Whiskifiss

Skizza of Dongun Hold's page

441 posts. Alias of Agent Eclipse.


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The Exchange

Deck Handler

I really enjoyed the Gunslinger/Skizza but it was jarring having gotten used to how big rolls got with Mythic Archmage, lol.

Thank you so much to everyone especially Yewstance, indeed! Putting up with my plethora of mistakes but it was super fun.

The Exchange

Deck Handler

Bury Flaming Ranseur +3 and Potion of Healing.

The Exchange

Deck Handler

Start of Turn: Halting Hourglass burying Ghost Battling Ring and Lightning Bolt.

Move to and Close Festering Ulunat.

End Turn. Examine Top: 1d4 + 1 ⇒ (2) + 1 = 3 cards of Open Location #: 1d2 ⇒ 1, Card Three: Hippopotamus Mud Elemental banished. Reset Hand.

"

Skizza wrote:

Hand: Blessing of Old Deadeye, Blessing of Alkenstar B, Blasting Pistol +2, Swiftshooter, Enervating Pistol +3, Rhino Hide Armor, Cannon Master,

Displayed: Shock Bullets,
Deck: 6 Discard: 4 Buried: 9
Hero Points: 6
NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Curse of Poison
Recharged: Tetisurah, Blessing of Alkenstar C, Blessing of Tsukiyo, Lucky Rifle +2,
Discard Pile: Scarab Buckler, Potion of Healing, Flaming Ranseur +3, Blessing of Alkenstar,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani, Ghost Battling Ring, Lightning Bolt,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

"

The Exchange

Deck Handler

Start of Turn: Hourglass flips into a SANDSTORM!

Skizza Location: 1d9 ⇒ 4 Golden Lake is empty.
Estra Location: 1d9 ⇒ 3 Tooth and Hookah Card 1: Chakram of Ruin: Location is shuffled.
Lini Location: 1d9 ⇒ 3 Tooth and Hookah Card 1: 1d9 ⇒ 8 Ulunat: No Shuffle.
Darago Location: 1d9 ⇒ 7 Canny Jackal is empty.
Qualzar Location: 1d9 ⇒ 6 Festering Ulunat Card 1: Guardian Thunderbirds: No Shuffle.

Reveal Tetisurah and Shuffle Enervating Pistol into deck to reset hand. Randomly Recharge Tetisurah to Curse of Poisoning.

"

Skizza wrote:

Hand: Blessing of Alkenstar C, Blessing of Old Deadeye, Blasting Pistol +2, Lucky Rifle +2, Rhino Hide Armor, Blessing of Tsukiyo,

Displayed: Curse of Poison, Dragonbreath Shot, Shock Bullets,
Deck: 7 Discard: 2 Buried: 7
Hero Points: 6
NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Blessing of Alkenstar B, Blessing of Alkenstar, Swiftshooter, Cannon Master, Enervating Pistol +3
Recharged: Tetisurah,
Discard Pile: Scarab Buckler, Potion of Healing,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

"

Hour of Elements.
Move to and Explore Smoking Den Card 1: Kalnaka.
Reveal Blasting Pistol +2. Discard Dragonbreath Shot
Combat 22: 1d10 + 4 + 2 + 1d6 + 2 + 1d8 + 2d6 ⇒ (4) + 4 + 2 + (2) + 2 + (4) + (5, 4) = 27 Defeated.
Reload: 1d12 ⇒ 7

Recharge Blessing of Tsukiyo to Explore Card 2: Shocking Chest.
Discard Recharge Blessing of Alkenstar.
Disable 12: 1d10 + 4 + 2 + 1d10 ⇒ (3) + 4 + 2 + (6) = 15 Defeated by less than 17.
Damage: 1d4 ⇒ 2 Reveal Rhino Hide Armor to reduce damage by 3.
Draw Random Weapon 1: Flaming Ranseur +3, Random Spell 1: Lightning Bolt, Random Item 1: Ghost Battling Ring.

End Turn.
Scenario: Examine Top: 1d4 + 1 ⇒ (4) + 1 = 5 cards of Location #: 1d5 ⇒ 1: Smoking Den. Card 1: Toxic Geyser & Card 2: Minnothet. Discard Blessing of Alkenstar from top of deck to put it on top of a location.
Discard Flaming Ranseur +3, Ghost Battling Ring, and Lightning Bolt. Reset Hand. Lucky Rifle +2 recharged due to Curse of Poisoning.

"

Skizza wrote:

Hand: Blessing of Old Deadeye, Blessing of Alkenstar B, Blasting Pistol +2, Swiftshooter, Rhino Hide Armor, Cannon Master,

Displayed: Curse of Poison, Shock Bullets,
Deck: 6 Discard: 6 Buried: 7
Hero Points: 6
NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Enervating Pistol +3
Recharged: Tetisurah, Blessing of Alkenstar C, Blessing of Tsukiyo, Lucky Rifle +2,
Discard Pile: Scarab Buckler, Potion of Healing, Ghost Battling Ring, Lightning Bolt, Flaming Ranseur +3, Blessing of Alkenstar,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

"

Smoking Den Card 1 & 2 cleared. Card 4 (Minnothet was placed on top of a location of our choice.
Tooth and Hookah shuffled. Top card is Ulunat.
Sandstorm moves us around.

The Exchange

Deck Handler

Blessing of Alkenstar C recharged.
Reveal Rhino Hide Armor to reduce damage by 3.

"

Skizza wrote:

Hand: Blessing of Old Deadeye, Blasting Pistol +2, Tetisurah, Rhino Hide Armor, Enervating Pistol +3,

Displayed: Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 9 Discard: 2 Buried: 7
Hero Points: 6
NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.

Deck, Discard, Buried:

Reloaded: Tetisurah,
Middle of Deck (Unknown Order): Swiftshooter, Blessing of Tsukiyo, Deadeye Pistol +1, Lucky Rifle +2, Cannon Master, Blessing of Alkenstar B
Recharged: Blessing of Alkenstar, Blessing of Alkenstar C,
Discard Pile: Scarab Buckler, Potion of Healing,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

"

The Exchange

Deck Handler

Start of Turn: Bury Beneficial Bandolier and Adamantine Bullets to halt hourglass.

Reveal Tetisurah to shuffle BoAlk into deck and reset hand.

"

Skizza wrote:


Displayed: Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 2 Discard: 5 Buried: 6
Hero Points: 6
NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Cannon Master
Recharged:
Discard Pile: Scarab Buckler, Swiftshooter, Blessing of Old Deadeye, Blessing of Alkenstar B, Lucky Rifle +2,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

"

Curse of Poisoning: Blessing of Alkenstar is randomly recharged.

Move to and Explore Canny Jackal Card 1: Rhino Hide Armor.
Auto-Fail Check. Bury Blessing of Milani to acquire.

Recharge Blessing of Tsukiyo to Explore Card 2: Potion of Healing.
Auto-Acquire.

Discard Potion of Healing to Heal: 1d4 ⇒ 4 cards.

End Turn.
Reveal Rhino Hide Armor to reduce Conflagration damage to 0.
Examine Top: 1d4 + 1 ⇒ (3) + 1 = 4 cards of Open Location #: 1d5 ⇒ 1Smoking Den, top 2 already known...next two are Greatclub +1 and Osirian Ancestor.
Reset Hand. Randomly Recharging Blessing of Alkenstar to Curse of Poisoning.

"

Skizza wrote:

Hand: Blessing of Alkenstar C, Blessing of Old Deadeye, Blasting Pistol +2, Tetisurah, Rhino Hide Armor, Enervating Pistol +3,

Displayed: Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 8 Discard: 2 Buried: 7
Hero Points: 6
NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.

Deck, Discard, Buried:

Reloaded: Rhino Hide Armor,
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Swiftshooter, Cannon Master, Blessing of Alkenstar B, Lucky Rifle +2, Deadeye Pistol +1
Recharged: Blessing of Alkenstar,
Discard Pile: Scarab Buckler, Potion of Healing,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird, Adamantine Bullets, Beneficial Bandolier, Blessing of Milani,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

"

Fixed my deck handler issue too where it messed up my hand display by copying some formulas from the template I had.

The Exchange

Deck Handler

Guarding: Suffer 1 Poison Damage discarding Adamantine Bullets. Intelligence 6: 1d10 + 3 ⇒ (3) + 3 = 6. Successful Guarding.

The Exchange

Deck Handler

Will take the offer on Lini's Hand of The Honest Man to banish Curse of The Ravenous.

Scenario Power: Bury 1 Cards from Top of Deck (Weaponrack Backpack) & Hatchet Bird from discard to halt the Hourglass for my turn.

Starting Turn:
Displaying Dragonbreath Shot/Recharging Adamantine Bullets.
Reveal Tetisurah to shuffle Blessing of Alkenstar into deck and reset hand/Recharge Adamantine Bullets to Curse of Poisoning.
Check to Defeat Conflagration. Discard Blessing of Alkenstar. Disable 16: 1d10 + 4 + 2 + 1d12 ⇒ (9) + 4 + 2 + (10) = 25. Banished.

End Turn. Examine top: 1d4 + 1 ⇒ (2) + 1 = 3 cards of location: 1d6 ⇒ 3, Marianix Karn banished and Aghash triggered. Reset Hand. Recharge Blasting Pistol to Curse of Poisoning.

"

Skizza wrote:


Displayed: Curse of Poison, Shock Bullets, Dragonbreath Shot,
Deck: 5 Discard: 5 Buried: 4
Hero Points: 6
NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Blessing of Alkenstar, Blessing of Milani, Cannon Master, Blasting Pistol +2
Recharged:
Discard Pile: Scarab Buckler, Beneficial Bandolier, Swiftshooter, Blessing of Old Deadeye, Blessing of Alkenstar B,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1, Weaponrack Backpack, Hatchet Bird,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

"

Discard Beneficial Bandolier to Draw Adamantine Bullets.
Can use these two cards to delay the Hourglass again next turn.

Conflagration Banished.
Ahgash triggerd.
Marianix Karn banished.

The Exchange

Deck Handler

Curse of The Ravenous: 1d4 ⇒ 3

Skizza wrote:


Displayed: Curse of Poison, Adamantine Bullets, Shock Bullets, Curse of The Ravenous,
Deck: 8 Discard: 4 Buried: 2
Hero Points: 6
"NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Deadeye Pistol +1, Blessing of Tsukiyo, Blessing of Alkenstar B, Weaponrack Backpack, Blasting Pistol +2
Recharged: Cannon Master, Beneficial Bandolier,
Discard Pile: Scarab Buckler, Hatchet Bird, Swiftshooter, Blessing of Old Deadeye,
Buried Pile: Flaming Musket +2, Returning Throwing Axe +1,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Off-Turn: Skizza displays Curse of Poisoning.

The sandstorm tossed the small ratfolk about before dumping him into a pool of vile liquid. The now poisoned and queasy rat shook off the dust before heading towards the lake.

On Turn: Explore Golden Lake Card 1: Bone Lamellar.
Craft 8: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Banished.

Discard Hatchetbird to Move to Vizier's Hill and Explore Card 1: Returning Throwing Axe +1.
Ranged 8: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Acquired.

Discard Swiftshooter to Draw Cannon Master and Explore Card 2: Tar Tomb.
Disable 13: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16 Banished.

Recharge Cannon Master to Examine Card 3: Fate Blade. Not a monster thus no exploration.

Discard Blessing of Old Deadeye to Explore Card 3: Fate Blade.
Ranged 11: 1d10 + 4 + 2 + 1d8 ⇒ (3) + 4 + 2 + (1) = 10 ...Banished.

Ending Turn.
Conflagration: 1 Fire damage discarding Returning Throwing Axe +1 and suffering Curse of Blindness and Curse of The Ravenous.
Scenario: Examine Top: 1d4 + 1 ⇒ (1) + 1 = 2 cards of Tooth and Hookah: 1d6 ⇒ 2. Card 1: Void Glyph (Trigger) and Card 2: Mad Dog Marrn (Banished).
Void Glyph: Auto-fail Wisdom check taking: 1d4 ⇒ 1 mental damage discarding Flaming Musket +2.
Reset Hand then recharging random card to Curse of Poisoning. Beneficial Bandolier recharged.

Skizza wrote:


Displayed: Curse of Poison, Adamantine Bullets, Shock Bullets, Curse of Blindness, Curse of The Ravenous,
Deck: 8 Discard: 6 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Deadeye Pistol +1, Blasting Pistol +2, Blessing of Alkenstar B, Weaponrack Backpack, Blessing of Milani
Recharged: Cannon Master, Beneficial Bandolier,
Discard Pile: Scarab Buckler, Hatchet Bird, Swiftshooter, Blessing of Old Deadeye, Returning Throwing Axe +1, Flaming Musket +2,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Ret-Con: Qualzar discards BoAbadar to Add: 2d10 ⇒ (1, 7) = 8 to check against Conflagration (Disable 16). Conflagration defeated still.

The Exchange

Deck Handler

Start of Turn.
Check to clear Conflagration.
Disable 9: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13 Conflagration Banished.

Display Adamantine Bullets and Shock Bullets.

Explore Surgery Card 1: Symbol of Fear.
Symbol of Fear displayed next to Skizza.

Discard Blessing of Milani to Explore Card 2: Vision.
Intelligence 13: 1d10 + 4 ⇒ (6) + 4 = 10 Banished.

Discard Blessing of Tsukiyo to Explore Card 3: Anubis Staff.
Banished.

End Turn.
Scenario: Examine Top: 1d4 + 1 ⇒ (1) + 1 = 2 of Location: 1d7 ⇒ 7. Canny Jackal Card 1: Aghash (Trigger) & Card 2: Polymorph Gas.
Trigger: Discard Blessing from Blessings Deck and shuffle Sandstorm into Blessings Deck.

Attempt to remove Symbol of Fear.
Discard Blessing of Alkenstar B.
Constitution 8: 1d6 + 1d12 ⇒ (3) + (2) = 5 Symbol of Fear still displayed.

Reset Hand.

Skizza nods to Qualzar as they head into the city under seige.

"Lots of explosions...but not too excited this time. Skizza has awards for staying alive not being blown up. Who cares about shiny medals and new tools if I am not around to mess with em." he says nervously while rigging some stalls to crash down and smother the flames.

As he skitters about he quickly sets off a trapped sigil that preys upon his fear.

"IT IS TOO BIG. SKIZZA DIDN'T SIGN UP FOR THAT." he says in a panic picking up pace trampling over a scroll and staff.

As he attempts to gather he has a vision of an Aghash and more traps at the Canny Jackal.

"Even the inns are filled with monsters and tricks. Nowhere is safe." he says already downing a salve from the buckler on his arm. He sits down dizzied and whining at Qualzar.

Skizza wrote:


Displayed: Symbol of Fear, Adamantine Bullets, Shock Bullets,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Enervating Pistol +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4, or 1d4+4 if you have the Arcane skill.
Blessing of Old Deadeye: Recharge this card to add 1 die to any Ranged check or On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Weaponrack Backpack, Blasting Pistol +2, Blessing of Alkenstar, Deadeye Pistol +1, Tetisurah, Beneficial Bandolier, Blessing of Alkenstar C, Cannon Master, Dragonbreath Shot
Recharged:
Discard Pile: Blessing of Milani, Blessing of Tsukiyo, Blessing of Alkenstar B,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Off-Turn: Discard Scarab Buckler to Heal: 1d4 + 1 ⇒ (4) + 1 = 5 cards.

The Exchange

Deck Handler

Location: Surgery (I guess).

Skizza wrote:


Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tetisurah, Swiftshooter, Deadeye Pistol +1, Lucky Rifle +2, Blessing of Alkenstar, Weaponrack Backpack, Eagle, Dragonbreath Shot, Beneficial Bandolier, Blessing of Alkenstar C, Cannon Master, Blasting Pistol +2, Enervating Pistol +3, Blessing of Old Deadeye
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

No Upgrades. Keeping Hero Point.

The Crown sounds like it might be a good idea as I definitely am bad at making friends.

Falsin Deek.

The Exchange

Deck Handler

Electricity Damage: 1d4 + 1 - 1d4 - 3 ⇒ (4) + 1 - (1) - 3 = 1
Recharge Scarab of Ptah to reduce to 0.

Poison Damage: 1d4 - 1d4 - 3 ⇒ (1) - (2) - 3 = -4

Skizza wrote:


Displayed: Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blasting Pistol +2, Cannon Master, Blessing of Alkenstar, Blessing of Old Deadeye, Enervating Pistol +3, Blessing of Alkenstar C, Dragonbreath Shot, Blessing of Alkenstar B, Flaming Musket +2, Eagle
Recharged: Scarab of Ptah,
Discard Pile: Blessing of Milani, Shock Bullets, Blessing of Tsukiyo,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

New Turn. Hand reverted to state post Off-Turn updates.

Skizza wrote:

Hand: Swiftshooter, Enervating Pistol +3, Blessing of Alkenstar C, Blessing of Alkenstar B,

Displayed: Weaponrack Backpack, Deadeye Pistol +1,
Deck: 9 Discard: 5 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tetisurah, Flaming Musket +2, Blessing of Old Deadeye, Scarab Buckler, Eagle, Blessing of Tsukiyo, Cannon Master, Lucky Rifle +2
Recharged: Scarab of Ptah,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Hour of The Sphinx: Curse of The Sphinx displayed.

Curse: Examine Card 1: Fiendish Sphinx (Trigger).
Trigger: Recharge hand, reset hand, encounter Warrior Dolls.

Skizza wrote:

Hand: Lucky Rifle +2, Flaming Musket +2, Blessing of Old Deadeye, Cannon Master, Eagle, Blessing of Tsukiyo,

Displayed: Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 7 Discard: 5 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tetisurah, Scarab Buckler
Recharged: Scarab of Ptah, Swiftshooter, Enervating Pistol +3, Blessing of Alkenstar C, Blessing of Alkenstar B,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Encounter Warrior Dolls.
Display Flaming Musket +2.
Combat 22: 1d10 + 4 + 2 + 1d10 + 2 + 1d10 ⇒ (3) + 4 + 2 + (6) + 2 + (1) = 18 Discard Blessing of Old Deadeye to reroll.
Combat 22: 1d10 + 4 + 2 + 1d10 + 2 + 1d10 ⇒ (8) + 4 + 2 + (9) + 2 + (5) = 30 Defeated.

Explore Card 1: Fiendish Sphinx.
Recharge Eagle.
Intelligence 12: 1d10 + 3 + 1d4 + 1 ⇒ (10) + 3 + (3) + 1 = 17 Defeated.

Recharge Cannon Master to Examine Top Card: Ushering of Oblivion. No monster=no explore.

End Turn. Random Monster 1: Hollow Serpent.
Randomly discard Flaming Musket +2.
Reveal Lucky Rifle +2.
Combat 16: 1d10 + 4 + 2 + 1d12 + 2 ⇒ (5) + 4 + 2 + (4) + 2 = 17 Defeated.

Reset Hand.

Skizza wrote:


Displayed: Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 5 Discard: 7 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Enervating Pistol +3, Blessing of Alkenstar C, Blessing of Alkenstar B, Cannon Master, Eagle,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets, Blessing of Old Deadeye, Flaming Musket +2,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Off-Turn:
Discard Scarab Buckler to Heal: 1d4 + 1 ⇒ (4) + 1 = 5 cards.
Discard Blessing of Tsukiyo to draw Scarab Buckler from discard.

Skizza wrote:


Displayed: Weaponrack Backpack, Deadeye Pistol +1, Curse of The Sphinx,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dragonbreath Shot, Enervating Pistol +3, Flaming Musket +2, Cannon Master, Eagle, Blessing of Alkenstar, Blessing of Alkenstar B, Blasting Pistol +2, Blessing of Old Deadeye, Blessing of Alkenstar C
Recharged:
Discard Pile: Blessing of Milani, Shock Bullets, Blessing of Tsukiyo,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Off-Turn: Canteen Banished from deck. Blessing of Alkenstar discarded. Suffer: 2d4 ⇒ (1, 3) = 4 Fire Damage which is Reduced: 1d4 ⇒ 2 by Safety Bubble. Discarding Shock Bullets and Dragonbreath Shot to damage.

Skizza wrote:

Hand: Swiftshooter, Enervating Pistol +3, Blessing of Alkenstar C, Blessing of Alkenstar B,

Displayed: Weaponrack Backpack, Deadeye Pistol +1,
Deck: 9 Discard: 5 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tetisurah, Flaming Musket +2, Scarab Buckler, Blessing of Tsukiyo, Eagle, Lucky Rifle +2, Cannon Master, Blessing of Old Deadeye
Recharged: Scarab of Ptah,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

On-Turn: Explore Card 1: Fiendish Sphinx.
Recharge Blessing of Alkenstar.
Intelligence 12: 1d10 + 3 + 1d4 + 1d12 ⇒ (2) + 3 + (3) + (7) = 15 13 Beats.

End Turn. Summon Bane: 1d2 ⇒ 1 Random Monster 1: Hollow Serpent.
BYA: Discard Swiftshooter. Crap.
Discard Enervating Pistol +1.
Combat 16+3: 1d10 + 4 + 2 + 1d8 + 3 + 2d6 ⇒ (2) + 4 + 2 + (1) + 3 + (6, 4) = 22 19 meets/Beats.

Reset Hand.

Skizza wrote:

Hand: Blessing of Tsukiyo, Cannon Master, Blessing of Old Deadeye, Blessing of Alkenstar C, Tetisurah, Scarab Buckler, Lucky Rifle +2,

Displayed: Weaponrack Backpack, Deadeye Pistol +1,
Deck: 4 Discard: 7 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eagle, Flaming Musket +2
Recharged: Scarab of Ptah, Blessing of Alkenstar B,
Discard Pile: Blasting Pistol +2, Blessing of Milani, Blessing of Alkenstar, Dragonbreath Shot, Shock Bullets, Swiftshooter, Enervating Pistol +3,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Starting Hand.

Skizza wrote:

Hand: Blessing of Milani, Enervating Pistol +3, Blasting Pistol +2, Blessing of Alkenstar C, Weaponrack Backpack, Scarab of Ptah, Deadeye Pistol +1,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swiftshooter, Cannon Master, Eagle, Blessing of Alkenstar, Blessing of Alkenstar B, Tetisurah, Scarab Buckler, Blessing of Tsukiyo, Flaming Musket +2, Dragonbreath Shot, Lucky Rifle +2, Shock Bullets, Blessing of Old Deadeye
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Off-Turn. Display Weaponrack Backpack and Deadeye Pistol +1.

Earth Ossumental.
Dexterity 13: 1d10 + 4 ⇒ (9) + 4 = 13

Sard.
Electricity Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Safety Bubble: 1d4 ⇒ 1
Discard Blasting Pistol +2.
Cannot suffer Curse of The Mummy.

Acid Damage: 1d4 ⇒ 1
Safety Bubble: 1d4 ⇒ 2

Skizza wrote:

Hand: Blessing of Milani, Enervating Pistol +3, Blessing of Alkenstar C, Scarab of Ptah,

Displayed: Weaponrack Backpack, Deadeye Pistol +1,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Scarab Buckler, Tetisurah, Eagle, Lucky Rifle +2, Blessing of Alkenstar B, Blessing of Tsukiyo, Shock Bullets, Dragonbreath Shot, Blessing of Old Deadeye, Cannon Master, Flaming Musket +2, Swiftshooter
Recharged:
Discard Pile: Blasting Pistol +2,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

On-Turn.
Hour of Withering. Curse of Withering displayed.

Explore Card 1: Canteen.
Craft 6: 1d8 + 3 + 1 + 1d4 ⇒ (1) + 3 + 1 + (1) = 6 Acquired.

Discard Blessing of Milani to Explore Card 2: Cenovath Swarm.
BYA: No Allies.
Reveal Enervating Pistol +3.
Combat 18: 1d8 + 4 + 2 + 1d8 + 3 ⇒ (5) + 4 + 2 + (3) + 3 = 17
Activate Power to add 1d8 and Fire to check then suffer 1d4 Fire Damage.
Power to Combat Check: 1d8 ⇒ 8 Defeated.
Fire Damage: 1d4 ⇒ 4
Safety Bubble: 1d4 ⇒ 1
Recharge Scarab of Ptah to reduce Damage to 0.

End Turn. Encounter Random Monster 1: Bonecrusher Hunter.
Reveal Enervating Pistol +3. Recharge Canteen to add +1.
Combat 15: 1d10 + 4 + 2 + 1d8 + 3 ⇒ (7) + 4 + 2 + (2) + 3 = 18

Skizza wrote:

Hand: Swiftshooter, Enervating Pistol +3, Dragonbreath Shot, Blessing of Alkenstar C, Blessing of Alkenstar, Shock Bullets, Blessing of Alkenstar B,

Displayed: Weaponrack Backpack, Deadeye Pistol +1, Curse of Withering,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cannon Master, Blessing of Old Deadeye, Lucky Rifle +2, Tetisurah, Flaming Musket +2, Eagle, Blessing of Tsukiyo, Scarab Buckler
Recharged: Canteen, Scarab of Ptah,
Discard Pile: Blasting Pistol +2, Blessing of Milani,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Sorry, I would have taken the item 5 if no one wanted it. It would have been traded but there for a higher deck number so it won't change anything else.

The Exchange

Deck Handler

Trade Beneficial Bandolier and Adamantine Bullets for Scarab of Ptah.

The Exchange

Deck Handler

Choosing Item for Reward.

Looking through upgrade preferences now.

The Exchange

Deck Handler

Discard Enervating Pistol +1.
Combat 10+12: 1d10 + 4 + 2 + 1d8 + 3 + 2d6 ⇒ (7) + 4 + 2 + (5) + 3 + (3, 1) = 25

Skizza starts to unload on the creepy warrior dolls threatening to pour out of the Sculptor's Lair.

"Lini is going to want to hurry. Only so many bullets to blow these things to pieces." he calls out.

The Exchange

Deck Handler

Reload Eagle to Examine Hall of Crocodile Kings Card 1: Usijj Ghoul.

Move to Sculptor's Lair.

Display Dragonbreath Shot, Recharging Adamantine Bullets.

End Turn. Scenario Damage Type: 1d6 ⇒ 3 & Damage: 1d4 ⇒ 1. Recharge Catching Cape to reduce damage to 0. Reset Hand.

Skizza wrote:

Hand: Deadeye Pistol +1, Eagle, Chakram of Ruin, Blessing of Old Deadeye, Scarab Buckler, Enervating Pistol +3, Tetisurah,

Displayed: Dragonbreath Shot, Poisoned Bullets,
Deck: 4 Discard: 10 Buried: 1
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Flaming Musket +2, Elemental Brass Mail, Adamantine Bullets, Catching Cape,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B, Blessing of Tsukiyo, Lucky Rifle +2, Cannon Master, Blessing of Alkenstar C, Blessing of Milani, Blessing of Alkenstar,
Buried Pile: Weaponrack Backpack,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Off-Turn. Discard Scarab Buckler to Heal: 1d4 + 1 ⇒ (4) + 1 = 5 cards.

Off-Turn. Reload Eagle to Examine Hall of Winged CHaos Card 1: Scroll of Thoth. Can't do anything with the trigger.

Skizza wrote:

Hand: Deadeye Pistol +1, Chakram of Ruin, Blessing of Old Deadeye, Enervating Pistol +3, Tetisurah,

Displayed: Dragonbreath Shot, Poisoned Bullets,
Deck: 10 Discard: 6 Buried: 1
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded: Eagle,
Middle of Deck (Unknown Order): Elemental Brass Mail, Blessing of Milani, Beneficial Bandolier, Flaming Musket +2, Lucky Rifle +2, Swiftshooter, Cannon Master, Adamantine Bullets, Catching Cape
Recharged:
Discard Pile: Blasting Pistol +2, Blessing of Alkenstar B, Blessing of Tsukiyo, Blessing of Alkenstar C, Blessing of Alkenstar, Scarab Buckler,
Buried Pile: Weaponrack Backpack,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Graven Guardian Re-Roll: 1d10 + 4 + 2 + 1d12 + 2 ⇒ (8) + 4 + 2 + (7) + 2 = 23

The Exchange

Deck Handler

Topdeck Eagle to Examine Sculptor's Lair Card 1: Usij Ghoul.

Explore Forgery of Ra Card 1: Elemental Brass Mail.
Requesting a blessing. Possibly Pharasma from Qualzar.
Intelligence 14: 1d10 + 2 + 1d4 + 1d10 ⇒ (8) + 2 + (3) + (10) = 23 Acauired.

Display Poisoned Bullets.

Discard Blessing of Alkenstar to Explore Card 2: Graven Guardian of Set.
Reveal Lucky Rifle +2.
Combat 21: 1d10 + 4 + 2 + 1d12 + 2 ⇒ (10) + 4 + 2 + (3) + 2 = 21 Defeated.

End Turn.
Scenario: Damage Type: 1d6 ⇒ 1 and Damage: 1d4 ⇒ 2.
Recharge Elemental Brass Mail to reduce damage to 0.

Skizza wrote:

Hand: Deadeye Pistol +1, Eagle, Catching Cape, Blessing of Old Deadeye, Lucky Rifle +2, Enervating Pistol +3, Dragonbreath Shot,

Displayed: Adamantine Bullets, Poisoned Bullets,
Deck: 5 Discard: 9 Buried: 1
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Chakram of Ruin, Tetisurah, Scarab Buckler, Flaming Musket +2, Elemental Brass Mail,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B, Blessing of Tsukiyo, Cannon Master, Blessing of Alkenstar C, Blessing of Milani, Blessing of Alkenstar,
Buried Pile: Weaponrack Backpack,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Recharge Eagle to Examine Eternal Arena Card 1: Ridaiya.

---

Forgery of Ra: Card 1 & 2 Acquired/Defeated.
Sculptor's Lair: Card 1 Examined.
Eternal Arena: Card 1 Examined.

Qualzar: Blessing of Pharasma used.

The Exchange

Deck Handler

Fix: Dagger of Doubling not acquired (Was already gone). Tetisurah recharged when encountering the mummy instead.

The Exchange

Deck Handler

Move to SKy Pharaoh's Tomb.
Explore Card 1: Dagger of Doubling.
Ranged 10: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Acquired.

Discard Tetisurah to Explore Card 2: Mummified Sphinx.
BYA: Recharge Hand, Reset Hand, Bury Card.

Skizza wrote:

Hand: Cannon Master, Poisoned Bullets, Blessing of Alkenstar C, Blessing of Milani, Deadeye Pistol +1, Dragonbreath Shot,

Displayed: Adamantine Bullets,
Deck: 7 Discard: 6 Buried: 1
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

Topdeck Deadeye Pistol +1, Discard Blessing of Alkenstar C, Discard Cannon Master.

Combat 21: 1d10 + 4 + 2 + 1d6 + 1 + 1d6 + 1d12 + 2d6 ⇒ (5) + 4 + 2 + (2) + 1 + (3) + (1) + (4, 6) = 28

End Turn. Reset Hand.
Scenario: Damage Type: 1d6 ⇒ 5 & Damage: 1d4 ⇒ 1. Reduced to 0 by Safety Bubble.

Skizza wrote:

Hand: Deadeye Pistol +1, Poisoned Bullets, Eagle, Blessing of Milani, Lucky Rifle +2, Blessing of Alkenstar, Dragonbreath Shot,

Displayed: Adamantine Bullets,
Deck: 4 Discard: 8 Buried: 1
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Catching Cape, Blessing of Old Deadeye, Enervating Pistol +3, Chakram of Ruin, Dagger of Doubling, Scarab Buckler, Flaming Musket +2,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B, Blessing of Tsukiyo, Tetisurah, Cannon Master, Blessing of Alkenstar C,
Buried Pile: Weaponrack Backpack,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Display Adamantine Bullets.

Explore Sculptors Lair Card 1: Hollow Serpent.
BYA: Random Card (Beneficial Bandolier) discarded.
Discard Blasting Pistol +2.
Combat 16: 1d10 + 4 + 2 + 1d6 + 2 + 4d4 ⇒ (3) + 4 + 2 + (2) + 2 + (3, 2, 2, 2) = 22

Discard Swiftshooter to draw Blessing of Alkenstar then Explore Card 2: Chakram of Ruin.
Recharge Blessing of Alkenstar.
Ranged 13: 1d10 + 4 + 2 + 1d8 ⇒ (5) + 4 + 2 + (6) = 17

Discard Blessing of Alkenstar B to Explore Card 3: Catching Cape.
Auto-Acquire.

End Turn.
Scenario: Type of Damage: 1d6 ⇒ 1=Acid &Damage: 1d4 ⇒ 1.
Recharge Catching Cape to reduce damage.

Skizza wrote:

Hand: Blessing of Old Deadeye, Enervating Pistol +3, Chakram of Ruin, Blessing of Tsukiyo, Scarab Buckler, Flaming Musket +2, Tetisurah,

Displayed: Adamantine Bullets,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Rifle +2, Deadeye Pistol +1, Eagle, Weaponrack Backpack, Dragonbreath Shot, Cannon Master, Blessing of Milani, Poisoned Bullets, Blessing of Alkenstar C
Recharged: Blessing of Alkenstar, Catching Cape,
Discard Pile: Beneficial Bandolier, Blasting Pistol +2, Swiftshooter, Blessing of Alkenstar B,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

No Trades, Location: Sculptors Lair.

Skizza wrote:

Hand: Blessing of Alkenstar B, Enervating Pistol +3, Blasting Pistol +2, Beneficial Bandolier, Scarab Buckler, Adamantine Bullets, Swiftshooter,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 6
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cannon Master, Blessing of Alkenstar C, Blessing of Old Deadeye, Blessing of Tsukiyo, Tetisurah, Lucky Rifle +2, Blessing of Alkenstar, Dragonbreath Shot, Poisoned Bullets, Blessing of Milani, Eagle, Deadeye Pistol +1, Flaming Musket +2, Weaponrack Backpack
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Boon: 1d20 ⇒ 6

Tier Progression: (6.3) Skizza gains a Hero Point.

Deck Upgrade Preferences:
None.

Skizza will go to Falsin Deek for the next scenario.

The Exchange

Deck Handler

Start of turn reveal Tetisurah to shuffle Beneficial Bandolier into deck and reset hand.

Skizza wrote:

Hand: Scarab Buckler, Beneficial Bandolier, Enervating Pistol +3, Tetisurah, Flaming Musket +2, Blessing of Milani, Blessing of Alkenstar B,

Displayed: Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 6 Discard: 5 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

Move to Garden of Ossumentals.

Discard Blessing of Milani.
Acrobatics 7: 1d4 + 1d4 + 1d4 ⇒ (1) + (4) + (2) = 7

Discard Scarab Buckler to Heal: 1d4 + 1 ⇒ (4) + 1 = 5.

End Turn. Reset Hand.

Skizza wrote:

Hand: Blessing of Old Deadeye, Beneficial Bandolier, Enervating Pistol +3, Tetisurah, Blessing of Alkenstar, Blessing of Sivanah, Blessing of Alkenstar B,

Displayed: Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Flaming Musket +2, Blessing of Tsukiyo, Deadeye Pistol +1, Swiftshooter, Blasting Pistol +2
Recharged: Poisoned Bullets, Cannon Master, Eagle,
Discard Pile: Scarab Buckler, Blessing of Milani,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Ready to support someone else finishing it or to give it a go if it gets back around.

The Exchange

Deck Handler

Dexterity 12: 1d10 + 4 ⇒ (9) + 4 = 13

Skizza wrote:

Hand: Beneficial Bandolier, Enervating Pistol +3, Tetisurah, Flaming Musket +2, Blessing of Alkenstar B,

Displayed: Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Shock Glaive +1, Blessing of Milani, Scarab Buckler, Swiftshooter
Recharged: Poisoned Bullets, Cannon Master, Eagle,
Discard Pile: Blessing of Sivanah, Blasting Pistol +2, Blessing of Tsukiyo, Blessing of Alkenstar, Blessing of Old Deadeye,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Off-Turn"

Recharge Eagle to Examine Garden of Symmetry Card 1: Cure of the Netheshuun. Encountering.
Discard Blessing of Sivanah.
Disable 17: 1d10 + 4 + 2 + 1d10 ⇒ (3) + 4 + 2 + (10) = 19 Defeated.

Damage: 1d6 ⇒ 4

On-Turn:

Not in a confident position to take the villain even if I banish/acquire the ally so I will hold.

Display Canteen.
End Turn. Reset Hand.

Skizza wrote:

Hand: Beneficial Bandolier, Blessing of Alkenstar, Enervating Pistol +3, Tetisurah, Flaming Musket +2, Blasting Pistol +2, Blessing of Alkenstar B,

Displayed: Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2, Canteen,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scarab Buckler, Shock Glaive +1, Swiftshooter, Deadeye Pistol +1, Blessing of Milani
Recharged: Poisoned Bullets, Cannon Master, Eagle,
Discard Pile: Blessing of Sivanah, Blessing of Tsukiyo, Blessing of Old Deadeye,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Off-Turn:
Scarab Buckler Heal: 1d4 + 1 ⇒ (1) + 1 = 2 Healing Total of 5 cards with Lini's heal.

On-Turn:
Random Move: 1d7 ⇒ 3 Eternal Arena.
Explore Eternal Arena Card 1: Sigil Combination.
Intelligence 7: 1d10 + 3 ⇒ (10) + 3 = 13 Displayed.

Discard Swiftshooter to draw a card then Explore Card 2: Guecubu.
Shuffle Deadeye Pistol into deck and send Poisoned Bullets to recovery.
Combat 15: 1d10 + 4 + 2 + 1d6 + 1 + 1d6 + 1d12 ⇒ (3) + 4 + 2 + (1) + 1 + (5) + (4) = 20

Display Dragonbreath Shot.

Recharge Cannon Master to Examine Card 3: Freed Soul-Ally 5.

End of Turn:
Recover Poisoned Bullets.
Craft 8: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Recharged.

Reset Hand.

Skizza wrote:

Hand: Beneficial Bandolier, Eagle, Enervating Pistol +3, Canteen, Flaming Musket +2, Blasting Pistol +2, Blessing of Sivanah,

Displayed: Adamantine Bullets, Dragonbreath Shot, Weaponrack Backpack, Lucky Rifle +2,
Deck: 7 Discard: 5 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Deadeye Pistol +1, Blessing of Alkenstar B, Tetisurah, Shock Glaive +1
Recharged: Poisoned Bullets, Cannon Master,
Discard Pile: Scarab Buckler, Swiftshooter, Blessing of Tsukiyo, Blessing of Alkenstar, Blessing of Old Deadeye,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Will heal myself off turn if I dont need to use my shield before then for whatever reason.

The Exchange

Deck Handler

Start of Turn Altar of Riddles Location Effect: Calling Weapon (Draw Shock Glaive +1).

Attempt to move.
Random Location Move: 1d7 ⇒ 1

Explore Altar of Riddles Card 2: Sigil Combination.
Discard Blessing of Sivanah.
Intelligence 7: 1d10 + 3 + 2d10 ⇒ (5) + 3 + (4, 4) = 16 Displayed at Altar of Riddles.

Discard Blessing of Tsukiyo to Explore Card 3: Canteen.
Craft 6: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12 Acquired.

End Turn. Closing.
Intelligence 10: 1d10 + 3 ⇒ (7) + 3 = 10 Encountering Sepid.
Discard Blessing of Alkenstar.
BYA:Dexterity 12: 1d10 + 4 + 1d12 ⇒ (6) + 4 + (6) = 16
Blasting Pistol +2. Blessing of Old Deadeye. Sign of The Newlyweds (Estra).
Combat 25: 1d10 + 4 + 2 - 1 + 1d6 + 2 - 1 + 4d4 - 4 + 1d10 - 1 + 1d10 - 1 ⇒ (4) + 4 + 2 - 1 + (6) + 2 - 1 + (2, 3, 1, 3) - 4 + (3) - 1 + (6) - 1 = 28 Defeated/closed.

Skizza wrote:

Hand: Swiftshooter, Cannon Master, Enervating Pistol +3, Dragonbreath Shot, Flaming Musket +2, Deadeye Pistol +1, Scarab Buckler,

Displayed: Adamantine Bullets, Poisoned Bullets, Weaponrack Backpack, Lucky Rifle +2,
Deck: 4 Discard: 8 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check.
Cannon Master: Bury this card to add 2d6 and the Firearm trait to any combat check. Reduce all damage dealt in that check to 0."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Tetisurah, Eagle, Beneficial Bandolier
Recharged:
Discard Pile: Blessing of Alkenstar B, Blessing of Sivanah, Blessing of Tsukiyo, Blessing of Alkenstar, Shock Glaive +1, Canteen, Blasting Pistol +2, Blessing of Old Deadeye,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Extremely sorry. Typhoon Hagibis has get me scrambling go get some things handled here but I hope to be back on stable posting tomorrow.

The Exchange

Deck Handler

Start of Turn.
Location Effect: Weapon (Ally)

Move to Random Location: 1d7 ⇒ 1.

Skizza tries to leave the Altar of Riddles but ends up winding back to the entrance. With a sigh he skitters back inside taking the time to load up on gear.

Display Poisoned Ammunition, Adamantine Bullets, Weapon Rack Backpack: Lucky Rifle +2.

End Turn. Reset Hand.

Skizza wrote:

Hand: Blessing of Old Deadeye, Cannon Master, Blessing of Tsukiyo, Blessing of Sivanah, Beneficial Bandolier, Blasting Pistol +2, Blessing of Alkenstar,

Displayed: Adamantine Bullets, Poisoned Bullets, Weaponrack Backpack, Lucky Rifle +2,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tetisurah, Scarab Buckler, Flaming Musket +2, Enervating Pistol +3, Blessing of Milani, Swiftshooter, Deadeye Pistol +1, Eagle, Dragonbreath Shot
Recharged:
Discard Pile: Blessing of Alkenstar B,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Discard Blessing of Alkenstar.
Charisma 8: 1d6 + 1d12 ⇒ (1) + (8) = 9

The Exchange

Deck Handler

No Trades. Starting Location: Altar of Riddles.

Skizza wrote:

Hand: Weaponrack Backpack, Lucky Rifle +2, Blessing of Tsukiyo, Blessing of Sivanah, Adamantine Bullets, Poisoned Bullets, Blessing of Alkenstar B,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dragonbreath Shot, Scarab Buckler, Blasting Pistol +2, Blessing of Milani, Eagle, Blessing of Alkenstar, Beneficial Bandolier, Deadeye Pistol +1, Blessing of Old Deadeye, Flaming Musket +2, Swiftshooter, Cannon Master, Enervating Pistol +3, Tetisurah
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

I would like to try for a weapon 6.

The Exchange

Deck Handler

Convention: 1d20 ⇒ 11

Tier Progression: (6.2) Skizza gains a Hero Point, and expends it to gain the following Ability Feat: INT +3.

Skizza still has 5 Hero Points.

Scenario Reward: Weapon 6 (Flaming Musket +2)

Reward Preference is Armor 6 but only if no one else wants the remaining one.

Trader: Falsin Deek

The Exchange

Deck Handler

Off-Turn: Reload Eagle to Examine Card 3: Jolting Portent.

Start Turn.

Discard Blessing of Elements to Curse of Blindness.

End Turn. Reset Hand.

Skizza wrote:

Hand: Blessing of Alkenstar, Lucky Rifle +2, Enervating Pistol +3, Blessing of Alkenstar B, Tetisurah, Blessing of Tsukiyo, Eagle,

Displayed: Curse of Blindness, Dragonbreath Shot, Adamantine Bullets,
Deck: 8 Discard: 7 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deadeye Pistol +1, Beneficial Bandolier, Blessing of Old Deadeye, Poisoned Bullets, Weaponrack Backpack, Scarab Buckler, Cannon Master
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2, Blessing of Sivanah, Dragon Pistol +1, Swiftshooter, Blessing of The Elements,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Off-Turn: Reload Enervating Pistol +3 and Discard Blessing of Sivanah.

Skizza wrote:

Hand: Lucky Rifle +2, Dragon Pistol +1, Swiftshooter,

Displayed: Dragonbreath Shot, Adamantine Bullets,
Deck: 14 Discard: 4 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded: Enervating Pistol +3,
Middle of Deck (Unknown Order): Cannon Master, Weaponrack Backpack, Deadeye Pistol +1, Scarab Buckler, Blessing of Old Deadeye, Blessing of Alkenstar, Blessing of Alkenstar B, Poisoned Bullets, Tetisurah, Eagle, Beneficial Bandolier, Blessing of Tsukiyo
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2, Blessing of Sivanah,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Start Turn: Hour of The Elements persists.

Discard Dragon Pistol +1 to climb to Hall of Winged Chaos.

Explore Card 1: Blessing of The Elements.
Dexterity 6: 1d10 + 4 ⇒ (10) + 4 = 14

Discard Swiftshooter to Draw Enervating Pistol +3 and Explore Card 2: The Evil Eye.
Auto-Fail. Banished and Suffer: 1d10 ⇒ 9 Curse of Blindness.

Skizza was rather excitable after getting to shoot a thundercloud and it actually work so he quickly climbed up past Qualzar into a hall of maddening design.

He first found a common shrine he was able to bless his trinkets at but quickly triggered a trap around the corner. As he opened a chest a wicked eye appearing stealing his sight. He screeched and set back dazed waiting for others.

"THIS STINKS. I CAN'T SEE. HOW DO YOU FIRE A GUN WITHOUT EYES!" he whined.

End Turn. Reset Hand.

Skizza wrote:

Hand: Blessing of The Elements, Lucky Rifle +2, Enervating Pistol +3, Blessing of Alkenstar B, Tetisurah, Blessing of Tsukiyo, Eagle,

Displayed: Curse of Blindness, Dragonbreath Shot, Adamantine Bullets,
Deck: 9 Discard: 6 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Scarab Buckler, Deadeye Pistol +1, Blessing of Old Deadeye, Poisoned Bullets, Beneficial Bandolier, Weaponrack Backpack, Cannon Master
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2, Blessing of Sivanah, Dragon Pistol +1, Swiftshooter,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Off-Turn: Blasting Pistol +2 discarded. Horn Lamellar Recharged to reduce fire damage to 0.

Skizza wrote:

Hand: Lucky Rifle +2, Enervating Pistol +3, Dragon Pistol +1, Blessing of Sivanah, Swiftshooter,

Displayed: Dragonbreath Shot, Adamantine Bullets,
Deck: 13 Discard: 3 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Poisoned Bullets, Eagle, Weaponrack Backpack, Blessing of Alkenstar B, Blessing of Alkenstar, Beneficial Bandolier, Scarab Buckler, Tetisurah, Deadeye Pistol +1, Blessing of Old Deadeye, Blessing of Tsukiyo, Cannon Master
Recharged: Horn Lamellar,
Discard Pile: Blessing of Milani, Striking Wing Scimitar, Blasting Pistol +2,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Move up to Scorched Obelisk discarding Poisoned Bullets from failing Strength check.

Estra uses Channel the Gift to search out a Restorative Touch using it on Skizza.
Healing: 1d4 + 1 ⇒ (4) + 1 = 5

Explore Card 1: Horn Lamellar.
Lini uses Blessing of the Seventh Veil (to get an Armor 6 for Estra possibly.)
Craft 11: 1d10 + 2 + 1 + 2d10 ⇒ (3) + 2 + 1 + (2, 3) = 11 Acquired.

Discard Blessing of Milani to Explore Card 2: Striking Wing Scimitar.
Using Power to roll Craft.
Craft 12: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13 Acquired.

Skizza hears the commotion above with flames and explosions becoming jealous that he wasn't causing it. He rushed upwards tossing aside teh ammunition that was weighing him down on his climb.

Waiting up top was Estra and the others with some curative magic which reversed the mummification he suffered earlier.

"Thanks! I was starting to stink! So where is the explosions?" he scurried off ahead not waiting for their information only to find an equipment locker. With a sigh he dragged the items back to the others and waited this time to be pointed in the right direction.

End Turn. Discard my Striking Wing Scimitar. Reset Hand.

Skizza wrote:

Hand: Blasting Pistol +2, Lucky Rifle +2, Enervating Pistol +3, Dragon Pistol +1, Horn Lamellar, Blessing of Sivanah, Swiftshooter,

Displayed: Dragonbreath Shot, Adamantine Bullets,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cannon Master, Scarab Buckler, Tetisurah, Blessing of Alkenstar, Eagle, Beneficial Bandolier, Weaponrack Backpack, Poisoned Bullets, Blessing of Old Deadeye, Blessing of Alkenstar B, Deadeye Pistol +1, Blessing of Tsukiyo
Recharged:
Discard Pile: Blessing of Milani, Striking Wing Scimitar,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Tried to flush out the henchmen/barriers but got items instead, sorry.

The Exchange

Deck Handler

Discard Poisoned Bullets to move up to Volcanic Vents.

Explore Card 1: Shield of Fire Resistance.
Constitution 6: 1d6 ⇒ 2 Banished.

Discard Blessing of Sivanah to Explore Card 2: Mockery of Ra.
Disable 12 (BYA): 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Reveal Luck Rifle +2. Qualzar recharges Khai-Utef.
Combat 22: 1d10 + 4 + 2 + 1d12 + 2 + 2d10 ⇒ (3) + 4 + 2 + (2) + 2 + (2, 10) = 25

Hmm I suppose I will take the damage to close. Discard Deadeye Pistol +1 to damage. Knocked down to Sulfur Pits. Suffer Curse of the Mummy.

Skizza wrote:

Hand: Blasting Pistol +2, Lucky Rifle +2, Enervating Pistol +3, Dragon Pistol +1, Blessing of Alkenstar, Beneficial Bandolier, Blessing of Milani,

Displayed: Curse of The Mummy,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eagle, Dragonbreath Shot, Adamantine Bullets, Swiftshooter, Blessing of Old Deadeye, Weaponrack Backpack, Cannon Master, Blessing of Tsukiyo, Scarab Buckler, Blessing of Alkenstar B, Tetisurah
Recharged:
Discard Pile: Poisoned Bullets, Blessing of Sivanah, Deadeye Pistol +1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Off-Turn: Discard Beneficial Bandolier to draw Poisoned Bullets, Adamantine Bullets, and Dragonbreath Shot. Display Adamantine Bullets and Dragonbreath Shot.

Skizza wrote:

Hand: Blasting Pistol +2, Lucky Rifle +2, Enervating Pistol +3, Dragon Pistol +1, Poisoned Bullets, Blessing of Alkenstar, Blessing of Milani,

Displayed: Curse of The Mummy, Dragonbreath Shot, Adamantine Bullets,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cannon Master, Swiftshooter, Eagle, Scarab Buckler, Weaponrack Backpack, Tetisurah, Blessing of Old Deadeye, Blessing of Tsukiyo, Blessing of Alkenstar B
Recharged:
Discard Pile: Beneficial Bandolier, Blessing of Sivanah, Deadeye Pistol +1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Off-Turn: Enervating Pistol +3 Reloaded (via Power).

Skizza wrote:

Hand: Blessing of Sivanah, Poisoned Bullets, Blasting Pistol +2, Lucky Rifle +2, Deadeye Pistol +1, Dragon Pistol +1,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: Discard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded: Enervating Pistol +3,
Middle of Deck (Unknown Order): Beneficial Bandolier, Weaponrack Backpack, Blessing of Milani, Eagle, Blessing of Alkenstar, Blessing of Alkenstar B, Blessing of Old Deadeye, Adamantine Bullets, Scarab Buckler, Tetisurah, Blessing of Tsukiyo, Dragonbreath Shot, Cannon Master, Swiftshooter
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

The Exchange

Deck Handler

Trades: None.

Loot: Hatchet Bird -> Tetisurah & Alchemist's Suit -> Scarab Buckler.

Location: Sulfur Pits.

Skizza wrote:

Hand: Blessing of Sivanah, Poisoned Bullets, Blasting Pistol +2, Lucky Rifle +2, Enervating Pistol +3, Deadeye Pistol +1, Dragon Pistol +1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
"NOTES:
Available Support: Dragon Pistol +1: Recharge this card to add 1d6 and this card's traits to a combat check by another character at your location.
Blasting Pistol +2: iscard this card to add 2d4 and the Force trait to a combat check by a character at your location.
Deadeye Pistol +1: Shuffle this card into your deck to add 1d6 to a combat check by another character at your location.
Enervating Pistol: +3: Shuffle this card into your deck to decrease the difficulty of any combat check by 2d4.
Lucky Rifle +2: If a character at another location would fail a combat check, bury this card to add 1d4+1 to the result.
Blessing of Sivanah: Discard this card to add 2 dice to any Intelligence or Charisma non-combat check. Or 1 die to any check."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Weaponrack Backpack, Scarab Buckler, Blessing of Tsukiyo, Blessing of Milani, Eagle, Swiftshooter, Blessing of Old Deadeye, Blessing of Alkenstar B, Beneficial Bandolier, Blessing of Alkenstar, Cannon Master, Dragonbreath Shot, Adamantine Bullets, Tetisurah
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: +2
Ranged: +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Craft: +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
X
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([X] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[X] At the start of your turn, you may discard ([X] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Please use weapons to help. I have way too many in my hand.

The Exchange

Deck Handler

No Trades and same loot.

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