Valeros

Skender Ghaelekin's page

66 posts. Alias of drayen.


About Skender Ghaelekin

A solidly built man in a bronzed breastplate stands before you. He wears a pair of cesti on his hands, brass plates reflecting the sunlight. High black leather boots rise up to his knees. Gold buttons line the outer edge of his black suede breeches that appear so tight as to have been painted on his legs. The yellow doublet is fashionably cut to show the black of his silk shirt. He holds a hand crossbow. Hanging from his hip is a vicious looking barbed whip. He is a yellow jacket, one of the vaunted inquisitors of Calistria who practice seduction, subterfuge and slaying.

Obviously an elf, he seems somehow more, as if he were what elves were meant to be. Hair so black as to have blue highlights grows thick and long. His porcelain skin shines. Golden orbs look out at you yet it isn't the lack or irises and whites which leaves you feeling unsettled, but rather the penetrating gaze of a hunter boring into your being, measuring your soul. Hopefully, he'll not find you wanting.

Skender never knew his parents. Gaedren only laughed at him the one time he actually asked. Skender was an orphan slave belonging to Gaedren Lamm. His life was a misery of begging, picking pockets and much, much worse, only to hand over the meager earnings to Lamm or his henchmen. Every day, Skender went to sleep hungry, his rail thin body sore from the abuse.

At age 10 he made the mistake of withholding some of the money. Gaedren mercilessly beat the boy to death; or so he thought. Skender awoke to find an angel standing over him, her face obscured by the light of the shining halo about her head. She reached down to his broken body healing his mortal wounds with but a touch. He wept, his tears the release of all his pain and suffering.

When next he awoke, he found out that he had been saved by a priest of Calistria. Shelanya was one of the mysterious elves of the enclave. She told Skender that she heard the sound of a woman sobbing, her crying a dirge of being wronged. When Shelanya came upon the place where she heard the weeping, she found Skender.

"You are a special child, my boy. You are no human child, but a child of Elysium. Your fate was decided by the Vengeful Vixen and you are hers to be used as she sees fit. Follow her. Know her lusts and prosecute her vengeance. She will guide your head, hand and heart, leading you to those who have been wronged so you may mete out her punishment upon their aggressors. Many will become your lover, but as your love is held by Lady Lust all will find you callous in the end.

Skender grasped at the gorgeous she elf's words, burning them upon his soul. He trained for years, learning how to serve Calistria and mete out her divine retribution. It was in the first few years of his training that the celestial-touched elf heard the cries of a young woman. A shiver ran down his spine as he immediately recalled Selanya's words of her finding him at the beckon of a cry.

Following the mournful keening, he came upon a body. He fell to his knees at her side and reached out to feel the cold corpse. At his touch, Skender snatched back her soul from the Grey Lady. Her slight gasp at their contact caused him to start and he grabbed her up in his arms. He carried her himself to a local brothel, where she could learn a new way of life. The young woman, little more than a girl really, had been abused and in an embarrassing way by her scornful lover. Wracked by shame, she chose to end her life rather than live with the humiliation. At her tearful words, he accepted the Savored Sting's calling and began tracking down the rake to an inn catering to the well-to-do.

The wild hair and murderous gleam in his eye did as much to keep the patrons and staff back as the yellow and black of his garb. When his stern gaze fell upon the nobleman, the knave actually had the audacity to lie. As Skender recited the litany of the man's transgressions, the fool drew his rapier and lunged. Pronouncing his judgement, Skender batted the blade aside, hammering the scoundrel in the chest just left of center. Again and again he beat his cestus into the man's breast, following him to floor where he continued his bloody assault until he could no longer lift his arm. There was only a pulpy mess left, the breastbone smashed and the heart pulverized.

One broken heart deserving of another's own broken heart.

Taking out a dagger, he drove it up under the corpse's chin, driving it in to the hilt. Out came another dagger and it plunged at a downward angle through the left temple. Finally, a third dagger through the right temple to complete an inverted form of the Savored Sting itself, three daggers pointing inward.

As he rose, the doors behind him burst open and the city guard rushed him. Fighting for his life, he flung guards aside where they grappled him and every time one of them missed, he disappeared in a flash only to reappear several feet beyond his assailants. He ran for all he was worth evading his pursuers throughout the night, until he found his way back to the brothel temple. He collapsed in a bloody heap at the entrance foyer.

Nursed back to health, in part by the young woman he himself had saved, he renewed his vow to the Lady in the Room. For decades, he continued his studies within the holy confines of the brothel not stepping foot outside for many years. During this time he had watched Maera grow from that gangly young woman into a lithe beauty and on into her late middle ages. She was like a sister to him and always watched out for her.

Skender Ghaelekin
Male Aasimar Inquisitor 1
CN Medium Humanoid (Aasimar)
Init +2; Senses Darkvision 60 ft; Perception +9
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DEFENSE
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AC 18, touch 12, flat-footed 16 (dex +2, breastplate +6)
hp 10 (1d8+2) (+2 CON)
Fort +4, Ref +3, Will +5
Resist acid, cold and electricity 7
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OFFENSE
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Spd 20 ft
Melee Cestus +2 1d4+2 19-20/x2 B and
.. Dagger +2 1d4+2 19-20/x2 P or S and
.. Scorpion Whip +2 1d4+2 x2 S
Ranged Dagger +2 1d4+2 19-20/x2 10' P or S and
.. Hand Crosbow +2 1d4+2 19-20/x2 30' P
Spell-like Abilities (CL 7th)
1/day -- daylight
6/day -- sudden shift
Spells Known (CL 1st)
1st -- divine favor, shield of faith
0 -- brand, detect magic, detect poison, read magic
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STATISTICS
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Str 14, Dex 14, Con 14, Int 14, Wis 16, Cha 12
BAB +0, CMB +2, CMD +14
Feats Additional Traits, Inquisitor Weapon Proficiencies, Light Armour Proficiency, Medium Armour Proficiency, Shield Proficiency
Trait Innocent, Sacred Touch, Unhappy Childhood (Tortured), Unscathed
Skills Bluff +5, Climb +0, Diplomacy +7, Disguise +6, Heal +3, Intimidate +6, Perception +9, Ride +0, Sense Motive +7, Stealth +6, Survival +8, Swim -2
Languages Common, Celestial

SQ Domain: Trickery Domain (Deception Sub-domain), Judgement 1/day, Monster Lore: add Wisdom modifier to all knowledge checks to identify monsters and their weaknesses, Skilled: +2 Diplomacy and Perception, Stern Gaze: add 1/2 inquisitor level to Intimidate and Sense Motive checks

Weight 49
Light Load 58 Medium Load 116 Heavy Load 175

Traits
Innocent (Race) - No one can believe someone as pure as you could be deceptive in any way. You have an air of innocence about you, and people have a hard time believing you could ever do anyone harm. When you make a Bluff check to tell a lie, your target always wants to believe you, granting you the standard +5 bonus on your Bluff check. This bonus only applies if the lie you tell is either believable or unlikely.

Sacred Touch [Basic (Faith)] - Standard action to stabilize a dying creature with merely a touch

Unhappy Childhood (Tortured) (Campaign) - The crimelord tortured you and left you for dead on a garbage heap after you made one too many errors. Your scars and memories have honed your reaction speed and make you rather jumpy. You gain a +1 bonus on Reflex saves.

Unscathed [Basic (Magic)] - You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points.

Trickery (deception)
Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10' to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.