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Sizma Kareno's page

2 posts. Alias of Star Platinum.


About Sizma Kareno

Sizma Kareno
-Basic Stats-
STR:8 DEX:13 CON:15 INT:9 WIS:12 CHA:17
HD:1d6+2 HP:8/8 AC:11 FF:10 T:11
BAB:+0 CMB:-1 CMD:10
Fort:+2 Ref:+1 Will:+5
Init:+1
-Racial
Skilled
Bonus Feat
Speed-30' (6)
-Langauges-
Common, Varisan, Draconic
-Class: Infernal Tattoo Sorcerer-
Varisan Tattoo- Enchantment (Carnasia): Daze 3/ a day +1 Caster Level Enchantment
Bloodline Tattoo- +1 lvl to Bloodline Spells
Bloodline Arcana- +2 DC to Charm School
Cantrips
-Feats-
Spell Focus- +1 DC to Enchantment
Magical Aptitude- +2 Spellcraft/ UMD
-Traits-
Family Ties- +1 K.(Local), Class Skill
Charmed- +1 Bluff/ Diplo to those sexually attracted, +1 DC Verbal Spells
-Skills
Diplomacy*(+7/+8) Spellcraft*(+7)
-Background Skills-
Perform: Dance(+4) Linguistics (+2)
-Misc-
Fav. Class Bonus- HP, Skill Point, or New Spell
1st:Spell
-Spells-
0 lvl DC: 13
Detect Magic
Ray of Frost
Prestidigitation
Read Magic
F:Mage Hand
1st lvl DC: 14
Charm Person
Color Spray
-Equipment-
Weapon 1- Long Spear 1d8-1 x3 P Brace; Reach 9lbs
Weapon 2- Light Mace 1d6-1 x2 B 4lbs
Weapon 3- Dagger 1d4-1 19-20/x2 10' P/S 1lb
Weapon 4- Sling 1d4-1 x2 50' B
Ammo- 10 Sling Bullets 5lbs
Sorcerer's Kit 19lbs
GP:50 SP:9
-Tattoo Familiar-
Cat
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
-Special-
Alertness- Grant Alertness Feat
Improved Evasion
Share Spell
Empathetic Link
-Appearance-
A young Varisian woman in her early twenties. A light tanned body compliments her lean voluptuous body and blue eyes. All over her body are series of strange Varisan script of which giver power. Prematurely, she has grayish white hair, wearing it in a flowing fashion.
Her clothing is a flowing and loose collection of different clothes in a typical Varisian style.
-Backstory-
Sizma’s was born to the Karnovic family of Varisian travelers, a group of about thirty members of various relations. Her birth was a rare spectacle as it was believed that her mother was unable to conceive, but not only that, she was born with a gift; birthmarks in the form of tattoos adorned her body in Varisan text of old incomprehinsible. The elder Karnovic, her great grandfather said that such a birth was a sign of good things to come and that the Gods had blessed them.
Unfortunately such was not so as upon the age of five, a bandit party comprised mostly of Orcs raided her family’s caravan. Told only to run as fast she could away, and that her mother and father would be behind her, Sizma ran through the forest. When her young heart couldn’t take it anymore, she looked back to see her parents not there. After arriving to a small town, the local militia had to regretfully inform her that there were no survivors upon searching the site.
Orphaned, Sizma would go from home to the next, alone in the big world. It was around this time she started to awaken her latent magical powers. The first of this was her familiar, Blake, whom appeared one night in a flash of light. From then on, her magical prowess only further manifested as the tattoos she was born with became clearer and formed the words of which she’d cast her spells.
After going from town to town, she heard of a group of folk that were friendly with her family in the past and were located in Sandpoint. Taking this as an opportunity, she ventured to out to Sandpoint.
Concept
1.) Sizma is a young Varisian woman of around twenty-two. Her parents, proud magic users of the old arts, had been killed by an Orcish raiding party. Life without her parents has been tough, but she has remained positive as to keep herself going.
2.) The backstory sort of follows the “Family Ties” trait, but I’ve opted for her being full Varisian as to make more sense for her Varisian Tattoo archetype bloodline. Since birth she has had the tattoos adorning her body, and as her power started to manifest, the more uneasy and worried she has become. She has gone to Sandpoint to try and get back together with another caravan.
3.) Jovial and often easy going, Sizma personifies that nomadic stereotype of her culture. She loves to explore and meet new friends. Part of this is to distract her from the daunting feeling of unease that she has for her powers.
4.) The Infernal bloodline sometimes flares up at times, sending perverse and evil thoughts through her mind. She has done good to control it, but often times the unpredictable nature of it is too much for her mind to handle, leaving her rather weak.
Goals
1.) One day, Sizma would like to gain control of her magical prowess and quell the rebellious and volatile nature that lay inside her. Better yet, how she even acquired them.
2.) Sizma would like to one day settle down and have a proper family. This is only to come however after her first goal has been dealt with.
Secrets
Known.) She doesn’t like to talk about the magic that she possesses much. For fear of being looked down upon, she rarely uses her magic ability, only for emergencies.
Kept.) Her Infernal bloodline stems from her father’s dealings with the Whore Queen Ardad Lili. Before she was born, her mother was unable conceive child. Angered at fate, he made a secret contract to the demigoddess to enable her conception.
Friends and Allies
Roberta Sinclair- A Taldoran women in her late 70’s that agreed to house Sizma during her stay in Sandpoint. An old friend of her mother, Roberta is a kind elderly woman of a positive demeanor.
Nikolai Flamenco- Nikolai is a Varisian man in his mid-twenties. He was one of the Sczarini family members that she had stayed with before being run out by local authorities. He is impulsive and free spirited and is a staunch protector of his family, this includes Sizma.
Kenny Shirn- A rather pompous man, Kenny was a one-time fling of Sizma’s while staying near his small village. Sizma had been enraptured by him, but as time went on was pushed away by his controlling attitude and cruel temper. When the Sczarini left, Sizma did as well, leaving him without even a warning. He resents this and vowed one day to make her pay.
Memories
1.) While sleeping one night, she felt a strange pain arise from her back. In a great flash, a black cat appeared before her. This was the first time she met Blake, her familiar and faithful traveling companion.
2.) After running through the woods for a good half hour, the sudden realization that her parents were not behind her hit her young mind hard. Their deaths have followed her for some time now.
Notes
Overall the main goal is to have her accept the power within her and grow to full potential. Every once in a while, the more Infernal parts of her bloodline will arise, causing her to otherwise shut down socially as she tries to deal with controlling it.