Displayed:Shock Bullets,
Deck: 6 Discard: 4 Buried: 9
Hero Points: 6
NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deadeye Pistol +1, Curse of Poison
Recharged: Tetisurah, Blessing of Alkenstar C, Blessing of Tsukiyo, Lucky Rifle +2,
Discard Pile: Scarab Buckler, Potion of Healing, Flaming Ranseur +3, Blessing of Alkenstar, Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani, Ghost Battling Ring, Lightning Bolt,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Curse of Poison, Dragonbreath Shot, Shock Bullets,
Deck: 7 Discard: 2 Buried: 7
Hero Points: 6
NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Recharge Blessing of Tsukiyo to Explore Card 2: Shocking Chest. Discard Recharge Blessing of Alkenstar. Disable 12:1d10 + 4 + 2 + 1d10 ⇒ (3) + 4 + 2 + (6) = 15Defeated by less than 17. Damage:1d4 ⇒ 2Reveal Rhino Hide Armor to reduce damage by 3. Draw Random Weapon 1: Flaming Ranseur +3, Random Spell 1: Lightning Bolt, Random Item 1: Ghost Battling Ring.
End Turn. Scenario: Examine Top:1d4 + 1 ⇒ (4) + 1 = 5 cards of Location #:1d5 ⇒ 1: Smoking Den. Card 1: Toxic Geyser & Card 2: Minnothet. Discard Blessing of Alkenstar from top of deck to put it on top of a location. Discard Flaming Ranseur +3, Ghost Battling Ring, and Lightning Bolt. Reset Hand. Lucky Rifle +2 recharged due to Curse of Poisoning.
Displayed:Curse of Poison, Shock Bullets,
Deck: 6 Discard: 6 Buried: 7
Hero Points: 6
NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
"
Smoking Den Card 1 & 2 cleared. Card 4 (Minnothet was placed on top of a location of our choice. Tooth and Hookah shuffled. Top card is Ulunat. Sandstorm moves us around.
Displayed:Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 9 Discard: 2 Buried: 7
Hero Points: 6
NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.
Deck, Discard, Buried:
Reloaded: Tetisurah,
Middle of Deck (Unknown Order): Swiftshooter, Blessing of Tsukiyo, Deadeye Pistol +1, Lucky Rifle +2, Cannon Master, Blessing of Alkenstar B
Recharged: Blessing of Alkenstar, Blessing of Alkenstar C,
Discard Pile: Scarab Buckler, Potion of Healing, Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Start of Turn: Bury Beneficial Bandolier and Adamantine Bullets to halt hourglass.
Reveal Tetisurah to shuffle BoAlk into deck and reset hand.
"
Skizza wrote:
Displayed:Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 2 Discard: 5 Buried: 6
Hero Points: 6
NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
"
Curse of Poisoning: Blessing of Alkenstar is randomly recharged.
Move to and Explore Canny Jackal Card 1: Rhino Hide Armor. Auto-Fail Check. Bury Blessing of Milani to acquire.
Recharge Blessing of Tsukiyo to Explore Card 2: Potion of Healing. Auto-Acquire.
Discard Potion of Healing to Heal:1d4 ⇒ 4 cards.
End Turn. Reveal Rhino Hide Armor to reduce Conflagration damage to 0. Examine Top:1d4 + 1 ⇒ (3) + 1 = 4 cards of Open Location #:1d5 ⇒ 1Smoking Den, top 2 already known...next two are Greatclub +1 and Osirian Ancestor. Reset Hand. Randomly Recharging Blessing of Alkenstar to Curse of Poisoning.
Displayed:Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 8 Discard: 2 Buried: 7
Hero Points: 6
NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.
Deck, Discard, Buried:
Reloaded: Rhino Hide Armor,
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Swiftshooter, Cannon Master, Blessing of Alkenstar B, Lucky Rifle +2, Deadeye Pistol +1
Recharged: Blessing of Alkenstar,
Discard Pile: Scarab Buckler, Potion of Healing, Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
"
Fixed my deck handler issue too where it messed up my hand display by copying some formulas from the template I had.
Will take the offer on Lini's Hand of The Honest Man to banish Curse of The Ravenous.
Scenario Power: Bury 1 Cards from Top of Deck (Weaponrack Backpack) & Hatchet Bird from discard to halt the Hourglass for my turn.
Starting Turn: Displaying Dragonbreath Shot/Recharging Adamantine Bullets. Reveal Tetisurah to shuffle Blessing of Alkenstar into deck and reset hand/Recharge Adamantine Bullets to Curse of Poisoning. Check to Defeat Conflagration. Discard Blessing of Alkenstar. Disable 16:1d10 + 4 + 2 + 1d12 ⇒ (9) + 4 + 2 + (10) = 25. Banished.
End Turn. Examine top:1d4 + 1 ⇒ (2) + 1 = 3 cards of location:1d6 ⇒ 3, Marianix Karn banished and Aghash triggered. Reset Hand. Recharge Blasting Pistol to Curse of Poisoning.
"
Skizza wrote:
Displayed:Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 5 Discard: 5 Buried: 4
Hero Points: 6
NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deadeye Pistol +1, Blessing of Alkenstar, Blessing of Milani, Cannon Master, Blasting Pistol +2
Recharged: Discard Pile: Scarab Buckler, Beneficial Bandolier, Swiftshooter, Blessing of Old Deadeye, Blessing of Alkenstar B, Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
"
Discard Beneficial Bandolier to Draw Adamantine Bullets. Can use these two cards to delay the Hourglass again next turn.
Displayed:Curse of Poison, Adamantine Bullets, Shock Bullets, Curse of The Ravenous,
Deck: 8 Discard: 4 Buried: 2
Hero Points: 6
"NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Deadeye Pistol +1, Blessing of Tsukiyo, Blessing of Alkenstar B, Weaponrack Backpack, Blasting Pistol +2
Recharged: Cannon Master, Beneficial Bandolier,
Discard Pile: Scarab Buckler, Hatchet Bird, Swiftshooter, Blessing of Old Deadeye, Buried Pile: Flaming Musket +2, Returning Throwing Axe +1,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
The sandstorm tossed the small ratfolk about before dumping him into a pool of vile liquid. The now poisoned and queasy rat shook off the dust before heading towards the lake.
On Turn: Explore Golden Lake Card 1: Bone Lamellar. Craft 8:1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6Banished.
Discard Hatchetbird to Move to Vizier's Hill and Explore Card 1: Returning Throwing Axe +1. Ranged 8:1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12Acquired.
Discard Swiftshooter to Draw Cannon Master and Explore Card 2: Tar Tomb. Disable 13:1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16Banished.
Recharge Cannon Master to Examine Card 3: Fate Blade. Not a monster thus no exploration.
Discard Blessing of Old Deadeye to Explore Card 3: Fate Blade. Ranged 11:1d10 + 4 + 2 + 1d8 ⇒ (3) + 4 + 2 + (1) = 10...Banished.
Ending Turn. Conflagration: 1 Fire damage discarding Returning Throwing Axe +1 and suffering Curse of Blindness and Curse of The Ravenous. Scenario: Examine Top:1d4 + 1 ⇒ (1) + 1 = 2 cards of Tooth and Hookah:1d6 ⇒ 2. Card 1: Void Glyph (Trigger) and Card 2: Mad Dog Marrn (Banished). Void Glyph: Auto-fail Wisdom check taking:1d4 ⇒ 1 mental damage discarding Flaming Musket +2. Reset Hand then recharging random card to Curse of Poisoning. Beneficial Bandolier recharged.
Skizza wrote:
Displayed:Curse of Poison, Adamantine Bullets, Shock Bullets, Curse of Blindness, Curse of The Ravenous,
Deck: 8 Discard: 6 Buried: 0
Hero Points: 6
"NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Tsukiyo, Deadeye Pistol +1, Blasting Pistol +2, Blessing of Alkenstar B, Weaponrack Backpack, Blessing of Milani
Recharged: Cannon Master, Beneficial Bandolier,
Discard Pile: Scarab Buckler, Hatchet Bird, Swiftshooter, Blessing of Old Deadeye, Returning Throwing Axe +1, Flaming Musket +2, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Explore Surgery Card 1: Symbol of Fear. Symbol of Fear displayed next to Skizza.
Discard Blessing of Milani to Explore Card 2: Vision. Intelligence 13:1d10 + 4 ⇒ (6) + 4 = 10Banished.
Discard Blessing of Tsukiyo to Explore Card 3: Anubis Staff. Banished.
End Turn. Scenario: Examine Top:1d4 + 1 ⇒ (1) + 1 = 2 of Location:1d7 ⇒ 7. Canny Jackal Card 1: Aghash (Trigger) & Card 2: Polymorph Gas. Trigger: Discard Blessing from Blessings Deck and shuffle Sandstorm into Blessings Deck.
Attempt to remove Symbol of Fear. Discard Blessing of Alkenstar B. Constitution 8:1d6 + 1d12 ⇒ (3) + (2) = 5Symbol of Fear still displayed.
Reset Hand.
Skizza nods to Qualzar as they head into the city under seige.
"Lots of explosions...but not too excited this time. Skizza has awards for staying alive not being blown up. Who cares about shiny medals and new tools if I am not around to mess with em." he says nervously while rigging some stalls to crash down and smother the flames.
As he skitters about he quickly sets off a trapped sigil that preys upon his fear.
"IT IS TOO BIG. SKIZZA DIDN'T SIGN UP FOR THAT." he says in a panic picking up pace trampling over a scroll and staff.
As he attempts to gather he has a vision of an Aghash and more traps at the Canny Jackal.
"Even the inns are filled with monsters and tricks. Nowhere is safe." he says already downing a salve from the buckler on his arm. He sits down dizzied and whining at Qualzar.
Skizza wrote:
Displayed:Symbol of Fear, Adamantine Bullets, Shock Bullets,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 6
"NOTES: Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Weaponrack Backpack, Blasting Pistol +2, Blessing of Alkenstar, Deadeye Pistol +1, Tetisurah, Beneficial Bandolier, Blessing of Alkenstar C, Cannon Master, Dragonbreath Shot
Recharged: Discard Pile: Blessing of Milani, Blessing of Tsukiyo, Blessing of Alkenstar B, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tetisurah, Swiftshooter, Deadeye Pistol +1, Lucky Rifle +2, Blessing of Alkenstar, Weaponrack Backpack, Eagle, Dragonbreath Shot, Beneficial Bandolier, Blessing of Alkenstar C, Cannon Master, Blasting Pistol +2, Enervating Pistol +3, Blessing of Old Deadeye
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Electricity Damage:1d4 + 1 - 1d4 - 3 ⇒ (4) + 1 - (1) - 3 = 1 Recharge Scarab of Ptah to reduce to 0.
Poison Damage:1d4 - 1d4 - 3 ⇒ (1) - (2) - 3 = -4
Skizza wrote:
Displayed:Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blasting Pistol +2, Cannon Master, Blessing of Alkenstar, Blessing of Old Deadeye, Enervating Pistol +3, Blessing of Alkenstar C, Dragonbreath Shot, Blessing of Alkenstar B, Flaming Musket +2, Eagle
Recharged: Scarab of Ptah,
Discard Pile: Blessing of Milani, Shock Bullets, Blessing of Tsukiyo, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Weaponrack Backpack, Deadeye Pistol +1,
Deck: 9 Discard: 5 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tetisurah, Flaming Musket +2, Blessing of Old Deadeye, Scarab Buckler, Eagle, Blessing of Tsukiyo, Cannon Master, Lucky Rifle +2
Recharged: Scarab of Ptah,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Hour of The Sphinx: Curse of The Sphinx displayed.
Displayed:Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 7 Discard: 5 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tetisurah, Scarab Buckler
Recharged: Scarab of Ptah, Swiftshooter, Enervating Pistol +3, Blessing of Alkenstar C, Blessing of Alkenstar B,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 5 Discard: 7 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Enervating Pistol +3, Blessing of Alkenstar C, Blessing of Alkenstar B, Cannon Master, Eagle,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets, Blessing of Old Deadeye, Flaming Musket +2, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Off-Turn: Discard Scarab Buckler to Heal:1d4 + 1 ⇒ (4) + 1 = 5 cards. Discard Blessing of Tsukiyo to draw Scarab Buckler from discard.
Skizza wrote:
Displayed:Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dragonbreath Shot, Enervating Pistol +3, Flaming Musket +2, Cannon Master, Eagle, Blessing of Alkenstar, Blessing of Alkenstar B, Blasting Pistol +2, Blessing of Old Deadeye, Blessing of Alkenstar C
Recharged: Discard Pile: Blessing of Milani, Shock Bullets, Blessing of Tsukiyo, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Off-Turn: Canteen Banished from deck. Blessing of Alkenstar discarded. Suffer:2d4 ⇒ (1, 3) = 4 Fire Damage which is Reduced:1d4 ⇒ 2 by Safety Bubble. Discarding Shock Bullets and Dragonbreath Shot to damage.
Displayed:Weaponrack Backpack, Deadeye Pistol +1,
Deck: 9 Discard: 5 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tetisurah, Flaming Musket +2, Scarab Buckler, Blessing of Tsukiyo, Eagle, Lucky Rifle +2, Cannon Master, Blessing of Old Deadeye
Recharged: Scarab of Ptah,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Weaponrack Backpack, Deadeye Pistol +1,
Deck: 4 Discard: 7 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle, Flaming Musket +2
Recharged: Scarab of Ptah, Blessing of Alkenstar B,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets, Swiftshooter, Enervating Pistol +3, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Swiftshooter, Cannon Master, Eagle, Blessing of Alkenstar, Blessing of Alkenstar B, Tetisurah, Scarab Buckler, Blessing of Tsukiyo, Flaming Musket +2, Dragonbreath Shot, Lucky Rifle +2, Shock Bullets, Blessing of Old Deadeye
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Off-Turn. Display Weaponrack Backpack and Deadeye Pistol +1.
Displayed:Weaponrack Backpack, Deadeye Pistol +1,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Alkenstar, Scarab Buckler, Tetisurah, Eagle, Lucky Rifle +2, Blessing of Alkenstar B, Blessing of Tsukiyo, Shock Bullets, Dragonbreath Shot, Blessing of Old Deadeye, Cannon Master, Flaming Musket +2, Swiftshooter
Recharged: Discard Pile: Blasting Pistol +2, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
On-Turn. Hour of Withering. Curse of Withering displayed.
Discard Blessing of Milani to Explore Card 2: Cenovath Swarm. BYA: No Allies. Reveal Enervating Pistol +3. Combat 18:1d8 + 4 + 2 + 1d8 + 3 ⇒ (5) + 4 + 2 + (3) + 3 = 17 Activate Power to add 1d8 and Fire to check then suffer 1d4 Fire Damage. Power to Combat Check:1d8 ⇒ 8Defeated. Fire Damage:1d4 ⇒ 4 Safety Bubble:1d4 ⇒ 1 Recharge Scarab of Ptah to reduce Damage to 0.
Displayed:Weaponrack Backpack, Deadeye Pistol +1, Curse of Withering,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cannon Master, Blessing of Old Deadeye, Lucky Rifle +2, Tetisurah, Flaming Musket +2, Eagle, Blessing of Tsukiyo, Scarab Buckler
Recharged: Canteen, Scarab of Ptah,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Sorry, I would have taken the item 5 if no one wanted it. It would have been traded but there for a higher deck number so it won't change anything else.
Displayed:Dragonbreath Shot, Poisoned Bullets,
Deck: 4 Discard: 10 Buried: 1
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Flaming Musket +2, Elemental Brass Mail, Adamantine Bullets, Catching Cape,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B, Blessing of Tsukiyo, Lucky Rifle +2, Cannon Master, Blessing of Alkenstar C, Blessing of Milani, Blessing of Alkenstar, Buried Pile: Weaponrack Backpack,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Dragonbreath Shot, Poisoned Bullets,
Deck: 10 Discard: 6 Buried: 1
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Eagle,
Middle of Deck (Unknown Order): Elemental Brass Mail, Blessing of Milani, Beneficial Bandolier, Flaming Musket +2, Lucky Rifle +2, Swiftshooter, Cannon Master, Adamantine Bullets, Catching Cape
Recharged: Discard Pile: Blasting Pistol +2, Blessing of Alkenstar B, Blessing of Tsukiyo, Blessing of Alkenstar C, Blessing of Alkenstar, Scarab Buckler, Buried Pile: Weaponrack Backpack,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Adamantine Bullets, Poisoned Bullets,
Deck: 5 Discard: 9 Buried: 1
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Chakram of Ruin, Tetisurah, Scarab Buckler, Flaming Musket +2, Elemental Brass Mail,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B, Blessing of Tsukiyo, Cannon Master, Blessing of Alkenstar C, Blessing of Milani, Blessing of Alkenstar, Buried Pile: Weaponrack Backpack,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Recharge Eagle to Examine Eternal Arena Card 1: Ridaiya.
Displayed:Adamantine Bullets,
Deck: 7 Discard: 6 Buried: 1
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
Displayed:Adamantine Bullets,
Deck: 4 Discard: 8 Buried: 1
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Catching Cape, Blessing of Old Deadeye, Enervating Pistol +3, Chakram of Ruin, Dagger of Doubling, Scarab Buckler, Flaming Musket +2,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B, Blessing of Tsukiyo, Tetisurah, Cannon Master, Blessing of Alkenstar C, Buried Pile: Weaponrack Backpack,
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Adamantine Bullets,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lucky Rifle +2, Deadeye Pistol +1, Eagle, Weaponrack Backpack, Dragonbreath Shot, Cannon Master, Blessing of Milani, Poisoned Bullets, Blessing of Alkenstar C
Recharged: Blessing of Alkenstar, Catching Cape,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 6
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cannon Master, Blessing of Alkenstar C, Blessing of Old Deadeye, Blessing of Tsukiyo, Tetisurah, Lucky Rifle +2, Blessing of Alkenstar, Dragonbreath Shot, Poisoned Bullets, Blessing of Milani, Eagle, Deadeye Pistol +1, Flaming Musket +2, Weaponrack Backpack
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 6 Discard: 5 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
Displayed:Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Ready to support someone else finishing it or to give it a go if it gets back around.
Displayed:Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deadeye Pistol +1, Shock Glaive +1, Blessing of Milani, Scarab Buckler, Swiftshooter
Recharged: Poisoned Bullets, Cannon Master, Eagle,
Discard Pile: Blessing of Sivanah, Blasting Pistol +2, Blessing of Tsukiyo, Blessing of Alkenstar, Blessing of Old Deadeye, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Scarab Buckler, Shock Glaive +1, Swiftshooter, Deadeye Pistol +1, Blessing of Milani
Recharged: Poisoned Bullets, Cannon Master, Eagle,
Discard Pile: Blessing of Sivanah, Blessing of Tsukiyo, Blessing of Old Deadeye, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2,
Deck: 7 Discard: 5 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Deadeye Pistol +1, Blessing of Alkenstar B, Tetisurah, Shock Glaive +1
Recharged: Poisoned Bullets, Cannon Master,
Discard Pile: Scarab Buckler, Swiftshooter, Blessing of Tsukiyo, Blessing of Alkenstar, Blessing of Old Deadeye, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Adamantine Bullets, Poisoned Bullets, Weaponrack Backpack, Lucky Rifle +2,
Deck: 4 Discard: 8 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Tetisurah, Eagle, Beneficial Bandolier
Recharged: Discard Pile: Blessing of Alkenstar B, Blessing of Sivanah, Blessing of Tsukiyo, Blessing of Alkenstar, Shock Glaive +1, Canteen, Blasting Pistol +2, Blessing of Old Deadeye, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Skizza tries to leave the Altar of Riddles but ends up winding back to the entrance. With a sigh he skitters back inside taking the time to load up on gear.
Displayed:Adamantine Bullets, Poisoned Bullets, Weaponrack Backpack, Lucky Rifle +2,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dragonbreath Shot, Scarab Buckler, Blasting Pistol +2, Blessing of Milani, Eagle, Blessing of Alkenstar, Beneficial Bandolier, Deadeye Pistol +1, Blessing of Old Deadeye, Flaming Musket +2, Swiftshooter, Cannon Master, Enervating Pistol +3, Tetisurah
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Curse of Blindness, Dragonbreath Shot, Adamantine Bullets,
Deck: 8 Discard: 7 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deadeye Pistol +1, Beneficial Bandolier, Blessing of Old Deadeye, Poisoned Bullets, Weaponrack Backpack, Scarab Buckler, Cannon Master
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2, Blessing of Sivanah, Dragon Pistol +1, Swiftshooter, Blessing of The Elements, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Dragonbreath Shot, Adamantine Bullets,
Deck: 14 Discard: 4 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Enervating Pistol +3,
Middle of Deck (Unknown Order): Cannon Master, Weaponrack Backpack, Deadeye Pistol +1, Scarab Buckler, Blessing of Old Deadeye, Blessing of Alkenstar, Blessing of Alkenstar B, Poisoned Bullets, Tetisurah, Eagle, Beneficial Bandolier, Blessing of Tsukiyo
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2, Blessing of Sivanah, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Start Turn: Hour of The Elements persists.
Discard Dragon Pistol +1 to climb to Hall of Winged Chaos.
Explore Card 1: Blessing of The Elements. Dexterity 6:1d10 + 4 ⇒ (10) + 4 = 14
Discard Swiftshooter to Draw Enervating Pistol +3 and Explore Card 2: The Evil Eye. Auto-Fail. Banished and Suffer:1d10 ⇒ 9 Curse of Blindness.
Skizza was rather excitable after getting to shoot a thundercloud and it actually work so he quickly climbed up past Qualzar into a hall of maddening design.
He first found a common shrine he was able to bless his trinkets at but quickly triggered a trap around the corner. As he opened a chest a wicked eye appearing stealing his sight. He screeched and set back dazed waiting for others.
"THIS STINKS. I CAN'T SEE. HOW DO YOU FIRE A GUN WITHOUT EYES!" he whined.
Displayed:Curse of Blindness, Dragonbreath Shot, Adamantine Bullets,
Deck: 9 Discard: 6 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Alkenstar, Scarab Buckler, Deadeye Pistol +1, Blessing of Old Deadeye, Poisoned Bullets, Beneficial Bandolier, Weaponrack Backpack, Cannon Master
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2, Blessing of Sivanah, Dragon Pistol +1, Swiftshooter, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed:Dragonbreath Shot, Adamantine Bullets,
Deck: 13 Discard: 3 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Poisoned Bullets, Eagle, Weaponrack Backpack, Blessing of Alkenstar B, Blessing of Alkenstar, Beneficial Bandolier, Scarab Buckler, Tetisurah, Deadeye Pistol +1, Blessing of Old Deadeye, Blessing of Tsukiyo, Cannon Master
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Move up to Scorched Obelisk discarding Poisoned Bullets from failing Strength check.
Estra uses Channel the Gift to search out a Restorative Touch using it on Skizza. Healing:1d4 + 1 ⇒ (4) + 1 = 5
Explore Card 1: Horn Lamellar. Lini uses Blessing of the Seventh Veil (to get an Armor 6 for Estra possibly.) Craft 11:1d10 + 2 + 1 + 2d10 ⇒ (3) + 2 + 1 + (2, 3) = 11Acquired.
Discard Blessing of Milani to Explore Card 2: Striking Wing Scimitar. Using Power to roll Craft. Craft 12:1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13Acquired.
Skizza hears the commotion above with flames and explosions becoming jealous that he wasn't causing it. He rushed upwards tossing aside teh ammunition that was weighing him down on his climb.
Waiting up top was Estra and the others with some curative magic which reversed the mummification he suffered earlier.
"Thanks! I was starting to stink! So where is the explosions?" he scurried off ahead not waiting for their information only to find an equipment locker. With a sigh he dragged the items back to the others and waited this time to be pointed in the right direction.
End Turn. Discard my Striking Wing Scimitar. Reset Hand.
Displayed:Dragonbreath Shot, Adamantine Bullets,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cannon Master, Scarab Buckler, Tetisurah, Blessing of Alkenstar, Eagle, Beneficial Bandolier, Weaponrack Backpack, Poisoned Bullets, Blessing of Old Deadeye, Blessing of Alkenstar B, Deadeye Pistol +1, Blessing of Tsukiyo
Recharged: Discard Pile: Blessing of Milani, Striking Wing Scimitar, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Tried to flush out the henchmen/barriers but got items instead, sorry.
Displayed:Curse of The Mummy,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle, Dragonbreath Shot, Adamantine Bullets, Swiftshooter, Blessing of Old Deadeye, Weaponrack Backpack, Cannon Master, Blessing of Tsukiyo, Scarab Buckler, Blessing of Alkenstar B, Tetisurah
Recharged: Discard Pile: Poisoned Bullets, Blessing of Sivanah, Deadeye Pistol +1, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Off-Turn: Discard Beneficial Bandolier to draw Poisoned Bullets, Adamantine Bullets, and Dragonbreath Shot. Display Adamantine Bullets and Dragonbreath Shot.
Displayed:Curse of The Mummy, Dragonbreath Shot, Adamantine Bullets,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cannon Master, Swiftshooter, Eagle, Scarab Buckler, Weaponrack Backpack, Tetisurah, Blessing of Old Deadeye, Blessing of Tsukiyo, Blessing of Alkenstar B
Recharged: Discard Pile: Beneficial Bandolier, Blessing of Sivanah, Deadeye Pistol +1, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Enervating Pistol +3,
Middle of Deck (Unknown Order): Beneficial Bandolier, Weaponrack Backpack, Blessing of Milani, Eagle, Blessing of Alkenstar, Blessing of Alkenstar B, Blessing of Old Deadeye, Adamantine Bullets, Scarab Buckler, Tetisurah, Blessing of Tsukiyo, Dragonbreath Shot, Cannon Master, Swiftshooter
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
"NOTES: Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: iscard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Weaponrack Backpack, Scarab Buckler, Blessing of Tsukiyo, Blessing of Milani, Eagle, Swiftshooter, Blessing of Old Deadeye, Blessing of Alkenstar B, Beneficial Bandolier, Blessing of Alkenstar, Cannon Master, Dragonbreath Shot, Adamantine Bullets, Tetisurah
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7☐ 8☐ 9 Proficiencies: X POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.
Please use weapons to help. I have way too many in my hand.