
Skyhler |
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So when I was brainstorming ideas for a new homebrew campaign, I was trying to think of a great starting villain that would require some social, combat and exploration encounters. Upon considering it for a substantial amount of time, I decided that a Hag might be a good way to go.
Now that I've decided on what creature would be a good starting villain for the low-level party (I'm thinking this small arc could be levels 1-5), I was hoping to pry peoples minds on small hooks and combat encounters before they realise there's an actual hag causing the chaos.
I'm trying to decide between a Sea, or a Green Hag. Green Hags rely on trickery and some forms of deception, so I figured that would be a good way to make the players guess which individual in town is the hag causing trouble. But I also like the idea of a hag recruiting monsters/wildlife and causing damage to the town/village, to spread discord, pain, and fear. E.g. Kobolds, Goblins etc.
A Sea Hag, on the other hand (because my campaign is lightly based on bunches of islands and every island has about 3-4 cities, villages etc) may be a better option because they could create chaos by appearing as a person washed ashore, or appear as a mermaid to attract non-suspecting sailors, causing shipwrecks, and hurting individuals that are trying to seek out nearby help. Possibly recruiting some aquatic creatures like the Sahuagin?
I don't know, if anybody out there can give me any more ideas on what I could do to build a small arc around a Hag (whether it be a Sea or Green one). I think they're a great villain, I just need some ideas to 1. decide which one I'm going with, and 2. further challenge the players both mentally, and their characters physically. Ooh, and whilst I have your attention, any particular ideas of an environmental challenge for their lairs will be also greatly appreciated :)