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About SkytuskInfo:
Name: Skytusk Race: Half-orc (Mystic) Job: Shaman (Heaven) 1 Age: 19 Height: 6´4" Weight: 220 lbs Alignment: CG Personality: Shy, cautious Likes: spiced wine, soothsaying, Dislikes: Favorite foods: Roasted chicken in honeymustard, halfling cooking Hobbies: Enjoying life, Physical Description: Deity: Desna Languages: Common, Orc Fav CB: Shaman LV1 HP, Combat:
Hit Points: 11 1D8 + 3 Initiative: +2 Armor Check Penalty: -1 Speed: 30 feet Armor Class: 15 (10 + 3 Armor + 2 Dex) Touch: 12 Flat-footed: 13 Saves: Fortitude: +4 (0 +2 Con+2 Luck) Reflex: +4 (0 +2 Dex+2 Luck) Will: +8 (2 +4 Wis +2 Luck) Situational Bonuses: Combat:
Racial & Class Traits:
Ability Score Racial Traits: Half-orcs characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. Size: Half-orcs are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed: Half-orcs have a base speed of 30 feet. Languages: Half-orcs begin play speaking Common and orcish. Half-orcs with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Darkvision Half-orcs can see in the dark up to 60 feet. Shaman´s Apprentice Half-orcs with this trait gain Endurance as a bonus feat Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Sacred Tattoo Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon. Language Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. Shaman Weapon and Armor Proficiencies: A shaman is proficient with all simple weapons, and with light and medium armor. Spells:
Orisons:
Spirit (Su):
Spirit Animal (Ex):
Spirit Magic:
Feats, Traits &Skills:
Feats: Endurance (Bonus) (1) Extra Traits Traits: Fate´s Favored +1 bonus to all Luck boni Seeker +1 Perc + Class skill Alchemical Adept You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don’t roll a natural 1, you don’t ruin any raw materials or have to pay that cost again. Frontier Healer:
Skills:
Spells:
Concentration:1d20 +11(+1 level + 5stat) Orisons per Day: 3 Prepared: Purify Food and Drink, Guidance, Daze Level 1: Colour Spray (S), Cure light wounds, Entangle Equipment:
Starting Gold 180gp Greataxe 20gp Wodden Armor 20 Kit, Shaman's Price 21 gp; Weight 21 lbs. Carrying Capacity: Light Load: 0 lbs - 38 lbs Medium Load: 39 lbs - 76 lbs Heavy Load: 77 lbs - 115 lbs Lift Over Head: 115 lbs Lift Off Ground: 230 lbs Push or Drag: 575 lbs Carried Possessions (4 lbs):
Cruth:
Hawk N Tiny animal Init +3; Senses low-light vision; Perception +14 DEFENSE AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size+1nat) hp 5(1d8) Fort +2, Ref +5, Will +2 OFFENSE Speed 10 ft., fly 70 ft. (average) Melee 2 talons +5 (1d4–2) Space 2-1/2 ft., Reach 0 ft. STATISTICS Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7 Base Atk +0; CMB +1; CMD 9 Feats Weapon Finesse Skills Fly +7, Perception +14; Racial Modifier +8 Perception Alertness, improved evasion, share spells, empathic link Backstory:
Skytusk was born not far from Phaendar to a small orcish clan just close the Fangwood Forest. Live for a half-orc in an orcish community is rough, very rough, especially if born to a human slave woman. While Runt, as he was called at first, was not strong, he was clever and after a few years he was selected by the clans shaman, Goreclaw. That didn´t make Runt´s live easier, far from it. Goreclaw was a harsh brutal master, who raped the spirits for power. But Runt endured and one day he the spirits had enough. Goreclaw tried to harness to much and overestimated his powers. Bigtime. His ending was far from pleasant. They were about to punish the boy, but one, a spirit of the heavens stopped them. The spirit of the heavens offered an alliance and Runt had no other choice as to accept. The merger left tusk changed, very changed. From that moment on his eyes always sparkled with the light of the stars and he changed his name to Skytusk. Skytusk knew he had to leave the clan. So he did. He ran and ran and in the end found sanctuary in Phaendar, a small town. He managed to secure a hut just outside of the town and started treating the poors for some spare treats. Managed to get by with 3 swine and some chicken, also collecting herbs and roots. |