 14 con and I should be okay for HPs.
Ditto imp. fort.
I also am thinking about Armor Of The Pit (+2 AC for tieflings). +2 AC is pretty awesome, but I stay out of combat pretty efficiently.
I play him in a Pathfinder Society Game, but so far he's pulled his weight once I got past the tough sniper rogue lvls. Being a rogue without weap finesse is TOUGH.
Now I'm well into my gravy phase, with vanish, snowball, and three 1st level pearls of power. I'm particularly excited about this lvl because I get my 2nd lvl spells. No, not scorching ray. Fiery Shuriken.
http://www.d20pfsrd.com/magic/all-spells/f/fiery-shuriken
Which is like a love letter to ray ATs. I can shoot 3 missiles, 2xDay, for 1d8... +2d6+1. So 3d8+6d6+3. /monoclepop This is where the deadly aim would come in, as it would become 3d8+6d6+9, and then 3d8+6d6+15 next lvl.
So. Any other feats beyond Deadly Aim and Improved Init anybody can suggest?
This is on top of my 5d6+2d6 Snowball.

1/5

The Aspis Consortium just isn't making it. Its like being opposed by 7-11. They're too generic. What do they stand for? What are their motives? How are they different from other evil entities?
I realize there are only so many mods available, but I'm sure in the richness of Golarion, there are other organizations to oppose the pathfinders. Lets see some of them.

1/5

I've found the list of 25 modules which are PFS legal and the records documents. I had one question: are characters who play the modules given 2xp rather than the usual 1? Are there any other niceties I should be aware of for running a mudule rather than a scenario? I'm assuming the module would be run over two (or one very long) sessions?


Hi. I'm trying to build a Halfling Beast Rider Cavalier for Pathfinder Society open play. The groups will be potluck. The only constant will be my brother, who is currently planning on playing a bard. As such, I have gone Order of Dragon, with a challenge buff that stacks with bardsong.
I'm going Halfling beastrider because I didn't want to lose the mount benefit, which would happen a LOT in PF (lots of dungeons/indoor). I think a wolf with bardsong and my challenge would be pretty cool.
Can I give my wolf a teamwork feat at the appropriate level, or is that gratuitous cheese? (As a GM, I would give a wolf a teamwork feat because, THEY'RE WOLVES)
Are there any other suggestions? With small weapons and the str hit, I debated weapon finesse, but I think my first level feat will be mounted cbt. I'm thinking my starting teamwork feat will be safe passage.
Really just looking for feedback/suggestions.